10.11.2011, 18:53
new success = random(4);
if(success != 1)
return SendClientMessage(playerid, -1, "fail);
i'm not sure if the random get the 0 but i gess not... so this way if the random returns 1 he will be able to rob else he will receive the message...
if(success != 1)
return SendClientMessage(playerid, -1, "fail);
i'm not sure if the random get the 0 but i gess not... so this way if the random returns 1 he will be able to rob else he will receive the message...