/nuke
#10

Sorry try this:

pawn Code:
stock ReturnPlayerID(PlayerName[])
{
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
        if(IsPlayerConnected(i))
        {
            new name[24];
            GetPlayerName(i, name, 24);

            if(strfind(name(i),PlayerName,true)!=-1)
            {
                return i;
            }
        }
    }
    return INVALID_PLAYER_ID;
}
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Messages In This Thread
/nuke - by SnG.Scot_MisCuDI - 28.11.2011, 01:07
Re: /nuke - by Aira - 28.11.2011, 01:28
Re: /nuke - by SnG.Scot_MisCuDI - 28.11.2011, 01:39
Re: /nuke - by nmader - 28.11.2011, 02:14
Re: /nuke - by SnG.Scot_MisCuDI - 28.11.2011, 02:42
Re: /nuke - by Aira - 28.11.2011, 07:12
Re: /nuke - by SnG.Scot_MisCuDI - 28.11.2011, 21:17
Re: /nuke - by grand.Theft.Otto - 28.11.2011, 22:43
Re: /nuke - by SnG.Scot_MisCuDI - 28.11.2011, 23:08
Re: /nuke - by grand.Theft.Otto - 28.11.2011, 23:21

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