29.11.2011, 01:18
Freeze them using TogglePlayerControllable and with a timer, then when the timer runs out, they will unfreeze and the object would have had plenty of time to load,
example,
player enters
TogglePlayerControllable(playerid, 0);
SetTimer (customfunction, 60000, 1);
example,
player enters
TogglePlayerControllable(playerid, 0);
SetTimer (customfunction, 60000, 1);