16.11.2011, 16:25
Ola gente,
me ajudem por favor
meu GM RPG esta com os carros das casas bugados
deixa eu explicar melhor:
ta eu compro a casa certo!
ai vou entrar no carro e ele esta trancado
ai dou /trancar ai aparece a msg "CARRO CASA ABERTO"
so que quando vou entrar nele ele continua trancado -.-''!
ai vou comprar outro carro com o comando /comprarcarro
compro o carro certinho ai funfa! so que depois que desligo o server ou dou GMX o novo carro que comprei fica bugado tambem! me ajudem ai plz!
me ajudem por favor
meu GM RPG esta com os carros das casas bugados
deixa eu explicar melhor:
ta eu compro a casa certo!
ai vou entrar no carro e ele esta trancado
ai dou /trancar ai aparece a msg "CARRO CASA ABERTO"
so que quando vou entrar nele ele continua trancado -.-''!
ai vou comprar outro carro com o comando /comprarcarro
compro o carro certinho ai funfa! so que depois que desligo o server ou dou GMX o novo carro que comprei fica bugado tambem! me ajudem ai plz!
pawn Код:
if(strcmp(cmd, "/trancar", true) == 0)
{
if(IsPlayerConnected(playerid))
{
new carid;
if (gTeam[playerid] == 2 || gTeam[playerid] == 1)
{
if(gLastCar[playerid] == 0 && PlayerInfo[playerid][pPHousekey] == 255)
{
SendClientMessage(playerid, COLOR_GRAD2, "Vocк nгo tem um carro de casa/alugado.");
return 1;
}
else if(gLastCar[playerid] != 0 && gLastCar[playerid] != PlayerInfo[playerid][pPHousekey]+totalveiculos)
{
if (HireCar[playerid] != gLastCar[playerid] && HireCar[playerid] > 0)
{
gLastDriver[HireCar[playerid]] = 300;
VTrancado[HireCar[playerid]] = 0;
UnLockCar(HireCar[playerid]);
}
HireCar[playerid] = gLastCar[playerid];
}
}
if (PlayerInfo[playerid][pPHousekey] == 255)
{
if(HireCar[playerid] == 0)
{
SendClientMessage(playerid, COLOR_GRAD2, "Voce nгo tem um carro.");
return 1;
}
}
carid = PlayerInfo[playerid][pPHousekey]+totalveiculosh;
if(HireCar[playerid] > 0 && !SwitchKey[playerid])
{
carid = HireCar[playerid];
}
//new driver = gLastDriver[carid];
new lockstatus = VTrancado[carid];
new Float:cx,Float:cy,Float:cz;
GetVehiclePos(carid, cx, cy, cz);
switch (lockstatus)
{
case 0:
{
if(HireCar[playerid] == 0 && PlayerInfo[playerid][pPHousekey] == 255)
{
SendClientMessage(playerid, COLOR_GRAD2, "Voce nгo tem um carro");
return 1;
}
if(HireCar[playerid] == carid && !SwitchKey[playerid])
{
GameTextForPlayer(playerid, "~w~Veiculo Alugado~r~Fechado", 5000, 6);
PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
VTrancado[carid] = 1;
LockCar(carid);
}
else if(PlayerInfo[playerid][pPHouseCarkey] == carid)
{
GameTextForPlayer(playerid, "~w~Veiculo da Casa ~r~Fechado", 5000, 6);
PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
VTrancado[carid] = 1;
LockCar(carid);
return 1;
}
}
case 1:
{
if(HireCar[playerid] == 0 && PlayerInfo[playerid][pPHousekey] == 255)
{
SendClientMessage(playerid, COLOR_GRAD2, "Voce nгo tem um carro");
return 1;
}
if(HireCar[playerid] == carid && !SwitchKey[playerid])
{
GameTextForPlayer(playerid, "~w~Veiculo Alugado~g~Aberto", 5000, 6);
PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
VTrancado[carid] = 0;
UnLockCar(carid);
SetPlayerVirtualWorld(playerid, 0);
SetPlayerInterior(playerid, 0);
}
if (PlayerInfo[playerid][pPHouseCarkey] == carid)
{
GameTextForPlayer(playerid, "~w~Veiculo da Casa ~g~Aberto", 5000, 6);
PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
VTrancado[carid] = 0;
UnLockCar(carid);
SetPlayerVirtualWorld(playerid, 0);
SetPlayerInterior(playerid, 0);
return 1;
}
}
default:
{
SendClientMessage(playerid, COLOR_GRAD2, "Erro");
}
}
if(carid == 256)
{
SendClientMessage(playerid, COLOR_GRAD2, "Voce nгo tem um carro!");
}
}
return 1;
}
pawn Код:
if (strcmp(cmd, "/comprarcarro", true) == 0 || strcmp(cmd, "/trocarcarro", true) == 0)
{
if(IsPlayerConnected(playerid))
{
new House = PlayerInfo[playerid][pPHousekey];
GetPlayerName(playerid, playername, sizeof(playername));
if (House != 255 && strcmp(playername, HouseInfo[PlayerInfo[playerid][pPHousekey]][hOwner], true) == 0)
{
new gunid[16];
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_WHITE, "|______________ Novos Carros,Preзo R$100000 ______________|");
SendClientMessage(playerid, COLOR_GRAD2,"USE: /comprarcarro [nomedocarro]");
SendClientMessage(playerid, 0xFFFF66F, "Carros: | blistac | clover | elegant | emperor | glendale | greenwood | stafford | mountainbike |");
SendClientMessage(playerid, 0xFFFF66F, "Carros: | huntley | jester | landstalker | merit | nebula | sabre | stratum | hornet | bike |");
SendClientMessage(playerid, 0xFFFF66F, "Carros: | sunrise | tahoma | uranus | blade | flash | buffalo | phoenix | sultan | bf-injection |");
SendClientMessage(playerid, 0x33FF00FF, "Carros VIP's: | limozine | elegy | hotknife | bandito | nrg500 | zr350 | premier |");
SendClientMessage(playerid, 0x33FF00FF, "Carros VIP's: | bullet | turismo | infernus | cheetah | savanna | comet |");
return 1;
}
strmid(gunid, tmp, 0, strlen(cmdtext), 255);
if (GetPlayerMoney(playerid) > 100000)
{
new carid = PlayerInfo[playerid][pPHousekey]+totalveiculosh;
if(strcmp(gunid, "limozine", true, strlen(gunid)) == 0)
{
if(PlayerInfo[playerid][pVIP] < 1)
{
SendClientMessage(playerid, COLOR_GREY, " Vocк nгo й membro vip !");
return 1;
}
SendClientMessage(playerid, COLOR_GRAD6, "Atualizaзгo: Vocк trocou o carro da sua casa para Limozine");
HouseInfo[House][hVec] = 409;
DestroyVehicle(carid);
CreateVehicle(HouseInfo[House][hVec], HouseCarSpawns[House][0], HouseCarSpawns[House][1], HouseCarSpawns[House][2], HouseCarSpawns[House][3], HouseInfo[House][hVcol1], HouseInfo[House][hVcol2], 6000000);
}
if(strcmp(gunid, "premier", true, strlen(gunid)) == 0)
{
if(PlayerInfo[playerid][pVIP] < 1)
{
SendClientMessage(playerid, COLOR_GREY, " Vocк nгo й membro vip !");
return 1;
}
SendClientMessage(playerid, COLOR_GRAD6, "Atualizaзгo: Vocк trocou o carro da sua casa para Premier");
HouseInfo[House][hVec] = 426;
DestroyVehicle(carid);
CreateVehicle(HouseInfo[House][hVec], HouseCarSpawns[House][0], HouseCarSpawns[House][1], HouseCarSpawns[House][2], HouseCarSpawns[House][3], HouseInfo[House][hVcol1], HouseInfo[House][hVcol2], 6000000);
}
else if(strcmp(gunid, "hotknife", true, strlen(gunid)) == 0)
{
if(PlayerInfo[playerid][pVIP] < 1)
{
SendClientMessage(playerid, COLOR_GREY, " Vocк nгo й membro vip !");
return 1;
}
SendClientMessage(playerid, COLOR_GRAD6, "Atualizaзгo: Vocк trocou o carro da sua casa para Hotknife");
HouseInfo[House][hVec] = 434;
DestroyVehicle(carid);
CreateVehicle(HouseInfo[House][hVec], HouseCarSpawns[House][0], HouseCarSpawns[House][1], HouseCarSpawns[House][2], HouseCarSpawns[House][3], HouseInfo[House][hVcol1], HouseInfo[House][hVcol2], 6000000);
}
else if(strcmp(gunid, "comet", true, strlen(gunid)) == 0)
{
if(PlayerInfo[playerid][pVIP] < 1)
{
SendClientMessage(playerid, COLOR_GREY, " Vocк nгo й membro vip !");
return 1;
}
SendClientMessage(playerid, COLOR_GRAD6, "Atualizaзгo: Vocк trocou o carro da sua casa para Comet");
HouseInfo[House][hVec] = 480;
DestroyVehicle(carid);
CreateVehicle(HouseInfo[House][hVec], HouseCarSpawns[House][0], HouseCarSpawns[House][1], HouseCarSpawns[House][2], HouseCarSpawns[House][3], HouseInfo[House][hVcol1], HouseInfo[House][hVcol2], 6000000);
}
else if(strcmp(gunid, "zr350", true, strlen(gunid)) == 0)
{
if(PlayerInfo[playerid][pVIP] < 1)
{
SendClientMessage(playerid, COLOR_GREY, " Vocк nгo й membro vip !");
return 1;
}
SendClientMessage(playerid, COLOR_GRAD6, "Atualizaзгo: Vocк trocou o carro da sua casa para o ZR-350");
HouseInfo[House][hVec] = 477;
DestroyVehicle(carid);
CreateVehicle(HouseInfo[House][hVec], HouseCarSpawns[House][0], HouseCarSpawns[House][1], HouseCarSpawns[House][2], HouseCarSpawns[House][3], HouseInfo[House][hVcol1], HouseInfo[House][hVcol2], 6000000);
}
else if(strcmp(gunid, "nrg500", true, strlen(gunid)) == 0)
{
if(PlayerInfo[playerid][pVIP] < 1)
{
SendClientMessage(playerid, COLOR_GREY, " Vocк nгo й membro vip !");
return 1;
}
SendClientMessage(playerid, COLOR_GRAD6, "Atualizaзгo: Vocк trocou o carro da sua casa para a moto nrg500");
HouseInfo[House][hVec] = 522;
DestroyVehicle(carid);
CreateVehicle(HouseInfo[House][hVec], HouseCarSpawns[House][0], HouseCarSpawns[House][1], HouseCarSpawns[House][2], HouseCarSpawns[House][3], HouseInfo[House][hVcol1], HouseInfo[House][hVcol2], 6000000);
}
else if(strcmp(gunid, "bandito", true, strlen(gunid)) == 0)
{
if(PlayerInfo[playerid][pVIP] < 1)
{
SendClientMessage(playerid, COLOR_GREY, " Vocк nгo й membro vip !");
return 1;
}
SendClientMessage(playerid, COLOR_GRAD6, "Atualizaзгo: Vocк trocou o carro da sua casa para o Bandito");
HouseInfo[House][hVec] = 568;
DestroyVehicle(carid);
CreateVehicle(HouseInfo[House][hVec], HouseCarSpawns[House][0], HouseCarSpawns[House][1], HouseCarSpawns[House][2], HouseCarSpawns[House][3], HouseInfo[House][hVcol1], HouseInfo[House][hVcol2], 6000000);
}
else if(strcmp(gunid, "elegy", true, strlen(gunid)) == 0)
{
if(PlayerInfo[playerid][pVIP] < 1)
{
SendClientMessage(playerid, COLOR_GREY, " Vocк nгo й membro vip !");
return 1;
}
SendClientMessage(playerid, COLOR_GRAD6, "Atualizaзгo: Vocк trocou o carro da sua casa para o Elegy");
HouseInfo[House][hVec] = 562;
DestroyVehicle(carid);
CreateVehicle(HouseInfo[House][hVec], HouseCarSpawns[House][0], HouseCarSpawns[House][1], HouseCarSpawns[House][2], HouseCarSpawns[House][3], HouseInfo[House][hVcol1], HouseInfo[House][hVcol2], 6000000);
}
else if(strcmp(gunid, "bullet", true, strlen(gunid)) == 0)
{
if(PlayerInfo[playerid][pVIP] < 1)
{
SendClientMessage(playerid, COLOR_GREY, " Vocк nгo й membro vip !");
return 1;
}
SendClientMessage(playerid, COLOR_GRAD6, "Atualizaзгo: Vocк trocou o carro da sua casa para o Bullet");
HouseInfo[House][hVec] = 541;
DestroyVehicle(carid);
CreateVehicle(HouseInfo[House][hVec], HouseCarSpawns[House][0], HouseCarSpawns[House][1], HouseCarSpawns[House][2], HouseCarSpawns[House][3], HouseInfo[House][hVcol1], HouseInfo[House][hVcol2], 6000000);
}
else if(strcmp(gunid, "turismo", true, strlen(gunid)) == 0)
{
if(PlayerInfo[playerid][pVIP] < 1)
{
SendClientMessage(playerid, COLOR_GREY, " Vocк nгo й membro vip !");
return 1;
}
SendClientMessage(playerid, COLOR_GRAD6, "Atualizaзгo: Vocк trocou o carro da sua casa para o Turismo");
HouseInfo[House][hVec] = 451;
DestroyVehicle(carid);
CreateVehicle(HouseInfo[House][hVec], HouseCarSpawns[House][0], HouseCarSpawns[House][1], HouseCarSpawns[House][2], HouseCarSpawns[House][3], HouseInfo[House][hVcol1], HouseInfo[House][hVcol2], 6000000);
}
else if(strcmp(gunid, "infernus", true, strlen(gunid)) == 0)
{
if(PlayerInfo[playerid][pVIP] < 1)
{
SendClientMessage(playerid, COLOR_GREY, " Vocк nгo й membro vip !");
return 1;
}
SendClientMessage(playerid, COLOR_GRAD6, "Atualizaзгo: Vocк trocou o carro da sua casa para o Infernus");
HouseInfo[House][hVec] = 411;
DestroyVehicle(carid);
CreateVehicle(HouseInfo[House][hVec], HouseCarSpawns[House][0], HouseCarSpawns[House][1], HouseCarSpawns[House][2], HouseCarSpawns[House][3], HouseInfo[House][hVcol1], HouseInfo[House][hVcol2], 6000000);
}
else if(strcmp(gunid, "cheetah", true, strlen(gunid)) == 0)
{
if(PlayerInfo[playerid][pVIP] < 1)
{
SendClientMessage(playerid, COLOR_GREY, " Vocк nгo й membro vip !");
return 1;
}
SendClientMessage(playerid, COLOR_GRAD6, "Atualizaзгo: Vocк trocou o carro da sua casa para o Cheetah");
HouseInfo[House][hVec] = 415;
DestroyVehicle(carid);
CreateVehicle(HouseInfo[House][hVec], HouseCarSpawns[House][0], HouseCarSpawns[House][1], HouseCarSpawns[House][2], HouseCarSpawns[House][3], HouseInfo[House][hVcol1], HouseInfo[House][hVcol2], 6000000);
}
else if(strcmp(gunid, "savanna", true, strlen(gunid)) == 0)
{
if(PlayerInfo[playerid][pVIP] < 1)
{
SendClientMessage(playerid, COLOR_GREY, " Vocк nгo й membro vip !");
return 1;
}
SendClientMessage(playerid, COLOR_GRAD6, "Atualizaзгo: Vocк trocou o carro da sua casa para o Savanna");
HouseInfo[House][hVec] = 567;
DestroyVehicle(carid);
CreateVehicle(HouseInfo[House][hVec], HouseCarSpawns[House][0], HouseCarSpawns[House][1], HouseCarSpawns[House][2], HouseCarSpawns[House][3], HouseInfo[House][hVcol1], HouseInfo[House][hVcol2], 6000000);
}
else if(strcmp(gunid, "blistac", true, strlen(gunid)) == 0)
{
SendClientMessage(playerid, COLOR_GRAD6, "Atualizaзгo: Vocк trocou o carro da sua casa para o Blista Compact");
HouseInfo[House][hVec] = 496;
DestroyVehicle(carid);
CreateVehicle(HouseInfo[House][hVec], HouseCarSpawns[House][0], HouseCarSpawns[House][1], HouseCarSpawns[House][2], HouseCarSpawns[House][3], HouseInfo[House][hVcol1], HouseInfo[House][hVcol2], 6000000);
}
else if(strcmp(gunid, "stafford", true, strlen(gunid)) == 0)
{
SendClientMessage(playerid, COLOR_GRAD6, "Atualizaзгo: Vocк trocou o carro da sua casa para o Stafford");
HouseInfo[House][hVec] = 580;
DestroyVehicle(carid);
CreateVehicle(HouseInfo[House][hVec], HouseCarSpawns[House][0], HouseCarSpawns[House][1], HouseCarSpawns[House][2], HouseCarSpawns[House][3], HouseInfo[House][hVcol1], HouseInfo[House][hVcol2], 6000000);
}
else if(strcmp(gunid, "clover", true, strlen(gunid)) == 0)
{
SendClientMessage(playerid, COLOR_GRAD6, "Atualizaзгo: Vocк trocou o carro da sua casa para o Clover");
HouseInfo[House][hVec] = 542;
DestroyVehicle(carid);
CreateVehicle(HouseInfo[House][hVec], HouseCarSpawns[House][0], HouseCarSpawns[House][1], HouseCarSpawns[House][2], HouseCarSpawns[House][3], HouseInfo[House][hVcol1], HouseInfo[House][hVcol2], 6000000);
}
else if(strcmp(gunid, "sultan", true, strlen(gunid)) == 0)
{
SendClientMessage(playerid, COLOR_GRAD6, "Atualizaзгo: Vocк trocou o carro da sua casa para o Sultan");
HouseInfo[House][hVec] = 560;
DestroyVehicle(carid);
CreateVehicle(HouseInfo[House][hVec], HouseCarSpawns[House][0], HouseCarSpawns[House][1], HouseCarSpawns[House][2], HouseCarSpawns[House][3], HouseInfo[House][hVcol1], HouseInfo[House][hVcol2], 6000000);
}
else if(strcmp(gunid, "elegant", true, strlen(gunid)) == 0)
{
SendClientMessage(playerid, COLOR_GRAD6, "Atualizaзгo: Vocк trocou o carro da sua casa para o Elegant");
HouseInfo[House][hVec] = 507;
DestroyVehicle(carid);
CreateVehicle(HouseInfo[House][hVec], HouseCarSpawns[House][0], HouseCarSpawns[House][1], HouseCarSpawns[House][2], HouseCarSpawns[House][3], HouseInfo[House][hVcol1], HouseInfo[House][hVcol2], 6000000);
}
else if(strcmp(gunid, "hornet", true, strlen(gunid)) == 0)
{
SendClientMessage(playerid, COLOR_GRAD6, "Atualizaзгo: Vocк trocou o carro da sua casa para o Hornet");
HouseInfo[House][hVec] = 521;
DestroyVehicle(carid);
CreateVehicle(HouseInfo[House][hVec], HouseCarSpawns[House][0], HouseCarSpawns[House][1], HouseCarSpawns[House][2], HouseCarSpawns[House][3], HouseInfo[House][hVcol1], HouseInfo[House][hVcol2], 6000000);
}
else if(strcmp(gunid, "phoenix", true, strlen(gunid)) == 0)
{
SendClientMessage(playerid, COLOR_GRAD6, "Atualizaзгo: Vocк trocou o carro da sua casa para o Phoenix");
HouseInfo[House][hVec] = 603;
DestroyVehicle(carid);
CreateVehicle(HouseInfo[House][hVec], HouseCarSpawns[House][0], HouseCarSpawns[House][1], HouseCarSpawns[House][2], HouseCarSpawns[House][3], HouseInfo[House][hVcol1], HouseInfo[House][hVcol2], 6000000);
}
else if(strcmp(gunid, "emperor", true, strlen(gunid)) == 0)
{
SendClientMessage(playerid, COLOR_GRAD6, "Atualizaзгo: Vocк trocou o carro da sua casa para o Emperor");
HouseInfo[House][hVec] = 585;
DestroyVehicle(carid);
CreateVehicle(HouseInfo[House][hVec], HouseCarSpawns[House][0], HouseCarSpawns[House][1], HouseCarSpawns[House][2], HouseCarSpawns[House][3], HouseInfo[House][hVcol1], HouseInfo[House][hVcol2], 6000000);
}
else if(strcmp(gunid, "glendale", true, strlen(gunid)) == 0)
{
SendClientMessage(playerid, COLOR_GRAD6, "Atualizaзгo: Vocк trocou o carro da sua casa para o Glendale");
HouseInfo[House][hVec] = 466;
DestroyVehicle(carid);
CreateVehicle(HouseInfo[House][hVec], HouseCarSpawns[House][0], HouseCarSpawns[House][1], HouseCarSpawns[House][2], HouseCarSpawns[House][3], HouseInfo[House][hVcol1], HouseInfo[House][hVcol2], 6000000);
}
else if(strcmp(gunid, "greenwood", true, strlen(gunid)) == 0)
{
SendClientMessage(playerid, COLOR_GRAD6, "Atualizaзгo: Vocк trocou o carro da sua casa para o Greenwood");
HouseInfo[House][hVec] = 492;
DestroyVehicle(carid);
CreateVehicle(HouseInfo[House][hVec], HouseCarSpawns[House][0], HouseCarSpawns[House][1], HouseCarSpawns[House][2], HouseCarSpawns[House][3], HouseInfo[House][hVcol1], HouseInfo[House][hVcol2], 6000000);
}
else if(strcmp(gunid, "huntley", true, strlen(gunid)) == 0)
{
SendClientMessage(playerid, COLOR_GRAD6, "Atualizaзгo: Vocк trocou o carro da sua casa para o Huntley");
HouseInfo[House][hVec] = 579;
DestroyVehicle(carid);
CreateVehicle(HouseInfo[House][hVec], HouseCarSpawns[House][0], HouseCarSpawns[House][1], HouseCarSpawns[House][2], HouseCarSpawns[House][3], HouseInfo[House][hVcol1], HouseInfo[House][hVcol2], 6000000);
}
else if(strcmp(gunid, "jester", true, strlen(gunid)) == 0)
{
SendClientMessage(playerid, COLOR_GRAD6, "Atualizaзгo: Vocк trocou o carro da sua casa para o Jester");
HouseInfo[House][hVec] = 559;
DestroyVehicle(carid);
CreateVehicle(HouseInfo[House][hVec], HouseCarSpawns[House][0], HouseCarSpawns[House][1], HouseCarSpawns[House][2], HouseCarSpawns[House][3], HouseInfo[House][hVcol1], HouseInfo[House][hVcol2], 6000000);
}
else if(strcmp(gunid, "landstalker", true, strlen(gunid)) == 0)
{
SendClientMessage(playerid, COLOR_GRAD6, "Atualizaзгo: Vocк trocou o carro da sua casa para o Landstalker");
HouseInfo[House][hVec] = 400;
DestroyVehicle(carid);
CreateVehicle(HouseInfo[House][hVec], HouseCarSpawns[House][0], HouseCarSpawns[House][1], HouseCarSpawns[House][2], HouseCarSpawns[House][3], HouseInfo[House][hVcol1], HouseInfo[House][hVcol2], 6000000);
}
else if(strcmp(gunid, "merit", true, strlen(gunid)) == 0)
{
SendClientMessage(playerid, COLOR_GRAD6, "Atualizaзгo: Vocк trocou o carro da sua casa para o Merit");
HouseInfo[House][hVec] = 551;
DestroyVehicle(carid);
CreateVehicle(HouseInfo[House][hVec], HouseCarSpawns[House][0], HouseCarSpawns[House][1], HouseCarSpawns[House][2], HouseCarSpawns[House][3], HouseInfo[House][hVcol1], HouseInfo[House][hVcol2], 6000000);
}
else if(strcmp(gunid, "nebula", true, strlen(gunid)) == 0)
{
SendClientMessage(playerid, COLOR_GRAD6, "Atualizaзгo: Vocк trocou o carro da sua casa para o Nebula");
HouseInfo[House][hVec] = 516;
DestroyVehicle(carid);
CreateVehicle(HouseInfo[House][hVec], HouseCarSpawns[House][0], HouseCarSpawns[House][1], HouseCarSpawns[House][2], HouseCarSpawns[House][3], HouseInfo[House][hVcol1], HouseInfo[House][hVcol2], 6000000);
}
else if(strcmp(gunid, "sabre", true, strlen(gunid)) == 0)
{
SendClientMessage(playerid, COLOR_GRAD6, "Atualizaзгo: Vocк trocou o carro da sua casa para o Sabre");
HouseInfo[House][hVec] = 475;
DestroyVehicle(carid);
CreateVehicle(HouseInfo[House][hVec], HouseCarSpawns[House][0], HouseCarSpawns[House][1], HouseCarSpawns[House][2], HouseCarSpawns[House][3], HouseInfo[House][hVcol1], HouseInfo[House][hVcol2], 6000000);
}
else if(strcmp(gunid, "stratum", true, strlen(gunid)) == 0)
{
SendClientMessage(playerid, COLOR_GRAD6, "Atualizaзгo: Vocк trocou o carro da sua casa para o Stratum");
HouseInfo[House][hVec] = 561;
DestroyVehicle(carid);
CreateVehicle(HouseInfo[House][hVec], HouseCarSpawns[House][0], HouseCarSpawns[House][1], HouseCarSpawns[House][2], HouseCarSpawns[House][3], HouseInfo[House][hVcol1], HouseInfo[House][hVcol2], 6000000);
}
else if(strcmp(gunid, "sunrise", true, strlen(gunid)) == 0)
{
SendClientMessage(playerid, COLOR_GRAD6, "Atualizaзгo: Vocк trocou o carro da sua casa para o Sunrise");
HouseInfo[House][hVec] = 550;
DestroyVehicle(carid);
CreateVehicle(HouseInfo[House][hVec], HouseCarSpawns[House][0], HouseCarSpawns[House][1], HouseCarSpawns[House][2], HouseCarSpawns[House][3], HouseInfo[House][hVcol1], HouseInfo[House][hVcol2], 6000000);
}
else if(strcmp(gunid, "tahoma", true, strlen(gunid)) == 0)
{
SendClientMessage(playerid, COLOR_GRAD6, "Atualizaзгo: Vocк trocou o carro da sua casa para o Tahoma");
HouseInfo[House][hVec] = 566;
DestroyVehicle(carid);
CreateVehicle(HouseInfo[House][hVec], HouseCarSpawns[House][0], HouseCarSpawns[House][1], HouseCarSpawns[House][2], HouseCarSpawns[House][3], HouseInfo[House][hVcol1], HouseInfo[House][hVcol2], 6000000);
}
else if(strcmp(gunid, "uranus", true, strlen(gunid)) == 0)
{
SendClientMessage(playerid, COLOR_GRAD6, "Atualizaзгo: Vocк trocou o carro da sua casa para o Uranus");
HouseInfo[House][hVec] = 558;
DestroyVehicle(carid);
CreateVehicle(HouseInfo[House][hVec], HouseCarSpawns[House][0], HouseCarSpawns[House][1], HouseCarSpawns[House][2], HouseCarSpawns[House][3], HouseInfo[House][hVcol1], HouseInfo[House][hVcol2], 6000000);
}
else if(strcmp(gunid, "blade", true, strlen(gunid)) == 0)
{
SendClientMessage(playerid, COLOR_GRAD6, "Atualizaзгo: Vocк trocou o carro da sua casa para o Blade");
HouseInfo[House][hVec] = 536;
DestroyVehicle(carid);
CreateVehicle(HouseInfo[House][hVec], HouseCarSpawns[House][0], HouseCarSpawns[House][1], HouseCarSpawns[House][2], HouseCarSpawns[House][3], HouseInfo[House][hVcol1], HouseInfo[House][hVcol2], 6000000);
}
else if(strcmp(gunid, "flash", true, strlen(gunid)) == 0)
{
SendClientMessage(playerid, COLOR_GRAD6, "Atualizaзгo: Vocк trocou o carro da sua casa para o Flash");
HouseInfo[House][hVec] = 565;
DestroyVehicle(carid);
CreateVehicle(HouseInfo[House][hVec], HouseCarSpawns[House][0], HouseCarSpawns[House][1], HouseCarSpawns[House][2], HouseCarSpawns[House][3], HouseInfo[House][hVcol1], HouseInfo[House][hVcol2], 6000000);
}
else if(strcmp(gunid, "buffalo", true, strlen(gunid)) == 0)
{
SendClientMessage(playerid, COLOR_GRAD6, "Atualizaзгo: Vocк trocou o carro da sua casa para o Buffalo");
HouseInfo[House][hVec] = 402;
DestroyVehicle(carid);
CreateVehicle(HouseInfo[House][hVec], HouseCarSpawns[House][0], HouseCarSpawns[House][1], HouseCarSpawns[House][2], HouseCarSpawns[House][3], HouseInfo[House][hVcol1], HouseInfo[House][hVcol2], 6000000);
}
else if(strcmp(gunid, "bf-injection", true, strlen(gunid)) == 0)
{
SendClientMessage(playerid, COLOR_GRAD6, "Atualizaзгo: Vocк trocou o carro da sua casa para o BF Injection");
HouseInfo[House][hVec] = 424;
DestroyVehicle(carid);
CreateVehicle(HouseInfo[House][hVec], HouseCarSpawns[House][0], HouseCarSpawns[House][1], HouseCarSpawns[House][2], HouseCarSpawns[House][3], HouseInfo[House][hVcol1], HouseInfo[House][hVcol2], 6000000);
}
else if(strcmp(gunid, "bike", true, strlen(gunid)) == 0)
{
SendClientMessage(playerid, COLOR_GRAD6, "Atualizaзгo: Vocк trocou o carro da sua casa para uma Bike");
HouseInfo[House][hVec] = 509;
DestroyVehicle(carid);
CreateVehicle(HouseInfo[House][hVec], HouseCarSpawns[House][0], HouseCarSpawns[House][1], HouseCarSpawns[House][2], HouseCarSpawns[House][3], HouseInfo[House][hVcol1], HouseInfo[House][hVcol2], 6000000);
}
else if(strcmp(gunid, "montainbike", true, strlen(gunid)) == 0)
{
SendClientMessage(playerid, COLOR_GRAD6, "Atualizaзгo: Vocк trocou o carro da sua casa para uma Montain Bike");
HouseInfo[House][hVec] = 510;
DestroyVehicle(carid);
CreateVehicle(HouseInfo[House][hVec], HouseCarSpawns[House][0], HouseCarSpawns[House][1], HouseCarSpawns[House][2], HouseCarSpawns[House][3], HouseInfo[House][hVcol1], HouseInfo[House][hVcol2], 6000000);
}
else
{
SendClientMessage(playerid, COLOR_GRAD2,"USE: /comprarcarro [nomedocarro]");
SendClientMessage(playerid, 0xFFFF66F, "Carros: | blistac | clover | elegant | emperor | glendale | greenwood | stafford | mountainbike |");
SendClientMessage(playerid, 0xFFFF66F, "Carros: | huntley | jester | landstalker | merit | nebula | sabre | stratum | hornet | bike |");
SendClientMessage(playerid, 0xFFFF66F, "Carros: | sunrise | tahoma | uranus | blade | flash | buffalo | phoenix | sultan | bf-injection |");
SendClientMessage(playerid, 0x33FF00FF, "Carros VIP's: | limozine | elegy | hotknife | bandito | nrg500 | zr350 | premier |");
SendClientMessage(playerid, 0x33FF00FF, "Carros VIP's: | bullet | turismo | infernus | cheetah | savanna | comet |");
return 1;
}
SendClientMessage(playerid, COLOR_GRAD6, "Vocк pagou R$100000, ele jб estб na sua casa!");
OnPropUpdate();
GivePlayerMoney(playerid,-100000);
SBizzInfo[5][sbTill] += 100000;
ExtortionSBiz(5, 100000);
PlayerPlaySound(giveplayerid, 1052, 0.0, 0.0, 0.0);
}
else
{
SendClientMessage(playerid, COLOR_GRAD2, " Vocк nгo tem (R$100000)");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GRAD2, " Vocк nгo tem uma casa");
return 1;
}
}
return 1;
}