random fires
#2

yes

pawn Код:
#define MAX_FIRES 2
new Float:FireLocations[MAX_FIRES][3]=
{
    {0,0,0},
    {0,0,0}
}
public Function()
{
    new fire=random(MAX_FIRES);
    CreateObject(fire_model,FireLocations[fire][0],FireLocations[fire][1],FireLocations[fire][2],...);
}
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Messages In This Thread
random fires - by Jordiee - 30.11.2011, 21:28
Re: random fires - by Joe Staff - 30.11.2011, 21:48
Re: random fires - by Jordiee - 30.11.2011, 21:52
Re: random fires - by nmader - 30.11.2011, 21:54
Re: random fires - by Jordiee - 30.11.2011, 21:55

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