29.11.2011, 17:30
Quote:
That's what we want for the pause menu, I don't know how the pause menu currently works for SP exactly but I'm pretty sure it does break all input, stops music, physics engine, various timers etc.
All SA:MP has to do is just stop input and show the overlay, without interrupting client/server communication or the game functions like sound/movement etc |
I'm extremely hoping that it will be included in future releases (maybe RC's or final release).