[Tutorial] [FIX] - un-attached objects on vehicles
#1

If a vehicle blows up & respawns outside player's streaming radius, the object attached on vehicles stay where the vehicle was before.

You can workaround this problem with a simple onvehiclespawn fix like this:

Quote:

OnVehicleSpawn(VehicleID) {

for (new L = 0; L < PVS_MAX_VEHICLE_ATTACHOBJS; L++) {
if (pvs_Vehicles[VehicleID][PEV_ATTACHOBJS][L] != INVALID_OBJECT_ID) { // has a attached object in this slot
SetObjectPos(pvs_Vehicles[VehicleID][PEV_ATTACHOBJS][L], 0.0, 0.0, -100.0);
}
}


}

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Messages In This Thread
[FIX] - un-attached objects on vehicles - by JernejL - 20.11.2011, 15:58
Re: [FIX] - un-attached objects on vehicles - by Tanush123 - 20.11.2011, 16:05
Re: [FIX] - un-attached objects on vehicles - by Luis- - 20.11.2011, 16:09
Re: [FIX] - un-attached objects on vehicles - by Tanush123 - 20.11.2011, 16:10
Re: [FIX] - un-attached objects on vehicles - by FireCat - 20.11.2011, 16:15
Re: [FIX] - un-attached objects on vehicles - by =WoR=G4M3Ov3r - 20.11.2011, 16:22
Re: [FIX] - un-attached objects on vehicles - by FireCat - 20.11.2011, 16:23
Re: [FIX] - un-attached objects on vehicles - by JernejL - 20.11.2011, 18:32

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