10.11.2011, 07:42
pawn Код:
new Float: fA, Float: X, Float: Y, Float: Z, Float: nX, Float: nY;
GetPlayerFacingAngle(npcid, fA);
GetPlayerPos(npcid, X, Y, Z);
nX = X + ( 2.0 * floatcos(fA, degrees) );
nY = Y + ( 2.0 * floatsin(fA, degrees) );
if(IsPlayerInRangeOfPoint(playerid, nX, nY, Z)) return true; // his at the loc