[HELP] Loop problem (Weapon Drop)
#10

pawn Код:
for(new wID = 0; wID < MAX_DROPS; wID ++)
{
WeaponInfo[wID][wData][0] = GetPlayerWeapon(playerid);
WeaponInfo[wID][wData][1] = GetPlayerAmmo(playerid);
This is looping through ALL the weapon drops and setting their values, so every time you drop a weapon, then drop another one, the second weapon dropped will overwrite the first weapon, therefore it's gone.
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Messages In This Thread
[HELP] Loop problem (Weapon Drop) - by eDz0r - 26.11.2011, 10:14
Re: [HELP] Loop problem (Weapon Drop) - by Elka_Blazer - 26.11.2011, 10:23
Re: [HELP] Loop problem (Weapon Drop) - by eDz0r - 26.11.2011, 10:26
Re: [HELP] Loop problem (Weapon Drop) - by Elka_Blazer - 26.11.2011, 10:26
Re: [HELP] Loop problem (Weapon Drop) - by eDz0r - 26.11.2011, 10:30
Re: [HELP] Loop problem (Weapon Drop) - by Elka_Blazer - 26.11.2011, 10:34
Re: [HELP] Loop problem (Weapon Drop) - by eDz0r - 26.11.2011, 10:35
Re: [HELP] Loop problem (Weapon Drop) - by Rob_Maate - 26.11.2011, 10:37
Re: [HELP] Loop problem (Weapon Drop) - by eDz0r - 26.11.2011, 10:39
Re: [HELP] Loop problem (Weapon Drop) - by Emmet_ - 26.11.2011, 10:41

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