Command: Harvestweed
#8

Quote:
Originally Posted by Johndaonee
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pawn Код:
else return SendClientMessage(playerid, COLOR_GREY, "You are not near any weed plants, or they don't smell that good to harvest yet.");
Yes that was already suggested above, BUT again, how do I script it then, to give you a message, when you are not near the weed plant or if it's not fully grown yet ( weedVariables[x][PlantedWeedReady] == 1 )
I Need that message in it.
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Messages In This Thread
Command: Harvestweed - by jesse237 - 24.11.2011, 22:41
Re: Command: Harvestweed - by Tanush123 - 25.11.2011, 01:11
Re: Command: Harvestweed - by jesse237 - 25.11.2011, 05:25
Re: Command: Harvestweed - by Tanush123 - 25.11.2011, 12:17
Re: Command: Harvestweed - by THE_KNOWN - 25.11.2011, 12:39
Re: Command: Harvestweed - by jesse237 - 25.11.2011, 13:35
Re: Command: Harvestweed - by Johndaonee - 25.11.2011, 14:46
Re: Command: Harvestweed - by jesse237 - 26.11.2011, 16:31

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