NGG Scripts
#6

Just because one changed strings or added/removed some commands around does not classify as a heavily modified script contrary to popular belief.

There shouldn't be any grey area with it, Pawn isn't all that complex of a language, just script your own and you won't have to worry.
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Messages In This Thread
NGG Scripts - by FinalxT - 22.11.2011, 05:40
Re: NGG Scripts - by Calgon - 22.11.2011, 05:40
Re: NGG Scripts - by FinalxT - 22.11.2011, 05:42
Re: NGG Scripts - by Calgon - 22.11.2011, 05:44
Re: NGG Scripts - by Infinity - 22.11.2011, 05:47
Re: NGG Scripts - by GhoulSlayeR - 22.11.2011, 05:48

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