Quote:
Originally Posted by Pharrel
Crie o textdraw do jeito q vc quiser e use este codigo q acabei de fazer,
Vc sу vai precisar salvar o textdraw na variavel TextdrawSpeedometer.
pawn Код:
new Iterator:Driver<MAXPLAYERS>;//topo do GM new Text:TextdrawSpeedometer; forward SpeedometerUpdate
//ongamemodeinit SetTimer("SpeedometerUpdate", TEMPO Q VC QUISER, true);
//public OnPlayerStateChange if(newstate == PLAYER_STATE_DRIVER) { Iter_Add(Driver, playerid); TextDrawSetString(TextdrawSpeedometer, "000"); TextDrawShowForPlayer(playerid, TextdrawSpeedometer); } else if(oldstate == PLAYER_STATE_DRIVER) { Iter_Remove(Driver, playerid); TextDrawHideForPlayer(playerid, TextdrawSpeedometer); }
public SpeedometerUpdate() { new pharrel[5]; foreach(Driver, i) { if(!IsPlayerConnected(i)) Iter_Remove(Driver, i); format(pharrel, 4, "%03d", floatround(GetVehicleSpeed(GetPlayerVehicleID(playerid)])); TextDrawSetString(TextdrawSpeedometer, pharrel); } return 1; }
stock Float:GetVehicleSpeed(vehicleid) { new Float:speed_x,Float:speed_y,Float:speed_z,Float:temp_speed; GetVehicleVelocity(vehicleid,speed_x,speed_y,speed_z); temp_speed = floatsqroot(((speed_x*speed_x)+(speed_y*speed_y))+(speed_z*speed_z))*136.666667; floatround(temp_speed,floatround_round); return temp_speed; }
VAI PRECISAR DA INCLUDE FOREACH!
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Obrigado cara, aprendi sobre Iter_Add e Iter_Remove, й como se fosse uma vбriavel, sу que para foreach, ele seta a variбvel para cada player que entrar em um veнculo e faz o loop somente nos players que tem esse variбvel, vlw. REPpatu