Detecting Joypad in OnPlayerKeyStateChange
#6

pawn Код:
OnPlayerUpdate(playerid) {
    new keys, ud, lr;
    GetPlayerKeys(playerid, keys, ud, lr);
    if((ud != 128 && ud != 0 && ud != -128) || (lr != 128 && lr != 0 && lr != -128))
        //SendClientMessage(playerid, 0x0FFFFFFA, "JOYPADDER!");
        Kick(playerid);//kick player here
    else
        //SendClientMessage(playerid, 0x0FFFFFFA, "Not a joypadder.");
}
Dont use the SendClientMessage part, it will spam chat using OnPlayerUpdate.
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Messages In This Thread
Detecting Joypad in OnPlayerKeyStateChange - by GantaIgarashi - 30.10.2011, 00:27
Respuesta: Detecting Joypad in OnPlayerKeyStateChange - by GantaIgarashi - 30.10.2011, 02:26
Re: Detecting Joypad in OnPlayerKeyStateChange - by Max_Coldheart - 30.10.2011, 09:36
Respuesta: Detecting Joypad in OnPlayerKeyStateChange - by GantaIgarashi - 30.10.2011, 19:53
Respuesta: Detecting Joypad in OnPlayerKeyStateChange - by GantaIgarashi - 31.10.2011, 16:21
Re: Detecting Joypad in OnPlayerKeyStateChange - by Stigg - 01.11.2011, 15:17

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