03.11.2011, 06:15
Is there not a way of making a 3D version of SetObjectToFacePoint? I don't know trigonometry very well at all so I wouldn't know where to begin. It just seems like someone would have something like that by now. I have a function which does this but it's not simply an equation. It's also very old. Take a look.
pawn Код:
SetObjectToFaceCords(objectid, Float:x1,Float:y1,Float:z1)
{
// SetObjectToFaceCords() By LucifeR //
// LucifeR@vgames.co.il //
// setting the objects cords
new Float:x2,Float:y2,Float:z2;
GetObjectPos(objectid, x2,y2,z2);
// setting the distance values
new Float:DX = floatabs(x2-x1);
new Float:DY = floatabs(y2-y1);
new Float:DZ = floatabs(z2-z1);
// defining the angles and setting them to 0
new Float:yaw = 0;
new Float:pitch = 0;
// check that there isnt any 0 in one of the distances,
// if there is any use the given parameters:
if(DY == 0 || DX == 0)
{
if(DY == 0 && DX > 0)
{
yaw = 0;
pitch = 0;
}
else if(DY == 0 && DX < 0)
{
yaw = 180;
pitch = 180;
}
else if(DY > 0 && DX == 0)
{
yaw = 90;
pitch = 90;
}
else if(DY < 0 && DX == 0)
{
yaw = 270;
pitch = 270;
}
else if(DY == 0 && DX == 0)
{
yaw = 0;
pitch = 0;
}
}
// calculating the angale using atan
else // non of the distances is 0.
{
// calculatin the angles
yaw = atan(DX/DY);
pitch = atan(floatsqroot(DX*DX + DZ*DZ) / DY);
// there are three quarters in a circle, now i will
// check wich circle this is and change the angles
// according to it.
if(x1 > x2 && y1 <= y2)
{
yaw = yaw + 90;
pitch = pitch - 45;
}
else if(x1 <= x2 && y1 < y2)
{
yaw = 90 - yaw;
pitch = pitch - 45;
}
else if(x1 < x2 && y1 >= y2)
{
yaw = yaw - 90;
pitch = pitch - 45;
}
else if(x1 >= x2 && y1 > y2)
{
yaw = 270 - yaw;
pitch = pitch + 315;
}
if(z1 < z2)
pitch = 360-pitch;
}
// setting the object rotation (should be twice cuz of lame GTA rotation system)
SetObjectRot(objectid, 0, 0, yaw);
SetObjectRot(objectid, 0, pitch, yaw);
return 1;
}