[HELP] House/Bizz/Sbizz 3D Text
#3

From what I see,you're romanian,so I will speak in romanian(this is a quote from a old post of mine..)
Quote:

Modul pe care il folosesti suge,eGamer sau ceva gen
Explic doar o data,daca nu'ti iese,domnu cu mila,dar intai sterge tot ce e cu 3dText(apasa ctrl+h,scrie 3dText,sterge tot ce iti apare in cale-toate liniile,apoi scrie text3d si sterge si alea)

La enum hInfo pui Text3D:hTextInfo, - ultima de preferat
La enum bInfo pui Text3D:bTextInfo, - -||-
La enum sbInfo pui Text3D: sbTextInfo,
La OnGameModeInit,cand creaza pickupurile,pui asta: (daca nu gasesti,ctrl+f si dai HouseInfo[h][hEntrancex],HouseInfo[h] - sa fie ceva legat de pickup)
pawn Код:
for(new h = 0; h < sizeof(HouseInfo); h++)
    {
        /*
        if(HouseInfo[h][hHel] == 1)
        {
            AddStaticPickup(1240, 2, HouseInfo[h][hHealthx], HouseInfo[h][hHealthy], HouseInfo[h][hHealthz]);
            pickups++;
        }
        if(HouseInfo[h][hArm] == 1)
        {
            AddStaticPickup(1242, 2, HouseInfo[h][hArmourx], HouseInfo[h][hArmoury], HouseInfo[h][hArmourz]);
            pickups++;
        }
        */

        new bstr[256];
        if(HouseInfo[h][hOwned] == 0)
        {
            format(bstr, sizeof(bstr), "House %d\n[De Vanzare]\nPret:${FFFFFF}%d\n{2CDBDE}Level:{FFFFFF}%d",h,HouseInfo[h][hValue],HouseInfo[h][hLevel]);
            HouseInfo[h][hTextInfo] = Create3DTextLabel(bstr,0x2CDBDEFF,HouseInfo[h][hEntrancex], HouseInfo[h][hEntrancey], HouseInfo[h][hEntrancez]+1,15,0,1);
            AddStaticPickup(1273, 2, HouseInfo[h][hEntrancex], HouseInfo[h][hEntrancey], HouseInfo[h][hEntrancez]);
            CreateDynamicMapIcon(HouseInfo[h][hEntrancex],HouseInfo[h][hEntrancey],HouseInfo[h][hEntrancez],31,0);
            pickups++;
        }
        if(HouseInfo[h][hOwned] == 1)
        {
            format(bstr, sizeof(bstr), "House %d\nOwner:{FFFFFF}%s\n{2CDBDE}Level:{FFFFFF}%d\n{2CDBDE}Rent:${FFFFFF}%d",h,HouseInfo[h][hOwner],HouseInfo[h][hLevel],HouseInfo[h][hRent]);
            HouseInfo[h][hTextInfo] = Create3DTextLabel(bstr,0x2CDBDEFF,HouseInfo[h][hEntrancex], HouseInfo[h][hEntrancey], HouseInfo[h][hEntrancez]+1,15,0,1);
            AddStaticPickup(1239, 2, HouseInfo[h][hEntrancex], HouseInfo[h][hEntrancey], HouseInfo[h][hEntrancez]);
            CreateDynamicMapIcon(HouseInfo[h][hEntrancex],HouseInfo[h][hEntrancey],HouseInfo[h][hEntrancez],32,0);
            pickups++;
    }
    }
    for(new h = 0; h < sizeof(BizzInfo); h++)
    {
        if(BizzInfo[h][bOwned] == 0)
        {
            format(bstr, sizeof(bstr), "Bizz %d\n[De Vanzare]\nPret:${FFFFFF}%d\n{2CDBDE}Level:{FFFFFF}%d",h,BizzInfo[h][bBuyPrice],BizzInfo[h][bLevelNeeded]);
            BizzInfo[h][bTextInfo] = Create3DTextLabel(bstr,0x2CDBDEFF,BizzInfo[h][bEntranceX], BizzInfo[h][bEntranceY], BizzInfo[h][bEntranceZ]+1,15,0,1);
            AddStaticPickup(1274, 2, BizzInfo[h][bEntranceX], BizzInfo[h][bEntranceY], BizzInfo[h][bEntranceZ]);
            pickups++;
        }
        if(BizzInfo[h][bOwned] == 1)
        {
            format(bstr, sizeof(bstr), "Bizz %d\nOwner:{FFFFFF}%s\n{2CDBDE}Entrance Cost:{FFFFFF}%d",h,BizzInfo[h][bOwner],BizzInfo[h][bEntranceCost]);
            BizzInfo[h][bTextInfo] = Create3DTextLabel(bstr,0x2CDBDEFF,BizzInfo[h][bEntranceX], BizzInfo[h][bEntranceY], BizzInfo[h][bEntranceZ]+1,15,0,1);
            AddStaticPickup(1239, 2, BizzInfo[h][bEntranceX], BizzInfo[h][bEntranceY], BizzInfo[h][bEntranceZ]);
            pickups++;
        }
    }
    for(new h = 0; h < sizeof(SBizzInfo); h++)
    {
        if(SBizzInfo[h][sbOwned] == 0)
        {
            format(bstr, sizeof(bstr), "SBizz %d\n[De Vanzare]\nPret:${FFFFFF}%d\n{2CDBDE}Level:{FFFFFF}%d",h,SBizzInfo[h][sbBuyPrice],SBizzInfo[h][sbLevelNeeded]);
            SBizzInfo[h][sbTextInfo] = Create3DTextLabel(bstr,0x8361FFFF,SBizzInfo[h][sbEntranceX], SBizzInfo[h][sbEntranceY], SBizzInfo[h][sbEntranceZ]+1,15,0,1);
            AddStaticPickup(1274, 2, SBizzInfo[h][sbEntranceX], SBizzInfo[h][sbEntranceY], SBizzInfo[h][sbEntranceZ]);
            pickups++;
        }
        if(SBizzInfo[h][sbOwned] == 1)
        {
            format(bstr, sizeof(bstr), "Bizz %d\nOwner:{FFFFFF}%s\n{2CDBDE}Price Prod:{FFFFFF}%d",h,SBizzInfo[h][sbOwner],SBizzInfo[h][sbPriceProd]);
            SBizzInfo[h][sbTextInfo] = Create3DTextLabel(bstr,0x8361FFFF,SBizzInfo[h][sbEntranceX], SBizzInfo[h][sbEntranceY], SBizzInfo[h][sbEntranceZ]+1,15,0,1);
            AddStaticPickup(1239, 2, SBizzInfo[h][sbEntranceX], SBizzInfo[h][sbEntranceY], SBizzInfo[h][sbEntranceZ]);
            pickups++;
        }
    }
La OnPropUpdate pui astea (ai grija sa fi sters celaltele):
pawn Код:
if(HouseInfo[idx][hOwned]==0)
        {
            format(coordsstring, sizeof(coordsstring), "House %d\n[De Vanzare]\nPret:${FFFFFF}%d\n{2CDBDE}Level:{FFFFFF}%d",idx,HouseInfo[idx][hValue],HouseInfo[idx][hLevel]);
            Update3DTextLabelText (HouseInfo[idx][hTextInfo],0x2CDBDEFF,coordsstring);
        }else
        {
            format(coordsstring, sizeof(coordsstring), "House %d\nOwner:{FFFFFF}%s\n{2CDBDE}Level:{FFFFFF}%d\n{2CDBDE}Rent:${FFFFFF}%d",idx,HouseInfo[idx][hOwner],HouseInfo[idx][hLevel],HouseInfo[idx][hRent]);
            Update3DTextLabelText (HouseInfo[idx][hTextInfo],0x2CDBDEFF,coordsstring);
        }
pawn Код:
if(BizzInfo[idx][bOwned]==0)
        {
            format(coordsstring, sizeof(coordsstring), "Bizz %d\n[De Vanzare]\nPret:${FFFFFF}%d\n{2CDBDE}Level:{FFFFFF}%d",idx,BizzInfo[idx][bBuyPrice],BizzInfo[idx][bLevelNeeded]);
            Update3DTextLabelText (BizzInfo[idx][bTextInfo],0x2CDBDEFF,coordsstring);
        }else{
            format(coordsstring, sizeof(coordsstring), "Bizz %d\nOwner:{FFFFFF}%s\n{2CDBDE}Entrance Cost:{FFFFFF}%d",idx,BizzInfo[idx][bOwner],BizzInfo[idx][bEntranceCost]);
            Update3DTextLabelText (BizzInfo[idx][bTextInfo],0x2CDBDEFF,coordsstring);
        }
pawn Код:
if(SBizzInfo[idx][sbOwned]==0)
        {
            format(coordsstring, sizeof(coordsstring), "SBizz %d\n[De Vanzare]\nPret:${FFFFFF}%d\n{2CDBDE}Level:{FFFFFF}%d",idx,SBizzInfo[idx][sbBuyPrice],SBizzInfo[idx][sbLevelNeeded]);
            Update3DTextLabelText (SBizzInfo[idx][sbTextInfo],0x2CDBDEFF,coordsstring);
        }else{
            format(coordsstring, sizeof(coordsstring), "Bizz %d\nOwner:{FFFFFF}%s\n{2CDBDE}Price Prod:{FFFFFF}%d",idx,SBizzInfo[idx][sbOwner],SBizzInfo[idx][sbPriceProd]);
            Update3DTextLabelText (SBizzInfo[idx][sbTextInfo],0x2CDBDEFF,coordsstring);
        }
Daca nu'ti iese,ia din nou .

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Messages In This Thread
[HELP] House/Bizz/Sbizz 3D Text - by Seba97 - 08.11.2011, 09:45
Re: [HELP] House/Bizz/Sbizz 3D Text - by Stigg - 08.11.2011, 11:14
Re: [HELP] House/Bizz/Sbizz 3D Text - by FarSe. - 08.11.2011, 11:45
Re: [HELP] House/Bizz/Sbizz 3D Text - by HappY_eXp - 29.05.2012, 20:02
Re: [HELP] House/Bizz/Sbizz 3D Text - by TzAkS. - 29.05.2012, 20:05

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