[Ajuda] SampForever Erro Sistemas das Casa
#3

Isto deve resolver o seu problema .


Antes de tudo, verifique se vocк realmente estб usando a versгo do GameMode que foi postada neste tуpico :

https://sampforum.blast.hk/showthread.php?tid=244215



Se tiver certeza que sim (pois alguns indivнduos editam Gamemodes e postam em blogs como se estivessem idкnticos бqueles dos tуpicos originais), coloque no Topo do GM :


pawn Код:
new Text3D:CasasTexto3D[sizeof(HouseInfo)];


Depois coloque na primeira linha do OnGameModeInit :


pawn Код:
for(new x = 0; x < 1024; x++)   Delete3DTextLabel(Text3D:x);

Em seguida troque este cуdigo que estб na linha 19798 :



pawn Код:
for(new h = 0; h < sizeof(HouseInfo); h++)//Pickups 3D Bruno_Tadeu & Ken_xD
    {
        if(HouseInfo[h][hOwned] == 0)
        {
            format(string, sizeof(string), "Б venda, use /infocasa");
            Create3DTextLabel(string, COLOR_MNC, HouseInfo[h][hEntrancex], HouseInfo[h][hEntrancey], HouseInfo[h][hEntrancez], 50, 0);
        }
        if(HouseInfo[h][hOwned] == 1)
        {
            format(string, sizeof(string), "Dono: %s",HouseInfo[h][hOwner]);
            Create3DTextLabel(string, COLOR_MNC, HouseInfo[h][hEntrancex], HouseInfo[h][hEntrancey], HouseInfo[h][hEntrancez], 50, 0);
        }
    }

Por este:


pawn Код:
for(new h = 0; h < sizeof(HouseInfo); h++)//Pickups 3D Bruno_Tadeu & Ken_xD
    {
        if(HouseInfo[h][hOwned] == 0)
        {
            CasasTexto3D[h] = Create3DTextLabel("Б venda, use /infocasa", COLOR_MNC, HouseInfo[h][hEntrancex], HouseInfo[h][hEntrancey], HouseInfo[h][hEntrancez], 50, 0);
        }
        if(HouseInfo[h][hOwned] == 1)
        {
            format(string, sizeof(string), "Dono: %s",HouseInfo[h][hOwner]);
            CasasTexto3D[h] = Create3DTextLabel(string, COLOR_MNC, HouseInfo[h][hEntrancex], HouseInfo[h][hEntrancey], HouseInfo[h][hEntrancez], 50, 0);
        }
    }


E por fim, troque os seus comandos de /comprarcasa e /vendercasa por estes :


pawn Код:
if(strcmp(cmd, "/comprarcasa", true) == 0)
    {
        if(IsPlayerConnected(playerid))
        {
            new Float:oldposx, Float:oldposy, Float:oldposz;
            GetPlayerName(playerid, playername, sizeof(playername));
            GetPlayerPos(playerid, oldposx, oldposy, oldposz);
            for(new h = 0; h < sizeof(HouseInfo); h++)
            {
                if(PlayerToPoint(2.0, playerid, HouseInfo[h][hEntrancex], HouseInfo[h][hEntrancey], HouseInfo[h][hEntrancez]) && HouseInfo[h][hOwned] == 0)
                {
                    if(PlayerInfo[playerid][pLevel] < HouseInfo[h][hLevel])
                    {
                        format(string, sizeof(string), "   Vocк precisa ter level %d Para comprar! !", HouseInfo[h][hLevel]);
                        SendClientMessage(playerid, COLOR_GRAD5, string);
                        return 1;
                    }
                    if(PlayerInfo[playerid][pPHousekey] != 255 && strcmp(playername, HouseInfo[PlayerInfo[playerid][pPHousekey]][hOwner], true) == 0)
                    {
                        SendClientMessage(playerid, COLOR_WHITE, "   Vocк tem uma casa para vender digite /vendercasa ela sera vendia pelo preзo normal !");
                        return 1;
                    }
                    if(GetPlayerMoneyEx(playerid) > HouseInfo[h][hValue])
                    {
                        PlayerInfo[playerid][pPHousekey] = h;
                        HouseInfo[h][hOwned] = 1;
                        GetPlayerName(playerid, sendername, sizeof(sendername));
                        strmid(HouseInfo[h][hOwner], sendername, 0, strlen(sendername), 255);
                        GivePlayerMoneyEx(playerid,-HouseInfo[h][hValue]);
                        PlayerPlayMusic(playerid);
                        SetPlayerInterior(playerid,HouseInfo[h][hInt]);
                        SetPlayerVirtualWorld(playerid,h);
                        SetPlayerPos(playerid,HouseInfo[h][hExitx],HouseInfo[h][hExity],HouseInfo[h][hExitz]);
                        GameTextForPlayer(playerid, "~w~Bem vindo em casa~n~Para sair digite /sair", 5000, 3);
                        PlayerInfo[playerid][pInt] = HouseInfo[h][hInt];
                        PlayerInfo[playerid][pLocal] = h;
                        Delete3DTextLabel(CasasTexto3D[h]);
                        format(string, sizeof(string), "Dono: %s",HouseInfo[h][hOwner]);
                        CasasTexto3D[h] = Create3DTextLabel(string, COLOR_MNC, HouseInfo[h][hEntrancex], HouseInfo[h][hEntrancey], HouseInfo[h][hEntrancez], 50, 0);
                        SendClientMessage(playerid, COLOR_WHITE, "Parabйns pela sua nova casa!");
                        SendClientMessage(playerid, COLOR_WHITE, "Digite /ajuda Em caso de duvidas!");
                        DateProp(playerid);
                        OnPropUpdate();
                        OnPlayerUpdate(playerid);
                        return 1;
                    }
                    else
                    {
                        SendClientMessage(playerid, COLOR_WHITE, "   Vocк nгo tem dinheiro o suficiente. !");
                        return 1;
                    }
                }
            }
        }
        return 1;
    }
pawn Код:
if(strcmp(cmd, "/vendercasa", true) == 0)
    {
        if(IsPlayerConnected(playerid))
        {
            GetPlayerName(playerid, playername, sizeof(playername));
            if(PlayerInfo[playerid][pPHousekey] == 255)
            {
                SendClientMessage(playerid, COLOR_WHITE, "Vocк nгo tem casa.");
                return 1;
            }
            if(PlayerInfo[playerid][pMarried] > 0)
            {
                SendClientMessage(playerid, COLOR_GREY, "   Vocк й casado ( a ) nгo pode vender a casa !");
                return 1;
            }
            if(PlayerInfo[playerid][pPHousekey] != 255 && strcmp(playername, HouseInfo[PlayerInfo[playerid][pPHousekey]][hOwner], true) == 0)
            {
                new House = PlayerInfo[playerid][pPHousekey];
                HouseInfo[House][hHel] = 0;
                HouseInfo[House][hArm] = 0;
                HouseInfo[House][hHealthx] = 0;
                HouseInfo[House][hHealthy] = 0;
                HouseInfo[House][hHealthz] = 0;
                HouseInfo[House][hArmorrx] = 0;
                HouseInfo[House][hArmorry] = 0;
                HouseInfo[House][hArmorrz] = 0;
                HouseInfo[House][hLock] = 1;
                HouseInfo[House][hOwned] = 0;
                HouseInfo[House][hVec] = 418;
                HouseInfo[House][hVcol1] = -1;
                HouseInfo[House][hVcol2] = -1;
                GetPlayerName(playerid, sendername, sizeof(sendername));
                strmid(HouseInfo[House][hOwner], "O Estado", 0, strlen("O Estado"), 255);
                ConsumingMoney[playerid] = 1;
                GivePlayerMoneyEx(playerid,HouseInfo[House][hValue]);
                PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
                format(string, sizeof(string), "~r~Parabens~n~ ~y~Voce vendeu sua casa por: ~n~~g~R$%d", HouseInfo[House][hValue]);
                GameTextForPlayer(playerid, string, 10000, 3);
                PlayerInfo[playerid][pPHousekey] = 255;
                Delete3DTextLabel(CasasTexto3D[House]);
                CasasTexto3D[House] = Create3DTextLabel("Б venda, use /infocasa", COLOR_MNC, HouseInfo[House][hEntrancex], HouseInfo[House][hEntrancey], HouseInfo[House][hEntrancez], 50, 0);
                if(PlayerInfo[playerid][pLocal] == House)
                {
                    SetPlayerInterior(playerid,0);
                    SetPlayerPos(playerid,HouseInfo[House][hEntrancex],HouseInfo[House][hEntrancey],HouseInfo[House][hEntrancez]);
                    PlayerInfo[playerid][pInt] = 0;
                }
                OnPropUpdate();
                OnPlayerUpdate(playerid);
                return 1;
            }
            else
            {
                SendClientMessage(playerid, COLOR_WHITE, "Vocк nгo tem casa.");
            }
        }
        return 1;
    }


Espero ter ajudado .
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Messages In This Thread
[Ajuda] SampForever Erro Sistemas das Casa - by diegomth - 21.11.2011, 14:45
Re: SampForever Erro Sistemas das Casa - by Pharrel - 21.11.2011, 17:26
Re: SampForever Erro Sistemas das Casa - by rjjj - 21.11.2011, 18:01
Re: [Ajuda] SampForever Erro Sistemas das Casa - by diegomth - 21.11.2011, 22:46
Re: [Ajuda] SampForever Erro Sistemas das Casa - by diegomth - 21.11.2011, 23:26
Re : Re: [Ajuda] SampForever Erro Sistemas das Casa - by GabrielDias_Invision - 21.11.2011, 23:43
Re: [Ajuda] SampForever Erro Sistemas das Casa - by diegomth - 21.11.2011, 23:57
Re: [Ajuda] SampForever Erro Sistemas das Casa - by rjjj - 22.11.2011, 00:07
Suporte SampForever Aqui!!!! - by diegomth - 22.11.2011, 01:19

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