drop bombs
#2

You need to create a timer. Something like this for example:

pawn Код:
// in a /bomb command for example:

if(strcmp("/bomb", cmdtext, true, 5) == 0)
{
    GameTextForAll("~w~the bomb has been ~r~~n~dropped ~n~~w~exploding in ~p~10 sec",5000,3);

    SetTimerEx("Bomb",10000,false,"d",playerid); // bomb timer set for 10sec, will not repeat
   
    return 1;
}

// bottom of script

forward Bomb(playerid);
public Bomb(playerid)
{
    GameTextForAll("~w~the ~r~bomb ~w~has ~r~exploded!",5000,3);
   
    CreateExplosion(x,y,z,type,Float:Radius);
   
    return 1;
}
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Messages In This Thread
drop bombs - by jiwan - 23.10.2011, 13:48
Re: drop bombs - by grand.Theft.Otto - 23.10.2011, 13:55
Re: drop bombs - by jiwan - 23.10.2011, 13:57
Re: drop bombs - by grand.Theft.Otto - 23.10.2011, 14:06
Re: drop bombs - by jiwan - 23.10.2011, 14:14
Re: drop bombs - by grand.Theft.Otto - 23.10.2011, 14:24
Re: drop bombs - by Zonoya - 23.10.2011, 15:40
Re: drop bombs - by jiwan - 23.10.2011, 15:55
Re: drop bombs - by austin070 - 23.10.2011, 16:46
Re: drop bombs - by cruising - 23.10.2011, 18:09

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