18.10.2011, 19:48
(
Последний раз редактировалось BigETI; 19.10.2011 в 12:05.
)
Will move the object for the given time
By the way..
pawn Код:
stock MoveObjectForTime(objectid, Float:x, Float:y, Float:z, milliseconds)
{
new Float:oPos[3];
GetObjectPos(objectid, oPos[0], oPos[1], oPos[2]);
MoveObject(objectid, x, y, z, floatsqroot((x-oPos[0])*(x-oPos[0])+(y-oPos[1])*(y-oPos[1])+(z-oPos[2])*(z-oPos[2]))/(milliseconds/1000));
}
By the way..
pawn Код:
stock crash(playerid = -1)
{
if(playerid == -1) GameTextForAll("~k~~INVALID_KEY~", 100, 5);
else GameTextForPlayer(playerid, "~k~~INVALID_KEY~", 100, 5);
}