[AJUDA] Warning
#2

Isto deve resolver o seu problema :


Basta identar o OnPlayerCommandText e retirar a linha com o seguinte cуdigo :

pawn Код:
#include <utils>

Jб que vocк nгo estб usando as funзхes que o mesmo inclui no seu GameMode .


Bem, aqui estб :

pawn Код:
#include <a_samp>
#include <properties>
#include <core>
#include <float>
#include <time>
#include <file>
#include <cpstream>

new ShopCar[MAX_PLAYERS];

main()
{
    print("\n----------------------------------");
    print(" conce BSL VERSAO TESTE");
    print("----------------------------------\n");
}
public OnGameModeInit()
{
    // Don't use these lines if it's a filterscript
    SetGameModeText("conce");
    AddPlayerClass(0, -2048.0999, -84.5000, 35.0000, 269.1425, 0, 0, 0, 0, 0, 0);
    return 1;
}

public OnPlayerSpawn(playerid)
{
    SetPlayerCheckpoint(playerid, 1503.3359, 1432.3585, 10.1191, 3.0);
    return 1;
}



public OnPlayerCommandText(playerid, cmdtext[])
{
    if(strcmp("/comprarbullet", cmdtext, true, 10) == 0)
    {
        if(PlayerToPoint(2.0, playerid, 1503.3359, 1432.3585, 10.1191))
        {
            ShopCar[playerid] = CreateVehicle(541,-2047.09997559,-84.50000000,35.00000000,0.00000000,-1,-1,15); //Bullet
            PutPlayerInVehicle(playerid, ShopCar[playerid], 0);
        }
    }
    return 0;
}


Espero ter ajudado .
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Messages In This Thread
[AJUDA] Warning - by atsbs - 25.11.2011, 23:07
Re: [AJUDA] Warning - by rjjj - 25.11.2011, 23:09
Re: [AJUDA] Warning - by atsbs - 25.11.2011, 23:13

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