Quote:
					Originally Posted by  Johndaonee
 
 
Remove  
pawn Код: 
else return SendClientMessage(playerid, COLOR_GREY, "You are not near any weed plants, or they don't smell that good to harvest yet.");  
  
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 Yes that was already suggested above, BUT again, how do I script it then, to give you a message, when you are not near the weed plant or if it's not fully grown yet ( weedVariables[x][PlantedWeedReady] == 1 )
I Need that message in it.