01.12.2011, 12:43
yeah but then all the classes spawn randomly right? and i dont want that... here this are the classes i got:
and each class spawns somewhere else now but i want it randomly for each one but if u do it ur way then all the classes spawn randomly to that spawns
Код:
// streetracers class AddPlayerClass(105,2497.2693,-1676.9578,13.3398,23.6501,0,0,0,0,0,0); //Streetracers member (1) AddPlayerClass(106,1048.4546,1928.2059,10.8203,261.0777,0,0,0,0,0,0); //Streetracers member (2) AddPlayerClass(107,2497.2693,-1676.9578,13.3398,23.6501,0,0,0,0,0,0); //Streetracers member (3) AddPlayerClass(115,2497.2693,-1676.9578,13.3398,23.6501,0,0,0,0,0,0); //Streetracers member (4) AddPlayerClass(108,2497.2693,-1676.9578,13.3398,23.6501,0,0,0,0,0,0); //Streetracers member (5) // police class AddPlayerClass(280,2264.9895,2457.2261,10.8203,183.2561,0,0,0,0,0,0); //Police Officer (1) AddPlayerClass(287,2264.9895,2457.2261,10.8203,183.2561,0,0,0,0,0,0); //Police Officer (2) AddPlayerClass(282,2264.9895,2457.2261,10.8203,183.2561,0,0,0,0,0,0); //Police Officer (3) // drifters class AddPlayerClass(173,-2244.5742,-2303.5190,30.0467,252.3967,0,0,0,0,0,0); //Drifters (1) AddPlayerClass(174,-2244.5742,-2303.5190,30.0467,252.3967,0,0,0,0,0,0); //Drifters (2) AddPlayerClass(175,-2244.5742,-2303.5190,30.0467,252.3967,0,0,0,0,0,0); //Drifters (3) // mafia class AddPlayerClass(111,2822.4297,895.8810,10.7500,8.5160,0,0,0,0,0,0); //Mafia (1) AddPlayerClass(112,-1010.4442,-699.1964,32.0078,6.3033,0,0,0,0,0,0); //Mafia (2) AddPlayerClass(113,-1010.4442,-699.1964,32.0078,6.3033,0,0,0,0,0,0); //Mafia (3) AddPlayerClass(124,-2217.8198,2336.1533,7.5469,129.2003,0,0,0,0,0,0); //Mafia (4) // bikers class AddPlayerClass(247,2317.5906,-1527.5520,25.3438,275.5380,0,0,0,0,0,0); //Bikers (1) AddPlayerClass(248,2317.5906,-1527.5520,25.3438,275.5380,0,0,0,0,0,0); //Bikers (2) AddPlayerClass(254,2317.5906,-1527.5520,25.3438,275.5380,0,0,0,0,0,0); //Bikers (3) // stunters class AddPlayerClass(121,-1354.0376,-239.9485,14.1823,325.2208,0,0,0,0,0,0); // stunters (1) AddPlayerClass(122,1332.6597,1362.7931,10.8766,263.7629,0,0,0,0,0,0); // stunters (2) AddPlayerClass(116,422.4953,2531.2754,16.6155,178.5320,0,0,0,0,0,0); // stunters (3)