Why not more than 500 slots?
#8

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Originally Posted by GangsTa_
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They will lag a lot, but here comes the question - why on MMO games there are like 2000 players in one location and they don't lag?
MMOs got giant serverclusters with 100x more power and bandwidth than any sa-mp server. I doubt anyone would be willed to pay for that just to have 1000 slots on his server that never reaches more than 20.

Normal client-server structure theoretically causes quadratic traffic, so the double amount of players causes 4 times more traffic. This isnt exact, but exact enough for a short example.
Lets say a single player just causes the tiny hypothetic amount of 0,5 kilobytes total traffic (up and downstream) per second. The real traffic is a lot higher, this is just a minimal case.
So 1 player eats 0,5kb/s, 2 players 2kb/s, and so on. 100 players then need 5MB of traffic every second. 500 players would eat the giant amount of 125MB every second that could barely be handed with a modern gigabit connection. Thanks to intelligent systems like streaming etc to minimize this, but now imagine you got 1000 players. Where the hell do you want to get a connection that is able to handle 600MB/s peak speed? Thats a 5Gbit connection, just with minimal values.

@Stewie: SA-MP is quite economical, I think there are enough MMOs with even more data to manage.
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Messages In This Thread
Why not more than 500 slots? - by PlayHard - 03.12.2011, 07:51
Re: Why not more than 500 slots? - by Infinity - 03.12.2011, 07:57
Re: Why not more than 500 slots? - by Kostas' - 03.12.2011, 08:05
Re: Why not more than 500 slots? - by Ironboy - 03.12.2011, 08:06
Re: Why not more than 500 slots? - by PlayHard - 03.12.2011, 08:12
Re: Why not more than 500 slots? - by GangsTa_ - 03.12.2011, 08:14
Re: Why not more than 500 slots? - by steki. - 03.12.2011, 13:50
Re: Why not more than 500 slots? - by Mauzen - 03.12.2011, 14:06
Re: Why not more than 500 slots? - by Mark™ - 03.12.2011, 16:45
Re: Why not more than 500 slots? - by Scott - 03.12.2011, 23:13

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