Quote:
Originally Posted by Wesley221
There is an easier way of checking for different weapons instead of copy pasting it like 5 times
Ex:
pawn Code:
public OnPlayerUpdate(playerid) { new weaponid = GetPlayerWeapon(playerid);//This will cause the "weaponid not defined" Error new Nam[MAX_PLAYER_NAME]; new str[128]; if( weaponid == 16 || weaponid == WEAPONID || weaponid == WEAPONID2 /* etc etc */) // The weapon ID { GetPlayerName(playerid,Nam,sizeof(Nam)); format(str,sizeof(str),"ANTI WEAPON HACK: %s has been banned from server for spawning a bad weapon!",Nam); SendClientMessageToAll(0xFF0000FF,str); BanEx(playerid,"ANTI WEAPON HACK: Weapon Hack!"); } return 1; }
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Oh my bad wesley, i forgot about that.