[Ajuda] /equipar para org1 [GM] GF
#2

Poste seu /promover.

@EDIT

Tente isto \/

pawn Код:
if(strcmp(cmd, "/equipar", true) == 0)
{
    if(PlayerInfo[playerid][pJailed] != 0) return SendClientMessage(playerid,COLOR_GREY," Vocк nгo pode equipar na cadeia!");
    if(IsACop(playerid))
    {
        new tmpcar = GetPlayerVehicleID(playerid);
        GetPlayerName(playerid, sendername, MAX_PLAYER_NAME);
        if(IsAEnforcerCar(tmpcar)||PlayerToPoint(3, playerid,255.3,77.4,1003.6) || PlayerToPoint(3,playerid,-1616.1294,681.1594,7.1875) || PlayerInfo[playerid][pLocal] != 255)
        {
            if(OnFitted[playerid] == 1)
            {
                ResetPlayerWeapons(playerid);
                OnFitted[playerid] = 0;
                return 1;
            }
            if(PlayerInfo[playerid][pMember] == 1 && PlayerInfo[playerid][pRank] == 1)
            {
                format(string, sizeof(string), "PMSF: %s pega seus equipamentos de cargo 1.",sendername);
                ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                GivePlayerWeapon(playerid, 25, 100);
                GivePlayerWeapon(playerid, 24, 100);
                GivePlayerWeapon(playerid, 3, 0);
                GivePlayerWeapon(playerid, 31, 400);
                GivePlayerWeapon(playerid, 29, 400);
                GivePlayerWeapon(playerid, 41, 400);
                GivePlayerWeapon(playerid, 17, 10);
                SetPlayerArmour(playerid,99);
                SetPlayerHealth(playerid,100);
                OnFitted[playerid] = 1;
                return 1;
            }
            else if(PlayerInfo[playerid][pMember] == 1 && PlayerInfo[playerid][pRank] == 2)
            {
                format(string, sizeof(string), "PMSF: %s pega seus equipamentos de cargo 2.",sendername);
                ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                GivePlayerWeapon(playerid, 25, 120);
                GivePlayerWeapon(playerid, 24, 120);
                GivePlayerWeapon(playerid, 3, 0);
                GivePlayerWeapon(playerid, 29, 450);
                GivePlayerWeapon(playerid, 31, 450);
                GivePlayerWeapon(playerid, 41, 450);
                GivePlayerWeapon(playerid, 17, 20);
                SetPlayerArmour(playerid,99);
                SetPlayerHealth(playerid,100);
                OnFitted[playerid] = 1;
                return 1;
            }
            else if(PlayerInfo[playerid][pMember] == 1 && PlayerInfo[playerid][pRank] == 3)
            {
                format(string, sizeof(string), "PMSF: %s pega seus equipamentos de cargo 3.",sendername);
                ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                GivePlayerWeapon(playerid, 25, 150);
                GivePlayerWeapon(playerid, 24, 150);
                GivePlayerWeapon(playerid, 29, 500);
                GivePlayerWeapon(playerid, 31, 500);
                GivePlayerWeapon(playerid, 41, 500);
                GivePlayerWeapon(playerid, 17, 30);
                GivePlayerWeapon(playerid, 4, 0);
                SetPlayerArmour(playerid,99);
                SetPlayerHealth(playerid,100);
                OnFitted[playerid] = 1;
                return 1;
            }
            else if(PlayerInfo[playerid][pMember] == 1 && PlayerInfo[playerid][pRank] == 4)
            {
                format(string, sizeof(string), "PMSF: %s pega seus equipamentos de cargo 4.",sendername);
                ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                GivePlayerWeapon(playerid, 25, 170);
                GivePlayerWeapon(playerid, 24, 170);
                GivePlayerWeapon(playerid, 29, 550);
                GivePlayerWeapon(playerid, 31, 550);
                GivePlayerWeapon(playerid, 41, 550);
                GivePlayerWeapon(playerid, 4, 0);
                GivePlayerWeapon(playerid, 34, 7);
                GivePlayerWeapon(playerid, 16, 1);
                SetPlayerArmour(playerid,99);
                SetPlayerHealth(playerid,100);
                OnFitted[playerid] = 1;
                return 1;
            }
            else if(PlayerInfo[playerid][pMember] == 1 && PlayerInfo[playerid][pRank] == 5)
            {
                format(string, sizeof(string), "PMSF: %s pega seus equipamentos de cargo 5.",sendername);
                ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                GivePlayerWeapon(playerid, 25, 190);
                GivePlayerWeapon(playerid, 24, 190);
                GivePlayerWeapon(playerid, 29, 600);
                GivePlayerWeapon(playerid, 31, 600);
                GivePlayerWeapon(playerid, 41, 600);
                GivePlayerWeapon(playerid, 34, 10);
                GivePlayerWeapon(playerid, 16, 2);
                GivePlayerWeapon(playerid, 4, 0);
                SetPlayerArmour(playerid,99);
                SetPlayerHealth(playerid,100);
                OnFitted[playerid] = 1;
                return 1;
            }
            else if(PlayerInfo[playerid][pMember] == 1 && PlayerInfo[playerid][pRank] == 6)
            {
                format(string, sizeof(string), "PMSF: %s pega seus equipamentos de cargo 6.",sendername);
                ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                GivePlayerWeapon(playerid, 25, 210);
                GivePlayerWeapon(playerid, 24, 210);
                GivePlayerWeapon(playerid, 29, 800);
                GivePlayerWeapon(playerid, 31, 800);
                GivePlayerWeapon(playerid, 41, 800);
                GivePlayerWeapon(playerid, 34, 15);
                GivePlayerWeapon(playerid, 4, 0);
                GivePlayerWeapon(playerid, 16, 3);
                SetPlayerArmour(playerid,99);
                SetPlayerHealth(playerid,100);
                OnFitted[playerid] = 1;
                return 1;
            }
            else if(PlayerInfo[playerid][pMember] == 1 && PlayerInfo[playerid][pLeader] == 1)
            {
                format(string, sizeof(string), "PMSF: %s pega seus equipamentos de Lнder.",sendername);
                ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                GivePlayerWeapon(playerid, 25, 210);
                GivePlayerWeapon(playerid, 24, 300);
                GivePlayerWeapon(playerid, 29, 800);
                GivePlayerWeapon(playerid, 31, 800);
                GivePlayerWeapon(playerid, 41, 800);
                GivePlayerWeapon(playerid, 34, 20);
                GivePlayerWeapon(playerid, 4, 0);
                GivePlayerWeapon(playerid, 16, 5);
                SetPlayerArmour(playerid,100);
                SetPlayerHealth(playerid,100);
                OnFitted[playerid] = 1;
                return 1;
            }
        }
        else return SendClientMessage(playerid, COLOR_LIGHTRED, "Vocк nгo estб no lugar de equipar de sua HQ.");
    }
    else return SendClientMessage(playerid, COLOR_LIGHTRED, "Vocк nгo й um Oficial.");
    return 1;
}
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Messages In This Thread
[Ajuda] /equipar para org1 [GM] GF - by ChrisRay - 24.10.2011, 05:46
Re: Ajuda com /equipar para org1 [GM] GF - by Macintosh - 24.10.2011, 12:34
Re: Ajuda com /equipar para org1 [GM] GF - by ChrisRay - 24.10.2011, 12:46
Re: Ajuda com /equipar para org1 [GM] GF - by ChrisRay - 24.10.2011, 12:57
Re: Ajuda com /equipar para org1 [GM] GF - by Macintosh - 24.10.2011, 12:58
Re: Ajuda com /equipar para org1 [GM] GF - by ChrisRay - 24.10.2011, 13:01
Re: Ajuda com /equipar para org1 [GM] GF - by Macintosh - 24.10.2011, 13:12
Re: Ajuda com /equipar para org1 [GM] GF - by ChrisRay - 24.10.2011, 13:45
Re: Ajuda com /equipar para org1 [GM] GF - by ChrisRay - 24.10.2011, 14:34
Re: Ajuda com /equipar para org1 [GM] GF - by Macintosh - 24.10.2011, 14:45

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