Dynamic vehicles mixed up..
#9

Instead of loading the filtescript through server.cfg; at the very end of OnGameModeInit (the last thing before the closing parenthesis), add
pawn Код:
SendRconCommand("loadfs [fsname]");
. When you've done that, remove the filterscript name from the "filterscripts" line in server.cfg.

You may also want to add
pawn Код:
SendRconCommand("unloadfs [fsname]");
to OnGameModeExit.

This way, the gamemode is 'initiated' before you load the filterscript (as filterscripts are loaded before gamemodes when using server.cfg - which in my opinion should be changed).
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Messages In This Thread
Dynamic vehicles mixed up.. - by remyguys - 28.11.2011, 16:02
Re: Dynamic vehicles mixed up.. - by Tigerkiller - 28.11.2011, 16:08
Re: Dynamic vehicles mixed up.. - by remyguys - 28.11.2011, 16:32
Re: Dynamic vehicles mixed up.. - by remyguys - 28.11.2011, 16:47
Re: Dynamic vehicles mixed up.. - by System64 - 28.11.2011, 17:56
Re: Dynamic vehicles mixed up.. - by remyguys - 28.11.2011, 18:41
Re: Dynamic vehicles mixed up.. - by Ash. - 28.11.2011, 19:07
Re: Dynamic vehicles mixed up.. - by remyguys - 28.11.2011, 19:10
Re: Dynamic vehicles mixed up.. - by Ash. - 28.11.2011, 19:22
Re: Dynamic vehicles mixed up.. - by remyguys - 28.11.2011, 19:46

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