08.11.2011, 09:09
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It is perfectly safe. Player and global objects are in separate pools.
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Thus, you need take a balance. I'd suggest you to take 400 objects for global objects and 600 for the streaming one.
Also, don't forget to use Streamer_VisibleItems(type, items) to change the number of objects can be streamed in at the same time, so that there should be no conflict between global objects and streamed/dynamic objects.
No, you don't. It should works fine in 0.3d except the MoveDynamicObject function.


