Textdraw at class selection
#4

Put it in each case statement:

pawn Code:
GameTextForPlayer(playerid,"~r~mafia skin 1",5000,3);
For example.

~r~ = red
5000 = display for 5 seconds
3 = gametextstyle
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Messages In This Thread
Textdraw at class selection - by needhack - 09.11.2011, 19:39
Re: Textdraw at class selection - by Ironboy - 09.11.2011, 19:43
Re: Textdraw at class selection - by needhack - 09.11.2011, 20:08
Re: Textdraw at class selection - by grand.Theft.Otto - 09.11.2011, 20:12
Re: Textdraw at class selection - by needhack - 09.11.2011, 20:14
Re: Textdraw at class selection - by wups - 09.11.2011, 20:15
Re: Textdraw at class selection - by needhack - 09.11.2011, 20:28
Re: Textdraw at class selection - by Stigg - 09.11.2011, 20:54
Re: Textdraw at class selection - by needhack - 09.11.2011, 21:01
Re: Textdraw at class selection - by needhack - 10.11.2011, 13:11

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