29.10.2011, 20:20
Do you use enums for textdraws?
Add a value of "0xFFFF" (INVALID_TEXT_DRAW) before having your textdraw made.
Add a value of "0xFFFF" (INVALID_TEXT_DRAW) before having your textdraw made.
pawn Код:
new Text: g_TD = Text: INVALID_TEXT_DRAW;