13.11.2011, 08:56
Try preloading the animation first:
See if that helps.
pawn Код:
public OnPlayerConnect(playerid)
{
PreloadAnimLib(playerid,"DANCING");
return 1;
}
PreloadAnimLib(playerid, animlib[])//anywhere but in a callback
{
ApplyAnimation(playerid,animlib,"null",0.0,0,0,0,0,0);
}