Quote:
Originally Posted by Vince
All textdraws have to be initialized with INVALID_TEXT_DRAW when created, or they might mix up. As you probably know, I used a lot of textdraws in my gamemode as well, and they never mix up.
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Quote:
Originally Posted by Lorenc_
Do you use enums for textdraws?
Add a value of "0xFFFF" (INVALID_TEXT_DRAW) before having your textdraw made.
pawn Код:
new Text: g_TD = Text: INVALID_TEXT_DRAW;
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Thanks to both of you, ain't had time to check it yet!