Detect if player faces a wall & player
#5

Quote:
Originally Posted by =WoR=Varth
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pawn Код:
#define HOLDING(%0) \
    ((newkeys & (%0)) == (%0))
Doesn't works?
I meant, if players press FIRE it will say they are hacking immediately, because it's detecting it before they even shoot. But when I use timers, there's a chance they realised the FIRE Key already and will give another false warning.
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Messages In This Thread
Detect if player faces a wall & player - by Biesmen - 25.10.2011, 11:45
Re: Detect if player faces a wall & player - by =WoR=Varth - 25.10.2011, 11:56
Re: Detect if player faces a wall & player - by Biesmen - 25.10.2011, 12:00
Re: Detect if player faces a wall & player - by =WoR=Varth - 25.10.2011, 12:11
Re: Detect if player faces a wall & player - by Biesmen - 25.10.2011, 12:23
Re: Detect if player faces a wall & player - by =WoR=Varth - 25.10.2011, 12:29
Re: Detect if player faces a wall & player - by [MWR]Blood - 25.10.2011, 12:33
Re: Detect if player faces a wall & player - by Biesmen - 25.10.2011, 12:55

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