[FilterScript] deathmatch
#1

hellow everyone can someone help me with scripting my new made map thank you very much

convertFFS

Code:
AddStaticVehicleEx(433,4695.89990234,1228.40002441,3.59999990,0.00000000,-1,-1,15); //Barracks
AddStaticVehicleEx(433,4695.89990234,1228.40002441,3.59999990,0.00000000,-1,-1,15); //Barracks
AddStaticVehicleEx(433,4687.10009766,1228.59997559,3.59999990,0.00000000,-1,-1,15); //Barracks
AddStaticVehicleEx(433,4691.60009766,1217.80004883,3.59999990,0.00000000,-1,-1,15); //Barracks
AddStaticVehicleEx(433,4697.10009766,1205.90002441,3.59999990,0.00000000,-1,-1,15); //Barracks
AddStaticVehicleEx(433,4687.60009766,1206.09997559,3.59999990,0.00000000,-1,-1,15); //Barracks
AddStaticVehicleEx(432,4674.00000000,1217.30004883,3.09999990,0.00000000,-1,-1,15); //Rhino
AddStaticVehicleEx(433,4059.19995117,1226.80004883,3.59999990,0.00000000,-1,-1,15); //Barracks
AddStaticVehicleEx(433,4059.00000000,1205.59997559,3.59999990,0.00000000,-1,-1,15); //Barracks
AddStaticVehicleEx(433,4070.19995117,1216.50000000,3.59999990,0.00000000,-1,-1,15); //Barracks
AddStaticVehicleEx(433,4078.30004883,1206.40002441,3.59999990,0.00000000,-1,-1,15); //Barracks
AddStaticVehicleEx(433,4078.69995117,1226.30004883,3.59999990,0.00000000,-1,-1,15); //Barracks
AddStaticVehicleEx(432,4095.69995117,1215.90002441,3.09999990,0.00000000,-1,-1,15); //Rhino
CreateObject(4866,4149.60009766,1173.69995117,2.00000000,0.00000000,0.00000000,0.00000000); //object(lasrnway1_las) (1)
CreateObject(16771,4022.60009766,1213.30004883,8.60000038,0.00000000,0.00000000,180.00000000); //object(des_savhangr) (1)
CreateObject(8355,4374.70019531,1175.59997559,2.00000000,0.00000000,0.00000000,90.00000000); //object(vgssairportland18) (1)
CreateObject(4866,4597.60009766,1174.09997559,2.00000000,0.00000000,0.00000000,0.00000000); //object(lasrnway1_las) (2)
CreateObject(16771,4727.79980469,1213.50000000,8.60000038,0.00000000,0.00000000,179.99450684); //object(des_savhangr) (2)
CreateObject(974,4698.00000000,1235.00000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (1)
CreateObject(974,4692.00000000,1235.00000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (2)
CreateObject(974,4686.00000000,1235.00000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (3)
CreateObject(974,4680.00000000,1235.00000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (4)
CreateObject(974,4674.00000000,1235.00000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (5)
CreateObject(974,4668.00000000,1235.00000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (6)
CreateObject(974,4662.00000000,1235.00000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (7)
CreateObject(974,4656.00000000,1235.00000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (8)
CreateObject(974,4650.00000000,1235.00000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (9)
CreateObject(974,4644.00000000,1235.00000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (10)
CreateObject(974,4638.00000000,1235.00000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (11)
CreateObject(974,4632.00000000,1235.00000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (12)
CreateObject(974,4626.00000000,1235.00000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (13)
CreateObject(974,4620.00000000,1235.00000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (14)
CreateObject(974,4614.00000000,1235.00000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (25)
CreateObject(974,4608.00000000,1235.00000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (26)
CreateObject(974,4602.00000000,1235.00000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (27)
CreateObject(974,4595.29980469,1235.09997559,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (28)
CreateObject(974,4588.70019531,1235.19995117,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (29)
CreateObject(974,4582.00000000,1235.19995117,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (30)
CreateObject(974,4575.50000000,1235.09997559,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (31)
CreateObject(974,4568.79980469,1235.09997559,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (32)
CreateObject(974,4562.29980469,1235.00000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (33)
CreateObject(974,4555.70019531,1234.90002441,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (34)
CreateObject(974,4549.10009766,1234.90002441,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (35)
CreateObject(974,4542.50000000,1234.90002441,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (36)
CreateObject(974,4535.89990234,1234.90002441,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (37)
CreateObject(974,4529.29980469,1234.90002441,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (38)
CreateObject(974,4522.70019531,1234.90002441,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (39)
CreateObject(974,4516.10009766,1234.90002441,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (40)
CreateObject(974,4509.50000000,1234.90002441,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (41)
CreateObject(974,4502.89990234,1234.90002441,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (42)
CreateObject(974,4496.20019531,1234.90002441,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (43)
CreateObject(974,4489.50000000,1234.90002441,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (44)
CreateObject(974,4482.89990234,1234.90002441,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (45)
CreateObject(974,4476.29980469,1234.90002441,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (46)
CreateObject(974,4469.70019531,1234.90002441,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (47)
CreateObject(974,4463.10009766,1234.90002441,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (48)
CreateObject(974,4456.50000000,1234.90002441,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (49)
CreateObject(974,4449.89990234,1234.90002441,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (50)
CreateObject(974,4444.50000000,1235.00000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (51)
CreateObject(974,4303.00000000,1235.00000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (52)
CreateObject(974,4297.00000000,1235.00000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (54)
CreateObject(974,4291.00000000,1235.00000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (56)
CreateObject(974,4284.29980469,1235.00000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (58)
CreateObject(974,4278.00000000,1235.00000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (59)
CreateObject(974,4271.79980469,1235.00000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (60)
CreateObject(974,4265.29980469,1235.00000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (72)
CreateObject(974,4259.00000000,1235.00000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (73)
CreateObject(974,4252.29980469,1235.00000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (74)
CreateObject(974,4245.79980469,1235.00000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (75)
CreateObject(974,4239.29980469,1235.00000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (76)
CreateObject(974,4232.79980469,1235.00000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (77)
CreateObject(974,4226.50000000,1235.00000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (78)
CreateObject(974,4220.00000000,1235.00000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (79)
CreateObject(974,4213.50000000,1235.00000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (80)
CreateObject(974,4206.79980469,1235.00000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (81)
CreateObject(974,4200.50000000,1235.00000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (82)
CreateObject(974,4194.00000000,1235.00000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (83)
CreateObject(974,4187.50000000,1235.00000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (84)
CreateObject(974,4180.79980469,1235.00000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (85)
CreateObject(974,4174.50000000,1235.00000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (86)
CreateObject(974,4168.00000000,1235.00000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (87)
CreateObject(974,4161.50000000,1235.00000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (88)
CreateObject(974,4155.00000000,1235.00000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (89)
CreateObject(974,4148.29980469,1235.00000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (90)
CreateObject(974,4142.00000000,1235.00000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (91)
CreateObject(974,4135.50000000,1235.00000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (92)
CreateObject(974,4128.79980469,1235.00000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (93)
CreateObject(974,4122.29980469,1235.00000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (94)
CreateObject(974,4115.79980469,1235.00000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (95)
CreateObject(974,4109.50000000,1235.00000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (96)
CreateObject(974,4103.00000000,1235.00000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (97)
CreateObject(974,4096.50000000,1235.00000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (98)
CreateObject(974,4090.00000000,1235.00000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (99)
CreateObject(974,4083.30004883,1235.00000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (100)
CreateObject(974,4076.80004883,1235.00000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (101)
CreateObject(974,4070.30004883,1235.00000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (102)
CreateObject(974,4063.80004883,1235.00000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (103)
CreateObject(974,4057.50000000,1235.00000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (104)
CreateObject(974,4052.30004883,1235.00000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (105)
CreateObject(974,3996.00000000,1189.00000000,4.00000000,0.00000000,0.00000000,90.00000000); //object(tall_fence) (106)
CreateObject(974,3996.00000000,1182.50000000,4.00000000,0.00000000,0.00000000,90.00000000); //object(tall_fence) (107)
CreateObject(974,3996.00000000,1175.80004883,4.00000000,0.00000000,0.00000000,90.00000000); //object(tall_fence) (108)
CreateObject(974,3996.00000000,1169.30004883,4.00000000,0.00000000,0.00000000,90.00000000); //object(tall_fence) (109)
CreateObject(974,3996.00000000,1162.80004883,4.00000000,0.00000000,0.00000000,90.00000000); //object(tall_fence) (110)
CreateObject(974,3996.00000000,1156.30004883,4.00000000,0.00000000,0.00000000,90.00000000); //object(tall_fence) (111)
CreateObject(974,3996.00000000,1149.80004883,4.00000000,0.00000000,0.00000000,90.00000000); //object(tall_fence) (112)
CreateObject(974,3996.00000000,1143.50000000,4.00000000,0.00000000,0.00000000,90.00000000); //object(tall_fence) (113)
CreateObject(974,3996.00000000,1136.80004883,4.00000000,0.00000000,0.00000000,90.00000000); //object(tall_fence) (114)
CreateObject(974,3996.00000000,1130.30004883,4.00000000,0.00000000,0.00000000,90.00000000); //object(tall_fence) (115)
CreateObject(974,3996.00000000,1124.00000000,4.00000000,0.00000000,0.00000000,90.00000000); //object(tall_fence) (116)
CreateObject(974,3996.00000000,1117.50000000,4.00000000,0.00000000,0.00000000,90.00000000); //object(tall_fence) (117)
CreateObject(974,3999.39990234,1113.90002441,4.00000000,0.00000000,0.00000000,173.90002441); //object(tall_fence) (118)
CreateObject(974,4005.39990234,1113.19995117,4.00000000,0.00000000,0.00000000,173.89709473); //object(tall_fence) (121)
CreateObject(974,4011.89990234,1112.50000000,4.00000000,0.00000000,0.00000000,173.89709473); //object(tall_fence) (122)
CreateObject(974,4018.39990234,1111.80004883,4.00000000,0.00000000,0.00000000,173.89709473); //object(tall_fence) (123)
CreateObject(974,4024.89990234,1111.09997559,4.00000000,0.00000000,0.00000000,173.89709473); //object(tall_fence) (124)
CreateObject(974,4031.60009766,1110.80004883,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (126)
CreateObject(974,4038.10009766,1110.80004883,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (127)
CreateObject(974,4044.60009766,1110.80004883,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (128)
CreateObject(974,4050.80004883,1110.80004883,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (129)
CreateObject(974,4057.30004883,1110.80004883,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (130)
CreateObject(974,4063.80004883,1110.80004883,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (131)
CreateObject(974,4070.50000000,1110.80004883,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (132)
CreateObject(974,4076.80004883,1110.80004883,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (133)
CreateObject(974,4083.30004883,1110.80004883,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (134)
CreateObject(974,4089.80004883,1110.80004883,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (135)
CreateObject(974,4096.50000000,1110.80004883,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (136)
CreateObject(974,4103.00000000,1110.80004883,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (137)
CreateObject(974,4109.50000000,1110.80004883,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (138)
CreateObject(974,4116.00000000,1110.80004883,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (139)
CreateObject(974,4122.50000000,1110.80004883,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (140)
CreateObject(974,4129.00000000,1110.80004883,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (141)
CreateObject(974,4135.29980469,1110.80004883,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (142)
CreateObject(974,4142.00000000,1110.80004883,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (143)
CreateObject(974,4148.29980469,1110.80004883,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (144)
CreateObject(974,4155.00000000,1110.80004883,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (145)
CreateObject(974,4161.29980469,1110.80004883,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (146)
CreateObject(974,4167.79980469,1110.80004883,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (147)
CreateObject(974,4174.29980469,1110.80004883,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (148)
CreateObject(974,4180.79980469,1110.80004883,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (149)
CreateObject(974,4187.29980469,1110.80004883,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (150)
CreateObject(974,4193.79980469,1110.80004883,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (151)
CreateObject(974,4200.29980469,1110.80004883,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (152)
CreateObject(974,4206.79980469,1110.80004883,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (153)
CreateObject(974,4213.29980469,1110.80004883,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (154)
CreateObject(974,4219.79980469,1110.80004883,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (155)
CreateObject(974,4226.29980469,1110.80004883,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (156)
CreateObject(974,4232.50000000,1110.80004883,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (157)
CreateObject(974,4239.00000000,1110.80004883,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (158)
CreateObject(974,4245.29980469,1110.80004883,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (159)
CreateObject(974,4251.50000000,1110.80004883,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (160)
CreateObject(974,4258.00000000,1110.80004883,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (161)
CreateObject(974,4264.50000000,1110.80004883,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (162)
CreateObject(974,4271.00000000,1110.80004883,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (163)
CreateObject(974,4277.50000000,1110.80004883,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (164)
CreateObject(974,4284.00000000,1110.80004883,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (165)
CreateObject(974,4290.50000000,1110.80004883,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (166)
CreateObject(974,4297.00000000,1110.80004883,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (167)
CreateObject(974,4303.00000000,1110.80004883,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (168)
CreateObject(974,4306.29980469,1114.00000000,4.00000000,0.00000000,0.00000000,90.00000000); //object(tall_fence) (169)
CreateObject(974,4306.29980469,1120.30004883,4.00000000,0.00000000,0.00000000,90.00000000); //object(tall_fence) (170)
CreateObject(974,4306.29980469,1126.80004883,4.00000000,0.00000000,0.00000000,90.00000000); //object(tall_fence) (171)
CreateObject(974,4306.29980469,1133.30004883,4.00000000,0.00000000,0.00000000,90.00000000); //object(tall_fence) (172)
CreateObject(974,4306.29980469,1139.80004883,4.00000000,0.00000000,0.00000000,90.00000000); //object(tall_fence) (173)
CreateObject(974,4306.29980469,1146.30004883,4.00000000,0.00000000,0.00000000,90.00000000); //object(tall_fence) (174)
CreateObject(974,4306.29980469,1152.30004883,4.00000000,0.00000000,0.00000000,90.00000000); //object(tall_fence) (175)
CreateObject(974,4306.39990234,1198.80004883,4.00000000,0.00000000,0.00000000,90.00000000); //object(tall_fence) (176)
CreateObject(974,4306.39990234,1205.30004883,4.00000000,0.00000000,0.00000000,90.00000000); //object(tall_fence) (177)
CreateObject(974,4306.39990234,1211.80004883,4.00000000,0.00000000,0.00000000,90.00000000); //object(tall_fence) (178)
CreateObject(974,4306.39990234,1218.50000000,4.00000000,0.00000000,0.00000000,90.00000000); //object(tall_fence) (179)
CreateObject(974,4306.39990234,1225.00000000,4.00000000,0.00000000,0.00000000,90.00000000); //object(tall_fence) (180)
CreateObject(974,4306.39990234,1231.50000000,4.00000000,0.00000000,0.00000000,90.00000000); //object(tall_fence) (181)
CreateObject(974,4306.39990234,1232.00000000,4.00000000,0.00000000,0.00000000,90.00000000); //object(tall_fence) (182)
CreateObject(974,4306.39941406,1232.00000000,4.00000000,0.00000000,0.00000000,90.00000000); //object(tall_fence) (183)
CreateObject(974,4309.70019531,1195.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (184)
CreateObject(974,4316.20019531,1195.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (185)
CreateObject(974,4322.50000000,1195.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (186)
CreateObject(974,4329.00000000,1195.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (187)
CreateObject(974,4335.50000000,1195.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (188)
CreateObject(974,4342.00000000,1195.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (189)
CreateObject(974,4348.50000000,1195.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (190)
CreateObject(974,4355.29980469,1195.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (191)
CreateObject(974,4355.00000000,1195.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (192)
CreateObject(974,4361.79980469,1195.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (193)
CreateObject(974,4368.50000000,1195.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (194)
CreateObject(974,4375.00000000,1195.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (195)
CreateObject(974,4381.50000000,1195.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (196)
CreateObject(974,4388.00000000,1195.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (197)
CreateObject(974,4394.50000000,1195.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (198)
CreateObject(974,4400.79980469,1195.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (199)
CreateObject(974,4407.50000000,1195.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (200)
CreateObject(974,4413.79980469,1195.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (201)
CreateObject(974,4420.29980469,1195.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (202)
CreateObject(974,4426.79980469,1195.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (203)
CreateObject(974,4433.50000000,1195.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (204)
CreateObject(974,4440.00000000,1195.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (205)
CreateObject(974,4440.50000000,1195.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (206)
CreateObject(974,4309.70019531,1155.69995117,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (207)
CreateObject(974,4316.00000000,1155.69995117,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (208)
CreateObject(974,4322.50000000,1155.69995117,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (209)
CreateObject(974,4328.79980469,1155.69995117,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (210)
CreateObject(974,4335.29980469,1155.69995117,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (211)
CreateObject(974,4341.79980469,1155.69995117,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (212)
CreateObject(974,4348.29980469,1155.69995117,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (213)
CreateObject(974,4354.79980469,1155.69995117,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (214)
CreateObject(974,4361.29980469,1155.69995117,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (215)
CreateObject(974,4367.79980469,1155.69995117,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (216)
CreateObject(974,4374.00000000,1155.69995117,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (217)
CreateObject(974,4380.29980469,1155.69995117,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (218)
CreateObject(974,4386.79980469,1155.69995117,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (219)
CreateObject(974,4393.00000000,1155.69995117,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (220)
CreateObject(974,4399.29980469,1155.69995117,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (221)
CreateObject(974,4405.50000000,1155.69995117,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (222)
CreateObject(974,4411.79980469,1155.69995117,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (223)
CreateObject(974,4418.29980469,1155.69995117,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (224)
CreateObject(974,4424.50000000,1155.69995117,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (225)
CreateObject(974,4431.00000000,1155.69995117,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (226)
CreateObject(974,4437.50000000,1155.69995117,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (227)
CreateObject(974,4440.29980469,1155.69995117,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (228)
CreateObject(974,4479.89990234,1111.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (229)
CreateObject(974,4447.00000000,1114.50000000,4.00000000,0.00000000,0.00000000,173.89709473); //object(tall_fence) (230)
CreateObject(974,4453.20019531,1113.90002441,4.00000000,0.00000000,0.00000000,173.89709473); //object(tall_fence) (240)
CreateObject(974,4459.70019531,1113.20007324,4.00000000,0.00000000,0.00000000,173.89709473); //object(tall_fence) (241)
CreateObject(974,4466.20019531,1112.50000000,4.00000000,0.00000000,0.00000000,173.89709473); //object(tall_fence) (242)
CreateObject(974,4472.70019531,1111.80004883,4.00000000,0.00000000,0.00000000,173.89709473); //object(tall_fence) (243)
CreateObject(974,4473.20019531,1111.80004883,4.00000000,0.00000000,0.00000000,173.89709473); //object(tall_fence) (244)
CreateObject(974,4485.89990234,1111.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (246)
CreateObject(974,4492.60009766,1111.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (247)
CreateObject(974,4499.10009766,1111.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (248)
CreateObject(974,4505.60009766,1111.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (249)
CreateObject(974,4511.79980469,1111.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (250)
CreateObject(974,4518.00000000,1111.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (251)
CreateObject(974,4524.00000000,1111.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (252)
CreateObject(974,4530.29980469,1111.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (253)
CreateObject(974,4536.29980469,1111.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (254)
CreateObject(974,4542.50000000,1111.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (255)
CreateObject(974,4549.00000000,1111.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (256)
CreateObject(974,4555.29980469,1111.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (257)
CreateObject(974,4561.79980469,1111.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (258)
CreateObject(974,4568.29980469,1111.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (259)
CreateObject(974,4574.79980469,1111.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (260)
CreateObject(974,4581.29980469,1111.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (261)
CreateObject(974,4587.79980469,1111.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (262)
CreateObject(974,4594.29980469,1111.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (263)
CreateObject(974,4600.79980469,1111.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (264)
CreateObject(974,4607.00000000,1111.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (265)
CreateObject(974,4613.29980469,1111.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (266)
CreateObject(974,4619.79980469,1111.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (267)
CreateObject(974,4626.29980469,1111.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (268)
CreateObject(974,4632.50000000,1111.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (269)
CreateObject(974,4638.50000000,1111.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (270)
CreateObject(974,4645.00000000,1111.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (271)
CreateObject(974,4651.29980469,1111.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (272)
CreateObject(974,4657.50000000,1111.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (273)
CreateObject(974,4663.50000000,1111.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (274)
CreateObject(974,4670.00000000,1111.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (275)
CreateObject(974,4676.50000000,1111.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (276)
CreateObject(974,4682.79980469,1111.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (277)
CreateObject(974,4689.00000000,1111.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (278)
CreateObject(974,4695.50000000,1111.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (279)
CreateObject(974,4702.00000000,1111.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (280)
CreateObject(974,4708.50000000,1111.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (281)
CreateObject(974,4715.00000000,1111.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (282)
CreateObject(974,4721.50000000,1111.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (283)
CreateObject(974,4728.00000000,1111.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (284)
CreateObject(974,4734.00000000,1111.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (285)
CreateObject(974,4740.50000000,1111.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (286)
CreateObject(974,4747.00000000,1111.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (287)
CreateObject(974,4751.00000000,1111.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (288)
CreateObject(974,4754.20019531,1114.80004883,4.00000000,0.00000000,0.00000000,90.00000000); //object(tall_fence) (289)
CreateObject(974,4754.29980469,1121.30004883,4.00000000,0.00000000,0.00000000,90.00000000); //object(tall_fence) (290)
CreateObject(974,4754.29980469,1127.30004883,4.00000000,0.00000000,0.00000000,90.00000000); //object(tall_fence) (291)
CreateObject(974,4754.29980469,1133.30004883,4.00000000,0.00000000,0.00000000,90.00000000); //object(tall_fence) (292)
CreateObject(974,4754.29980469,1139.50000000,4.00000000,0.00000000,0.00000000,90.00000000); //object(tall_fence) (293)
CreateObject(974,4754.29980469,1145.50000000,4.00000000,0.00000000,0.00000000,90.00000000); //object(tall_fence) (294)
CreateObject(974,4754.29980469,1151.50000000,4.00000000,0.00000000,0.00000000,90.00000000); //object(tall_fence) (295)
CreateObject(974,4754.29980469,1157.80004883,4.00000000,0.00000000,0.00000000,90.00000000); //object(tall_fence) (296)
CreateObject(974,4754.29980469,1164.00000000,4.00000000,0.00000000,0.00000000,90.00000000); //object(tall_fence) (297)
CreateObject(974,4754.29980469,1170.30004883,4.00000000,0.00000000,0.00000000,90.00000000); //object(tall_fence) (298)
CreateObject(974,4754.29980469,1176.30004883,4.00000000,0.00000000,0.00000000,90.00000000); //object(tall_fence) (299)
CreateObject(974,4754.29980469,1182.30004883,4.00000000,0.00000000,0.00000000,90.00000000); //object(tall_fence) (300)
CreateObject(974,4754.29980469,1188.30004883,4.00000000,0.00000000,0.00000000,90.00000000); //object(tall_fence) (301)
CreateObject(974,4754.29980469,1189.00000000,4.00000000,0.00000000,0.00000000,90.00000000); //object(tall_fence) (302)
CreateObject(974,4443.79980469,1198.80004883,4.00000000,0.00000000,0.00000000,90.00000000); //object(tall_fence) (303)
CreateObject(974,4443.79980469,1205.30004883,4.00000000,0.00000000,0.00000000,90.00000000); //object(tall_fence) (305)
CreateObject(974,4443.79980469,1211.50000000,4.00000000,0.00000000,0.00000000,90.00000000); //object(tall_fence) (306)
CreateObject(974,4443.79980469,1216.50000000,4.00000000,0.00000000,0.00000000,90.00000000); //object(tall_fence) (307)
CreateObject(974,4443.79980469,1222.00000000,4.00000000,0.00000000,0.00000000,90.00000000); //object(tall_fence) (308)
CreateObject(974,4443.79980469,1228.19995117,4.00000000,0.00000000,0.00000000,90.00000000); //object(tall_fence) (309)
CreateObject(974,4443.79980469,1231.69995117,4.00000000,0.00000000,0.00000000,90.00000000); //object(tall_fence) (310)
CreateObject(974,4443.79980469,1231.69921875,4.00000000,0.00000000,0.00000000,90.00000000); //object(tall_fence) (311)
CreateObject(974,4443.60009766,1152.30004883,4.00000000,0.00000000,0.00000000,90.00000000); //object(tall_fence) (312)
CreateObject(974,4443.60009766,1145.80004883,4.00000000,0.00000000,0.00000000,90.00000000); //object(tall_fence) (313)
CreateObject(974,4443.60009766,1139.30004883,4.00000000,0.00000000,0.00000000,90.00000000); //object(tall_fence) (314)
CreateObject(974,4443.60009766,1133.00000000,4.00000000,0.00000000,0.00000000,90.00000000); //object(tall_fence) (315)
CreateObject(974,4443.60009766,1126.30004883,4.00000000,0.00000000,0.00000000,90.00000000); //object(tall_fence) (316)
CreateObject(974,4443.60009766,1119.80004883,4.00000000,0.00000000,0.00000000,90.00000000); //object(tall_fence) (317)
CreateObject(974,4443.60009766,1117.59997559,4.00000000,0.00000000,0.00000000,90.00000000); //object(tall_fence) (318)
CreateObject(349,4024.82910156,1234.46386719,4.06367874,0.00000000,0.00000000,0.00000000); //object(1)
CreateObject(2062,4016.10009766,1170.30004883,2.59999990,0.00000000,0.00000000,0.00000000); //object(cj_oildrum2) (1)
CreateObject(944,4019.00000000,1145.69995117,2.90000010,0.00000000,0.00000000,90.00000000); //object(packing_carates04) (1)
CreateObject(944,4036.89990234,1125.69995117,2.90000010,0.00000000,0.00000000,90.00000000); //object(packing_carates04) (2)
CreateObject(944,4186.00000000,1135.80004883,2.90000010,0.00000000,0.00000000,90.00000000); //object(packing_carates04) (3)
CreateObject(944,4094.60009766,1188.00000000,2.90000010,0.00000000,0.00000000,90.00000000); //object(packing_carates04) (4)
CreateObject(3279,4183.79980469,1173.00000000,2.00000000,0.00000000,0.00000000,180.00000000); //object(a51_spottower) (1)
CreateObject(3279,4529.89990234,1177.40002441,2.00000000,0.00000000,0.00000000,0.00000000); //object(a51_spottower) (2)
CreateObject(2975,4098.29980469,1135.00000000,2.00000000,0.00000000,0.00000000,0.00000000); //object(k_cargo3) (1)
CreateObject(2975,4138.29980469,1139.90002441,2.00000000,0.00000000,0.00000000,0.00000000); //object(k_cargo3) (2)
CreateObject(2975,4152.29980469,1168.00000000,2.00000000,0.00000000,0.00000000,0.00000000); //object(k_cargo3) (3)
CreateObject(2975,4182.20019531,1194.40002441,2.00000000,0.00000000,0.00000000,0.00000000); //object(k_cargo3) (4)
CreateObject(2975,4223.89990234,1196.40002441,2.00000000,0.00000000,0.00000000,0.00000000); //object(k_cargo3) (5)
CreateObject(2935,4245.79980469,1177.09997559,3.50000000,0.00000000,0.00000000,0.00000000); //object(kmb_container_yel) (1)
CreateObject(2935,4472.39990234,1177.90002441,3.50000000,0.00000000,0.00000000,0.00000000); //object(kmb_container_yel) (2)
CreateObject(944,4048.19921875,1182.29980469,2.90000010,0.00000000,0.00000000,90.00000000); //object(packing_carates04) (5)
CreateObject(944,4283.29980469,1145.50000000,2.90000010,0.00000000,0.00000000,90.00000000); //object(packing_carates04) (6)
CreateObject(944,4488.70019531,1208.00000000,2.90000010,0.00000000,0.00000000,90.00000000); //object(packing_carates04) (7)
CreateObject(944,4535.20019531,1144.69995117,2.90000010,0.00000000,0.00000000,90.00000000); //object(packing_carates04) (8)
CreateObject(944,4591.00000000,1200.59997559,2.90000010,0.00000000,0.00000000,90.00000000); //object(packing_carates04) (9)
CreateObject(944,4622.50000000,1174.30004883,2.90000010,0.00000000,0.00000000,90.00000000); //object(packing_carates04) (10)
CreateObject(944,4685.50000000,1135.30004883,2.90000010,0.00000000,0.00000000,90.00000000); //object(packing_carates04) (11)
CreateObject(944,4711.39990234,1154.00000000,2.90000010,0.00000000,0.00000000,90.00000000); //object(packing_carates04) (12)
CreateObject(944,4711.20019531,1153.90002441,2.90000010,0.00000000,0.00000000,90.00000000); //object(packing_carates04) (13)
CreateObject(944,4713.00000000,1188.40002441,2.90000010,0.00000000,0.00000000,90.00000000); //object(packing_carates04) (14)
CreateObject(935,4709.50000000,1130.80004883,2.59999990,0.00000000,0.00000000,0.00000000); //object(cj_drum) (1)
CreateObject(935,4607.00000000,1208.69995117,2.59999990,0.00000000,0.00000000,0.00000000); //object(cj_drum) (2)
CreateObject(935,4611.89990234,1151.90002441,2.59999990,0.00000000,0.00000000,0.00000000); //object(cj_drum) (3)
CreateObject(935,4513.50000000,1203.00000000,2.59999990,0.00000000,0.00000000,0.00000000); //object(cj_drum) (4)
CreateObject(935,4496.39990234,1143.40002441,2.59999990,0.00000000,0.00000000,0.00000000); //object(cj_drum) (5)

/*
Objects converted: 315
Vehicles converted: 13
Vehicle models found: 2
----------------------
In the time this conversion took to finish 0.31 micro-fortnights have passed!
*/
thats it please help me!!
Reply


Messages In This Thread
deathmatch - by Corporalsw - 06.11.2011, 16:22
Re: deathmatch - by Kostas' - 06.11.2011, 16:28
Re: deathmatch - by Corporalsw - 06.11.2011, 16:29
Re: deathmatch - by [GTA]Leon[RPD] - 06.11.2011, 16:31
Re: deathmatch - by Corporalsw - 06.11.2011, 16:35
Re: deathmatch - by Kostas' - 06.11.2011, 16:37
Re: deathmatch - by Corporalsw - 06.11.2011, 16:39
Re: deathmatch - by Kostas' - 06.11.2011, 16:41
Re: deathmatch - by Corporalsw - 06.11.2011, 16:45
Re: deathmatch - by [CrC]reinixx - 06.11.2011, 16:51

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