30.11.2011, 21:48
yes
pawn Код:
#define MAX_FIRES 2
new Float:FireLocations[MAX_FIRES][3]=
{
{0,0,0},
{0,0,0}
}
public Function()
{
new fire=random(MAX_FIRES);
CreateObject(fire_model,FireLocations[fire][0],FireLocations[fire][1],FireLocations[fire][2],...);
}