/tod bug
#3

gl_realtime activated? I had this problem a long time ago, and the solution was deactivating the gl_realtime filterscript. Maybe it works for you.
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/tod bug - by TouhGear - 28.11.2011, 14:38
Re: /tod bug - by Lorenzo! - 28.11.2011, 14:40
Re: /tod bug - by Henkie - 28.11.2011, 14:40

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