Big MoveObject.
#4

I need that one to be for every one, so I made a new one, Hole COde:

pawn Код:
forward Sin(playerid);
public Sin(playerid)
{
    SetTimer("tres", 1000, false);
    SetTimer("dos", 2000, false);
    SetTimer("uno", 3000, false);
    SetTimer("fight", 4000, false);
    SetTimer("move", 5000, false);
}
forward tres();
public tres()
{
    new string[128];
    format( string, sizeof(string), "~w~3");
    GameTextForAll( string, 5000, 3 );
}
forward dos();
public dos()
{
    new string[128];
    format( string, sizeof(string), "~w~2");
    GameTextForAll( string, 5000, 3 );
}
forward uno();
public uno()
{
    new string[128];
    format( string, sizeof(string), "~w~1");
    GameTextForAll( string, 5000, 3 );
}
forward fight(playerid);
public fight(playerid)
{
    for(new i = 0; i <= MAX_PLAYERS; i++)
    {
    new string[128];
    format( string, sizeof(string), "~w~Fi~g~gh~b~t~r~!");
    GameTextForAll( string, 5000, 3 );
    TogglePlayerControllable(i, 1);
    }
}
forward move(playerid);
public move(playerid)
{
    MoveObject(Gate1, 1781.30004883,-1980.40002441,55.000,2.0);
    MoveObject(Gate2, 1781.30004883,-1980.40002441,55.000,2.0);
    print("MOVING");
}
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Messages In This Thread
Big MoveObject. - by Super_Panda - 30.10.2011, 14:07
Re: Big MoveObject. - by SuperViper - 30.10.2011, 14:17
Re: Big MoveObject. - by Stigg - 30.10.2011, 14:19
Respuesta: Big MoveObject. - by Super_Panda - 30.10.2011, 14:25
Respuesta: Big MoveObject. - by Super_Panda - 30.10.2011, 15:01
Re: Big MoveObject. - by Ricop522 - 30.10.2011, 15:14

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