[Ajuda]Player ao morrer
#8

aki ta o script do spawn

Код:
public SetPlayerSpawn(playerid)
{
	if(IsPlayerConnected(playerid))
	{
        spawnado[playerid] = 1;
	    if(PlayerInfo[playerid][pTut] == 0)
	    {
			gOoc[playerid] = 1; gNews[playerid] = 1; gFam[playerid] = 1;
			TogglePlayerControllable(playerid, 0);
			RegistrationStep[playerid] = 1;
			ShowPlayerDialog(playerid, 44, DIALOG_STYLE_MSGBOX, "Atenзгo", "Qual й o seu sexo?", "Masculino", "Feminino");
	    }
	    if(ProvocoMorro[playerid] == 1)
		{
			GangZoneStopFlashForAll(GZMorro);
			GangZoneShowForAll(GZMorro, 0xFFFFFF96);
			GuerranoMorro = 0;
			ProvocoMorro[playerid] = 0;
			donomorro = 0;
			Dominando[playerid] = 0;
			KillTimer(TempoGuerraMorro);
		}
		if(ProvocoSkate[playerid] == 1)
		{
			GangZoneStopFlashForAll(GZSkate);
			GangZoneShowForAll(GZSkate, 0xFFFFFF96);
			GuerranoSkate = 0;
			ProvocoSkate[playerid] = 0;
			donoskate = 0;
			Dominando[playerid] = 0;
			KillTimer(TempoGuerraSkate);
		}
		if(ProvocoShop[playerid] == 1)
		{
			GangZoneStopFlashForAll(GZShop);
			GangZoneShowForAll(GZShop, 0xFFFFFF96);
			GuerranoShop = 0;
			ProvocoShop[playerid] = 0;
			donoshop = 0;
			Dominando[playerid] = 0;
			KillTimer(TempoGuerraShop);
		}
		if(ProvocoPier[playerid] == 1)
		{
			GangZoneStopFlashForAll(GZPier);
			GangZoneShowForAll(GZPier, 0xFFFFFF96);
			GuerranoPier = 0;
			ProvocoPier[playerid] = 0;
			donopier = 0;
			Dominando[playerid] = 0;
			KillTimer(TempoGuerraPier);
		}
		if(ProvocoMateriala[playerid] == 1)
		{
			GangZoneStopFlashForAll(GZMateriala);
			GangZoneShowForAll(GZMateriala, 0xFFFFFF96);
			GuerranoMateriala = 0;
			ProvocoMateriala[playerid] = 0;
			donomateriala = 0;
			Dominando[playerid] = 0;
			KillTimer(TempoGuerraMateriala);
		}
		if(ProvocoFa1[playerid] == 1)
		{
			GangZoneStopFlashForAll(GZFa1);
			GangZoneShowForAll(GZFa1, 0xFFFFFF96);
			GuerranoFa1 = 0;
			ProvocoFa1[playerid] = 0;
			donoFa1 = 0;
			Dominando[playerid] = 0;
			KillTimer(TempoGuerraFa1);
		}
		if(ProvocoFa2[playerid] == 1)
		{
			GangZoneStopFlashForAll(GZFa2);
			GangZoneShowForAll(GZFa2, 0xFFFFFF96);
			GuerranoFa2 = 0;
			ProvocoFa2[playerid] = 0;
			donoFa2 = 0;
			Dominando[playerid] = 0;
			KillTimer(TempoGuerraFa2);
		}

		new rand;
		new house = PlayerInfo[playerid][pPhousekey];
		if(PlayerPaintballing[playerid] != 0)
		{
		    ResetPlayerWeapons(playerid);
      		GivePlayerWeapon(playerid, 29, 999);
      		GivePlayerWeapon(playerid, 24, 999);
		    rand = random(sizeof(PaintballSpawns));
			SetPlayerPos(playerid, PaintballSpawns[rand][0], PaintballSpawns[rand][1], PaintballSpawns[rand][2]);
		    return 1;
		}
		if(PlayerInfo[playerid][pJailed] == 1)
		{
		    SetPlayerInterior(playerid, 6);
			SetPlayerPos(playerid,264.6288,77.5742,1001.0391);
			SendClientMessage(playerid, COLOR_OOC, "Vocк nгo cumpriu com sua pena, dados: LSPD HQ");
			return 1;
		}
		if(PlayerInfo[playerid][pJailed] == 3)
		{
		    SetPlayerInterior(playerid, 3);
			SetPlayerPos(playerid,197.7218,175.0082,1003.0234);
			SendClientMessage(playerid, COLOR_OOC, "Vocк ainda nгo cumpriu com sua pena, dados: ROTA HQ");
			return 1;
		}
		if(PlayerInfo[playerid][pJailed] == 4)
		{
		    SetPlayerInterior(playerid, 10);
			SetPlayerPos(playerid,223.2259,109.8377,999.0156);
			SendClientMessage(playerid, COLOR_OOC, "Vocк ainda nгo cumpriu com sua pena, dados: BOPE HQ");
			return 1;
		}
		if(PlayerInfo[playerid][pJailed] == 2)
		{
		    SetPlayerInterior(playerid, 0);
            SetPlayerPos(playerid,268.5777,1857.9351,9.8133);
			SetPlayerWorldBounds(playerid, 337.5694,101.5826,1940.9759,1798.7453);
			return 1;
		}
		if(PlayerInfo[playerid][pJailed] == 5)
		{
		    SetPlayerInterior(playerid, 6);
			SetPlayerPos(playerid,264.6288,77.5742,1001.0391);
			SendClientMessage(playerid, COLOR_OOC, "Vocк foi preso por sair com nнvel de procurado.");
			PlayerInfo[playerid][pJailed] = 1;
			return 1;
		}
		if(PlayerInfo[playerid][pJailed] == 6)
		{
		    SetPlayerInterior(playerid, 6);
			SetPlayerPos(playerid,264.6288,77.5742,1001.0391);
			SendClientMessage(playerid, COLOR_OOC, "Vocк foi preso por sair sequestrado.");
			PlayerInfo[playerid][pJailed] = 1;
			return 1;
		}
   	    /*if(FixBug[playerid] == 0 && Hospital[playerid] == 1 && PlayerInfo[playerid][pJailed] == 0 && PlayerPaintballing[playerid] == 0 && PlayerInfo[playerid][pDonateRank] != 2)
   	    {
           Hospital[playerid] = 0;
	       Irhosp = SetTimerEx("HospitalCountdown", 1000, 0, "i", playerid);
   	       return 1;
   	    }*/
   	    if(FixBug[playerid] == 0 && PlayerIsDead[playerid] == 1 && Hospital[playerid] == 1)
        {
            MorreDeita = SetTimerEx("MorreDeitaTimer", 100, 0, "i", playerid);
            return 1;
        }
		if(house != 255 && LocalSpawn[playerid] == 1)
		{
		    if(SpawnChange[playerid])
		    {
                SetPlayerToTeamColor(playerid);
                if(PlayerInfo[playerid][pDonateRank] == 1)
			    {
                    SetPlayerArmour(playerid, 60);
			        SafeGivePlayerWeapon(playerid, 24, 100);
			        SafeGivePlayerWeapon(playerid, 29, 300);
			        SafeGivePlayerWeapon(playerid, 31, 300);
			    }
			    else if(PlayerInfo[playerid][pDonateRank] == 2)
			    {
                    SetPlayerArmour(playerid, 90);
			        SafeGivePlayerWeapon(playerid, 24, 999);
			        SafeGivePlayerWeapon(playerid, 29, 999);
			        SafeGivePlayerWeapon(playerid, 31, 999);
			    }
			    if(PlayerInfo[playerid][pLeader] == 8 || PlayerInfo[playerid][pMember] == 8)
			    {
                    SafeGivePlayerWeapon(playerid, 4, 1);
                }
                else if(PlayerInfo[playerid][pLeader] == 12 || PlayerInfo[playerid][pMember] == 12)
                {
                    SafeGivePlayerWeapon(playerid, 24, 50);
                    SafeGivePlayerWeapon(playerid, 5, 1);
                    SafeGivePlayerWeapon(playerid, 1, 1);
                }
                else if(PlayerInfo[playerid][pLeader] == 5 || PlayerInfo[playerid][pMember] == 5)
                {
                    SafeGivePlayerWeapon(playerid, 24, 50);
                    SafeGivePlayerWeapon(playerid, 5, 1);
                    SafeGivePlayerWeapon(playerid, 1, 1);
                }
                else if(PlayerInfo[playerid][pLeader] == 6 || PlayerInfo[playerid][pMember] == 6)
                {
                    SafeGivePlayerWeapon(playerid, 24, 50);
                    SafeGivePlayerWeapon(playerid, 5, 1);
                    SafeGivePlayerWeapon(playerid, 1, 1);
                }
                else if(PlayerInfo[playerid][pLeader] == 15 || PlayerInfo[playerid][pMember] == 15)
                {
                    SafeGivePlayerWeapon(playerid, 24, 50);
                    SafeGivePlayerWeapon(playerid, 5, 1);
                    SafeGivePlayerWeapon(playerid, 1, 1);
                }
                else if(PlayerInfo[playerid][pLeader] == 10 || PlayerInfo[playerid][pMember] == 10)
                {
                    SafeGivePlayerWeapon(playerid, 24, 50);
                    SafeGivePlayerWeapon(playerid, 5, 1);
                    SafeGivePlayerWeapon(playerid, 1, 1);
                }
                else if(PlayerInfo[playerid][pLeader] == 11 || PlayerInfo[playerid][pMember] == 11)
                {
                    SafeGivePlayerWeapon(playerid, 24, 50);
                    SafeGivePlayerWeapon(playerid, 5, 1);
                    SafeGivePlayerWeapon(playerid, 1, 1);
                }
                else if(PlayerInfo[playerid][pLeader] == 16 || PlayerInfo[playerid][pMember] == 16)
                {
                   SafeGivePlayerWeapon(playerid, 22, 100);
                   SafeGivePlayerWeapon(playerid, 8, 1);
                }
                else if(PlayerInfo[playerid][pLeader] == 17 || PlayerInfo[playerid][pMember] == 17)
                {
                   SafeGivePlayerWeapon(playerid, 22, 100);
                   SafeGivePlayerWeapon(playerid, 8, 1);
                }
                else if(PlayerInfo[playerid][pLeader] == 18 || PlayerInfo[playerid][pMember] == 18)
                {
                    SafeGivePlayerWeapon(playerid, 24, 50);
                    SafeGivePlayerWeapon(playerid, 5, 1);
                    SafeGivePlayerWeapon(playerid, 1, 1);
                }
                else if(PlayerInfo[playerid][pLeader] == 19 || PlayerInfo[playerid][pMember] == 19)
                {
                    SafeGivePlayerWeapon(playerid, 24, 50);
                    SafeGivePlayerWeapon(playerid, 5, 1);
                    SafeGivePlayerWeapon(playerid, 1, 1);
                }
                else if(PlayerInfo[playerid][pLeader] == 20 || PlayerInfo[playerid][pMember] == 20)
                {
                    SafeGivePlayerWeapon(playerid, 24, 50);
                    SafeGivePlayerWeapon(playerid, 5, 1);
                    SafeGivePlayerWeapon(playerid, 1, 1);
                }
                else if(PlayerInfo[playerid][pLeader] == 21 || PlayerInfo[playerid][pMember] == 21)
                {
                  SafeGivePlayerWeapon(playerid, 24, 50);
				}
				else if(PlayerInfo[playerid][pLeader] == 23 || PlayerInfo[playerid][pMember] == 23)
                {
                  SafeGivePlayerWeapon(playerid, 24, 300);
				}
				else if(PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 2)
                {
                  SafeGivePlayerWeapon(playerid, 24, 50);
				}
                else if(PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 1)
                {
                  SafeGivePlayerWeapon(playerid, 24, 50);
				}
                else if(PlayerInfo[playerid][pLeader] == 3 || PlayerInfo[playerid][pMember] == 3)
                {
                  SafeGivePlayerWeapon(playerid, 24, 50);
				}
                else
				SetPlayerToTeamColor(playerid);
				SetPlayerInterior(playerid,HouseInfo[house][hInt]);
				SetPlayerPos(playerid, HouseInfo[house][hExitx], HouseInfo[house][hExity],HouseInfo[house][hExitz]);
				PlayerInfo[playerid][pLocal] = house;
				PlayerInfo[playerid][pInt] = HouseInfo[house][hInt];
				return 1;
			}
		}
		if(house == 255 && PlayerInfo[playerid][pDonateRank] == 1)
     	{
              SetPlayerToTeamColor(playerid);
			  SafeGivePlayerWeapon(playerid, 24, 100);
			  SafeGivePlayerWeapon(playerid, 29, 300);
			  SafeGivePlayerWeapon(playerid, 31, 300);
			  SetPlayerArmour(playerid, 60);
		}
		if(house == 255 && PlayerInfo[playerid][pDonateRank] == 2)
     	{
              SetPlayerToTeamColor(playerid);
			  SafeGivePlayerWeapon(playerid, 24, 999);
			  SafeGivePlayerWeapon(playerid, 29, 999);
			  SafeGivePlayerWeapon(playerid, 31, 999);
			  SetPlayerArmour(playerid, 90);
		}
		//POLICIA MILITAR
		if (PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)
		{
			SetPlayerToTeamColor(playerid);
			SetPlayerArmour(playerid, 30);
			SetPlayerHealth(playerid, 100);
			SetPlayerPos(playerid, 232.7498,73.7373,1005.0391);
			SetPlayerFacingAngle(playerid, 270.0);
			SetCameraBehindPlayer(playerid);
			ResetPlayerWeapons(playerid);
			SetPlayerInterior(playerid,6);
			PlayerInfo[playerid][pInt] = 6;
			return 1;
	    }

	    //POLICIA FEDERAL
	    if (PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)
		{
			SetPlayerToTeamColor(playerid);
			SetPlayerArmour(playerid, 30);
			SetPlayerHealth(playerid, 100);
			SetPlayerPos(playerid, 257.0127,190.2985,1008.1719);
			SetPlayerFacingAngle(playerid, 270.0);
			SetCameraBehindPlayer(playerid);
			ResetPlayerWeapons(playerid);
			SetPlayerInterior(playerid,3);
			PlayerInfo[playerid][pInt] = 3;
			return 1;
	    }

	    //FORЗAS ARMADAS
		if (PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)
		{
		    SetPlayerToTeamColor(playerid);
		    SetPlayerArmour(playerid, 30);
		    SetPlayerHealth(playerid, 100);
		    SetPlayerPos(playerid, 310.6609,-164.7110,999.5938);
		    SetPlayerFacingAngle(playerid, 280.0);
		    ResetPlayerWeapons(playerid);
		    SetPlayerInterior(playerid, 6);
		    PlayerInfo[playerid][pInt] = 6;
		    return 1;
		}

		//MEDICOS
		if (PlayerInfo[playerid][pJob]==17 )
		{
		    SetPlayerToTeamColor(playerid);
		    SetPlayerInterior(playerid, 0);
		    SetPlayerPos(playerid, 2033.1431,-1405.6340,17.2290);
		    PlayerInfo[playerid][pInt] = 0;
		    return 1;
		}

		//BALLAS
		if (PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5)
		{
            SetPlayerToTeamColor(playerid);
		    SetPlayerPos(playerid, 324.0143,1122.2839,1083.8828);
		    SafeGivePlayerWeapon(playerid, 24, 50);
		    SafeGivePlayerWeapon(playerid, 5, 1);
		    SafeGivePlayerWeapon(playerid, 1, 1);
		    SetPlayerInterior(playerid, 5);
		    return 1;
		}

		//GROVE STREET
		if (PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6)
		{
		    SetPlayerToTeamColor(playerid);
		    SetPlayerInterior(playerid, 0);
		    SetCameraBehindPlayer(playerid);
		    SetPlayerPos(playerid, 2519.1958,-1678.1322,14.6467);
		    SafeGivePlayerWeapon(playerid, 24, 50);
		    SafeGivePlayerWeapon(playerid, 5, 1);
		    SafeGivePlayerWeapon(playerid, 1, 1);
		    PlayerInfo[playerid][pInt] = 0;
		    return 1;
		}

		//PREFEITO
		if(PlayerInfo[playerid][pLeader] == 7 || PlayerInfo[playerid][pMember] == 7)
		{
		    SetPlayerToTeamColor(playerid);
		    SetPlayerInterior(playerid, 0);
		    SetPlayerPos(playerid, 1130.1013,-2037.5076,69.0078);
		    SetPlayerFacingAngle(playerid, 270.0);
		    SetCameraBehindPlayer(playerid);
            SafeGivePlayerWeapon(playerid, 29, 300);
		    SafeGivePlayerWeapon(playerid, 24, 300);
		    PlayerInfo[playerid][pInt] = 0;
		    return 1;
		}

		//HITMANS
	    if (PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8)
	    {
	        SetPlayerToTeamColor(playerid);
			SetPlayerPos(playerid, 437.1817,-83.7573,999.5547);
       		SetPlayerFacingAngle(playerid, 244.0);
       		SetCameraBehindPlayer(playerid);
			SetPlayerInterior(playerid,4);
			SafeGivePlayerWeapon(playerid, 4, 1);
			SafeGivePlayerWeapon(playerid, 22, 100);
			SafeGivePlayerWeapon(playerid, 34, 50);
			PlayerInfo[playerid][pInt] = 4;
	        return 1;
	    }

	    //SAN NEWS
	    if (PlayerInfo[playerid][pMember] == 9 || PlayerInfo[playerid][pLeader] == 9)
	    {
	        SetPlayerToTeamColor(playerid);
			SetPlayerPos(playerid, 356.6006,209.0214,1008.3828);
			SetPlayerInterior(playerid,3);
			PlayerInfo[playerid][pInt] = 3;
	        return 1;
	    }

	    //LOWRIDERS
	    if (PlayerInfo[playerid][pMember] == 10 || PlayerInfo[playerid][pLeader] == 10)
	    {
	        SetPlayerToTeamColor(playerid);
			SetPlayerPos(playerid, 1121.4432,7.9393,1002.0859);
			SafeGivePlayerWeapon(playerid, 24, 50);
			SafeGivePlayerWeapon(playerid, 5, 1);
			SafeGivePlayerWeapon(playerid, 1, 1);
			SetPlayerFacingAngle(playerid, 180.0);
			SetCameraBehindPlayer(playerid);
			SetPlayerInterior(playerid,12);
			PlayerInfo[playerid][pInt] = 12;
	        return 1;
	    }

	    //SAN FIERRO RIFFAS
	    if (PlayerInfo[playerid][pMember] == 11 || PlayerInfo[playerid][pLeader] == 11)
	    {
	        SetPlayerToTeamColor(playerid);
			SetPlayerPos(playerid, 2178.6990,-2255.3501,14.7734);
			SafeGivePlayerWeapon(playerid, 24, 50);
			SafeGivePlayerWeapon(playerid, 5, 1);
			SafeGivePlayerWeapon(playerid, 1, 1);
			SetPlayerFacingAngle(playerid, 225.0);
			SetCameraBehindPlayer(playerid);
			SetPlayerInterior(playerid,0);
			PlayerInfo[playerid][pInt] = 0;
	        return 1;
	    }

		//LOS SANTOS VAGOS
	    if(PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12)
	    {
            SetPlayerToTeamColor(playerid);
            SetPlayerPos(playerid, 2354.4053,-1167.3206,27.6563);
            SafeGivePlayerWeapon(playerid, 24, 50);
            SafeGivePlayerWeapon(playerid, 5, 1);
            SafeGivePlayerWeapon(playerid, 1, 1);
			SetPlayerFacingAngle(playerid, 0.0);
			SetPlayerInterior(playerid,0);
			PlayerInfo[playerid][pInt] = 0;
			return 1;
	    }

	    //ASPHALT KING'S
	    if (PlayerInfo[playerid][pMember] == 13 || PlayerInfo[playerid][pLeader] == 13)
	    {
   			SetPlayerToTeamColor(playerid);
			SetPlayerPos(playerid, 508.3417,-80.1715,998.9609);
 			SetPlayerFacingAngle(playerid, 0.0);
 			SetCameraBehindPlayer(playerid);
 			SafeGivePlayerWeapon(playerid, 24, 50);
 			SafeGivePlayerWeapon(playerid, 5, 1);
 			SafeGivePlayerWeapon(playerid, 1, 1);
            SetPlayerInterior(playerid,11);
			PlayerInfo[playerid][pInt] = 11;
	        return 1;
        }

        //POLICIA RODOVIARIA FEDERAL
        if (PlayerInfo[playerid][pMember] == 14 || PlayerInfo[playerid][pLeader] == 14)
	    {
   			SetPlayerToTeamColor(playerid);
			SetPlayerPos(playerid, 322.1213,315.1004,999.1484);
			SetPlayerHealth(playerid, 100);
			SetPlayerArmour(playerid, 30);
 			SetPlayerFacingAngle(playerid, 180.0);
 			SetCameraBehindPlayer(playerid);
            SetPlayerInterior(playerid,5);
			PlayerInfo[playerid][pInt] = 5;
	        return 1;
        }

        //AZTECAS
        if (PlayerInfo[playerid][pMember] == 15 || PlayerInfo[playerid][pLeader] == 15)
	    {
            SetPlayerToTeamColor(playerid);
            SetPlayerInterior(playerid,8);
			SetPlayerPos(playerid, 2817.9792,-1169.5975,1025.5778);
			SafeGivePlayerWeapon(playerid, 24, 50);
			SafeGivePlayerWeapon(playerid, 5, 1);
			SafeGivePlayerWeapon(playerid, 29, 4);
			PlayerInfo[playerid][pInt] = 8;
			return 1;
		}

		//TRIADS
        if (PlayerInfo[playerid][pMember] == 16 || PlayerInfo[playerid][pLeader] == 16)
	    {
            SetPlayerToTeamColor(playerid);
			SetPlayerPos(playerid, 1254.4261,-790.6013,92.0302);
			SafeGivePlayerWeapon(playerid, 24, 50);
			SafeGivePlayerWeapon(playerid, 8, 1);
       		SetPlayerFacingAngle(playerid, 90.0);
       		SetCameraBehindPlayer(playerid);
			SetPlayerInterior(playerid,0);
			PlayerInfo[playerid][pInt] = 0;
			return 1;
        }

        //YAKUZA
	    if (PlayerInfo[playerid][pMember] == 17 || PlayerInfo[playerid][pLeader] == 17)
	    {
	        SetPlayerToTeamColor(playerid);
			SetPlayerPos(playerid, -2164.5222,645.5374,1057.5938);
			SafeGivePlayerWeapon(playerid, 24, 50);
			SafeGivePlayerWeapon(playerid, 8, 1);
			SetPlayerInterior(playerid,1);
	        return 1;
	    }

	    //DRIFTERS
	    if (PlayerInfo[playerid][pMember] == 18 || PlayerInfo[playerid][pLeader] == 18)
	    {
	        SetPlayerToTeamColor(playerid);
			SetPlayerPos(playerid, -226.2575,1409.8733,27.7734);
			SafeGivePlayerWeapon(playerid, 24, 50);
			SafeGivePlayerWeapon(playerid, 5, 1);
			SafeGivePlayerWeapon(playerid, 1, 1);
			SetPlayerInterior(playerid,18);
	        return 1;
	    }

	    //COMANDO VERMELHO
	    if (PlayerInfo[playerid][pMember] == 19 || PlayerInfo[playerid][pLeader] == 19)
	    {
	        SetPlayerToTeamColor(playerid);
			SetPlayerPos(playerid, 416.1714,2537.2358,10.0000);
			SafeGivePlayerWeapon(playerid, 24, 50);
			SafeGivePlayerWeapon(playerid, 5, 1);
			SafeGivePlayerWeapon(playerid, 1, 1);
			SetPlayerInterior(playerid,10);
	        return 1;
	    }

	    //PCC
	    if (PlayerInfo[playerid][pMember] == 20 || PlayerInfo[playerid][pLeader] == 20)
	    {
	        SetPlayerToTeamColor(playerid);
            SetPlayerPos(playerid, 2554.1692,-1285.9547,1060.9844);
            SafeGivePlayerWeapon(playerid, 24, 50);
            SafeGivePlayerWeapon(playerid, 5, 1);
            SafeGivePlayerWeapon(playerid, 1, 1);
			SetPlayerInterior(playerid,2);
			PlayerInfo[playerid][pInt] = 2;
	        return 1;
	    }

	    //B.O.P.E
	    if (PlayerInfo[playerid][pMember] == 21 || PlayerInfo[playerid][pLeader] == 21)
	    {
	        SetPlayerToTeamColor(playerid);
	        SetPlayerArmour(playerid, 30);
			SetPlayerHealth(playerid, 100);
			SetPlayerPos(playerid, 248.9618,115.4132,1003.2188);
			ResetPlayerWeapons(playerid);
			SetPlayerFacingAngle(playerid, 180.0);
			SetPlayerInterior(playerid,10);
	        return 1;
	    }

	    //AS FARC
	    if (PlayerInfo[playerid][pMember] == 22 || PlayerInfo[playerid][pLeader] == 22)
	    {
	        SetPlayerToTeamColor(playerid);
			SetPlayerHealth(playerid, 100);
			SetPlayerPos(playerid, 1566.5531,18.3021,24.1641);
            SafeGivePlayerWeapon(playerid, 30, 100);
            SafeGivePlayerWeapon(playerid, 29, 100);
            SafeGivePlayerWeapon(playerid, 24, 300);
			SetPlayerFacingAngle(playerid, 133.0);
			SetCameraBehindPlayer(playerid);
			SetPlayerInterior(playerid,0);
	        return 1;
	    }

	    //POLICIA CIVIL
	    if (PlayerInfo[playerid][pMember] == 23 || PlayerInfo[playerid][pLeader] == 23)
		{
		    SetPlayerToTeamColor(playerid);
		    SetPlayerArmour(playerid, 80);
		    SetPlayerHealth(playerid, 100);
		    SetPlayerPos(playerid, 235.3717,115.1140,1010.2188);
		    SetPlayerFacingAngle(playerid, 90.0);
		    SetCameraBehindPlayer(playerid);
		    ResetPlayerWeapons(playerid);
		    SetPlayerInterior(playerid, 10);
		    PlayerInfo[playerid][pInt] = 10;
		    return 1;
		}
		if (PlayerInfo[playerid][pMember] == 24 || PlayerInfo[playerid][pLeader] == 24)
		{
		    SetPlayerToTeamColor(playerid);
		    SetPlayerArmour(playerid, 80);
		    SetPlayerHealth(playerid, 100);
		    GivePlayerWeapon(playerid,42,50000);
		    SetPlayerPos(playerid, 1285.1731,-1349.7958,13.5657);
		    SetPlayerFacingAngle(playerid, 90.0);
		    SetCameraBehindPlayer(playerid);
		    ResetPlayerWeapons(playerid);
		    SetPlayerInterior(playerid,0);
		    return 1;
		}
		if (PlayerInfo[playerid][pAdmin] >= 1)
		{
		    SetPlayerToTeamColor(playerid);
			SetPlayerArmour(playerid, 99999);
			SetPlayerHealth(playerid, 99999);
		    SetPlayerPos(playerid, -2885.7073,472.6922,4.9141);
		    SetPlayerFacingAngle(playerid, 90.0);
		    SetCameraBehindPlayer(playerid);
		    GivePlayerWeapon(playerid,38,50000);
		    return 1;
		}
		if ((gTeam[playerid]) == 1)
	    {
			SetPlayerToTeamColor(playerid);
			rand = random(sizeof(gMedPlayerSpawns));
			SetPlayerPos(playerid, gMedPlayerSpawns[rand][0], gMedPlayerSpawns[rand][1], gMedPlayerSpawns[rand][2]);
			SetPlayerFacingAngle(playerid, 270.0);
			SetPlayerInterior(playerid,0);
			PlayerInfo[playerid][pInt] = 0;
			return 1;
		}
	    else
	    {
			SetPlayerToTeamColor(playerid);
			SetPlayerPos(playerid,PlayerInfo[playerid][pPos_x], PlayerInfo[playerid][pPos_y], PlayerInfo[playerid][pPos_z]);
			SetPlayerFacingAngle(playerid, 46.8583);
			SetPlayerInterior(playerid,0);
			PlayerInfo[playerid][pInt] = 0;
		}
	}
	return 1;
}
MAS tipo o download do meu gm ta aki se puder tar ,me ajudando como acertar o que eu devo mudar
http://www.2shared.com/file/tFr-ia9b/BFL.html
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Messages In This Thread
[Ajuda]Player ao morrer - by vitorpedro - 17.10.2011, 04:35
Re: [Ajuda]Player ao morrer - by Lуs - 17.10.2011, 04:46
Re: [Ajuda]Player ao morrer - by vitorpedro - 17.10.2011, 04:50
Re: [Ajuda]Player ao morrer - by Lуs - 17.10.2011, 04:54
Re: [Ajuda]Player ao morrer - by vitorpedro - 17.10.2011, 05:03
Re: [Ajuda]Player ao morrer - by vitorpedro - 17.10.2011, 15:30
Re: [Ajuda]Player ao morrer - by hitachi_uchila - 17.10.2011, 15:43
Re: [Ajuda]Player ao morrer - by vitorpedro - 17.10.2011, 16:07
Re: [Ajuda]Player ao morrer - by vitorpedro - 17.10.2011, 16:39
Re: [Ajuda]Player ao morrer - by Lуs - 17.10.2011, 16:42

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