YINI Problem
#1

I saw this tutorial on YINI, with Dialogs and crap... and I found otu something wierd

1. It doesnt save SOME information
2. If recreates some other stuff under the player config

My User INI File
pawn Code:
[data]
Password = **********
Level = 1
Admin Level = 1338
Wired = 0
Jailed = 0
Job = 0
Faction = 1
Car = 1
Phone = 1
Phonebook = 1
Mask = 1
Condom = 1
Gun Skill = 1
Job Skill = 1
CarLic = 1
FlyLic = 1
GunLic = 1
Money = 0
FacRank = 5
Admin Level = 0
Gun Skill = 0
Job Skill = 0
Admin Level = 0
Gun Skill = 0
Job Skill = 0
Admin Level = 0
Gun Skill = 0
Job Skill = 0
Admin Level = 0
Gun Skill = 0
Job Skill = 0
When I log on my

Job is reset,
Admin Level is reset,
gun and job skill is reset,

Same with my money, hopefully you guys can help me

forwards for the loaduser
pawn Code:
forward LoadUser_data(playerid,name[],value[]);
            public LoadUser_data(playerid,name[],value[])
    {
        INI_Int("Password",PInfo[playerid][PASS]);
        INI_Int("Level",PInfo[playerid][LEVEL]);
        INI_Int("Admin Level",PInfo[playerid][ADMINLEVEL]);
        INI_Int("Wired",PInfo[playerid][WIRED]);
        INI_Int("Jailed",PInfo[playerid][JAILED]);
        INI_Int("Job",PInfo[playerid][JOB]);
        INI_Int("Faction",PInfo[playerid][FACTION]);
        INI_Int("Car",PInfo[playerid][CAR]);
        INI_Int("Phone",PInfo[playerid][PHONE]);
        INI_Int("Phonebook",PInfo[playerid][PHONEBOOK]);
        INI_Int("Mask",PInfo[playerid][MASK]);
        INI_Int("Condom",PInfo[playerid][CONDOM]);
        INI_Int("Gun Skill",PInfo[playerid][GUNSKILL]);
        INI_Int("Job Skill",PInfo[playerid][JOBSKILL]);
        INI_Int("CarLic",PInfo[playerid][CARLIC]);
        INI_Int("FlyLic",PInfo[playerid][FLYLIC]);
        INI_Int("GunLic",PInfo[playerid][GUNLIC]);
        INI_Int("Money",PInfo[playerid][MONEY]);
        INI_Int("FacRank",Cop[playerid][FACRANK]);
        return 1;
    }
OnPlayerDisconnect
pawn Code:
public OnPlayerDisconnect(playerid, reason)
        {
                SetPVarInt(playerid,"LastID",-1);
                new INI:File = INI_Open(UserPath(playerid));
                                INI_SetTag(File,"data");
                                INI_WriteInt(File,"Level",PInfo[playerid][LEVEL]);
                                INI_WriteInt(File,"Admin Level",PInfo[playerid][ADMINLEVEL]);
                                INI_WriteInt(File,"Wired",PInfo[playerid][WIRED]);
                                INI_WriteInt(File,"Jailed",PInfo[playerid][JAILED]);
                                INI_WriteInt(File,"Job",PInfo[playerid][JOB]);
                                INI_WriteInt(File,"Faction",PInfo[playerid][FACTION]);
                                INI_WriteInt(File,"Car",PInfo[playerid][CAR]);
                                INI_WriteInt(File,"Phone",PInfo[playerid][PHONE]);
                                INI_WriteInt(File,"Phonebook",PInfo[playerid][PHONEBOOK]);
                                INI_WriteInt(File,"Mask",PInfo[playerid][MASK]);
                                INI_WriteInt(File,"Condom",PInfo[playerid][CONDOM]);
                                INI_WriteInt(File,"Gun Skill",PInfo[playerid][GUNSKILL]);
                                INI_WriteInt(File,"Job Skill",PInfo[playerid][JOBSKILL]);
                                INI_WriteInt(File,"CarLic",PInfo[playerid][CARLIC]);
                                INI_WriteInt(File,"FlyLic",PInfo[playerid][FLYLIC]);
                                INI_WriteInt(File,"GunLic",PInfo[playerid][GUNLIC]);
                                INI_WriteInt(File,"Money",PInfo[playerid][MONEY]);
                                INI_WriteInt(File,"FacRank",Cop[playerid][FACRANK]);
                                    INI_Close(File);
                                    return 1;
            }
OnPlayerConnect
pawn Code:
if(fexist(UserPath(playerid)))
                        {
                            INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
                            ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT,""COL_WHITE"Login",""COL_WHITE"Type your password below to login.","Login","Quit");
                        }
                        else
                        {
                            ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT,""COL_WHITE"Registering...",""COL_WHITE"Type your password below to register a new account.","Register","Quit");
                        }
DIALOG_REGISTER
pawn Code:
case DIALOG_REGISTER:
            {
                if (!response) return Kick(playerid);
                if(response)
                {
                    if(!strlen(inputtext)) return ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT, ""COL_WHITE"Registering...",""COL_RED"You have entered an invalid password.\n"COL_WHITE"Type your password below to register a new account.","Register","Quit");
                    new INI:File = INI_Open(UserPath(playerid));
                    INI_SetTag(File,"data");
                    INI_WriteInt(File,"Password",udb_hash(inputtext));
                    INI_WriteInt(File,"Level",0);
                    INI_WriteInt(File,"Admin Level",0);
                    INI_WriteInt(File,"Wired",0);
                    INI_WriteInt(File,"Jailed",0);
                    INI_WriteInt(File,"Job",0);
                    INI_WriteInt(File,"Faction",0);
                    INI_WriteInt(File,"Car",0);
                    INI_WriteInt(File,"Phone",0);
                    INI_WriteInt(File,"Phonebook",0);
                    INI_WriteInt(File,"Mask",0);
                    INI_WriteInt(File,"Condom",0);
                    INI_WriteInt(File,"Gun Skill",0);
                    INI_WriteInt(File,"Job Skill",0);
                    INI_WriteInt(File,"CarLic",0);
                    INI_WriteInt(File,"FlyLic",0);
                    INI_WriteInt(File,"GunLic",0);
                    INI_WriteInt(File,"Money",0);
                    INI_WriteInt(File,"FacRank",0);
                    INI_Close(File);

                    SetSpawnInfo(playerid, 0, 0, 1958.33, 1343.12, 15.36, 269.15, 0, 0, 0, 0, 0, 0);
                    SpawnPlayer(playerid);
                    ShowPlayerDialog(playerid, DIALOG_SUCCESS_1, DIALOG_STYLE_MSGBOX,""COL_WHITE"Success!",""COL_GREEN"Great! Have fun playing ReailityC Roleplay!","Ok","");
                }
DIALOG_LOGIN
pawn Code:
case DIALOG_LOGIN:
            {
                if ( !response ) return Kick ( playerid );
                if( response )
                {
                    if(udb_hash(inputtext) == PInfo[playerid][PASS])
                    {
                        INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
                        GivePlayerMoney(playerid, PInfo[playerid][MONEY]);
                        ShowPlayerDialog(playerid, DIALOG_SUCCESS_2, DIALOG_STYLE_MSGBOX,""COL_WHITE"Success!",""COL_GREEN"You have successfully logged in!","Ok","");
                        SpawnPlayer(playerid);
                    }
                    else
                    {
                        ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT,""COL_WHITE"Login",""COL_RED"You have entered an incorrect password.\n"COL_WHITE"Type your password below to login.","Login","Quit");
                    }
JUST BTW, I DO NOT HAVE COMPILING ERRORS! IT COMPILES FINE!
Reply


Messages In This Thread
YINI Problem - by Swyft™ - 27.10.2011, 20:27
Re: YINI Problem - by park4bmx - 27.10.2011, 20:35
Re: YINI Problem - by Swyft™ - 27.10.2011, 20:40
Re: YINI Problem - by park4bmx - 27.10.2011, 20:48
Re: YINI Problem - by Swyft™ - 27.10.2011, 20:55
Re: YINI Problem - by park4bmx - 27.10.2011, 20:57
Re: YINI Problem - by Swyft™ - 27.10.2011, 21:11
Re: YINI Problem - by Swyft™ - 28.10.2011, 02:18
Re: YINI Problem - by Swyft™ - 28.10.2011, 04:56
Re: YINI Problem - by park4bmx - 28.10.2011, 09:41

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