17.10.2011, 16:07
aki ta o script do spawn
MAS tipo o download do meu gm ta aki se puder tar ,me ajudando como acertar o que eu devo mudar
http://www.2shared.com/file/tFr-ia9b/BFL.html
Код:
public SetPlayerSpawn(playerid) { if(IsPlayerConnected(playerid)) { spawnado[playerid] = 1; if(PlayerInfo[playerid][pTut] == 0) { gOoc[playerid] = 1; gNews[playerid] = 1; gFam[playerid] = 1; TogglePlayerControllable(playerid, 0); RegistrationStep[playerid] = 1; ShowPlayerDialog(playerid, 44, DIALOG_STYLE_MSGBOX, "Atenзгo", "Qual й o seu sexo?", "Masculino", "Feminino"); } if(ProvocoMorro[playerid] == 1) { GangZoneStopFlashForAll(GZMorro); GangZoneShowForAll(GZMorro, 0xFFFFFF96); GuerranoMorro = 0; ProvocoMorro[playerid] = 0; donomorro = 0; Dominando[playerid] = 0; KillTimer(TempoGuerraMorro); } if(ProvocoSkate[playerid] == 1) { GangZoneStopFlashForAll(GZSkate); GangZoneShowForAll(GZSkate, 0xFFFFFF96); GuerranoSkate = 0; ProvocoSkate[playerid] = 0; donoskate = 0; Dominando[playerid] = 0; KillTimer(TempoGuerraSkate); } if(ProvocoShop[playerid] == 1) { GangZoneStopFlashForAll(GZShop); GangZoneShowForAll(GZShop, 0xFFFFFF96); GuerranoShop = 0; ProvocoShop[playerid] = 0; donoshop = 0; Dominando[playerid] = 0; KillTimer(TempoGuerraShop); } if(ProvocoPier[playerid] == 1) { GangZoneStopFlashForAll(GZPier); GangZoneShowForAll(GZPier, 0xFFFFFF96); GuerranoPier = 0; ProvocoPier[playerid] = 0; donopier = 0; Dominando[playerid] = 0; KillTimer(TempoGuerraPier); } if(ProvocoMateriala[playerid] == 1) { GangZoneStopFlashForAll(GZMateriala); GangZoneShowForAll(GZMateriala, 0xFFFFFF96); GuerranoMateriala = 0; ProvocoMateriala[playerid] = 0; donomateriala = 0; Dominando[playerid] = 0; KillTimer(TempoGuerraMateriala); } if(ProvocoFa1[playerid] == 1) { GangZoneStopFlashForAll(GZFa1); GangZoneShowForAll(GZFa1, 0xFFFFFF96); GuerranoFa1 = 0; ProvocoFa1[playerid] = 0; donoFa1 = 0; Dominando[playerid] = 0; KillTimer(TempoGuerraFa1); } if(ProvocoFa2[playerid] == 1) { GangZoneStopFlashForAll(GZFa2); GangZoneShowForAll(GZFa2, 0xFFFFFF96); GuerranoFa2 = 0; ProvocoFa2[playerid] = 0; donoFa2 = 0; Dominando[playerid] = 0; KillTimer(TempoGuerraFa2); } new rand; new house = PlayerInfo[playerid][pPhousekey]; if(PlayerPaintballing[playerid] != 0) { ResetPlayerWeapons(playerid); GivePlayerWeapon(playerid, 29, 999); GivePlayerWeapon(playerid, 24, 999); rand = random(sizeof(PaintballSpawns)); SetPlayerPos(playerid, PaintballSpawns[rand][0], PaintballSpawns[rand][1], PaintballSpawns[rand][2]); return 1; } if(PlayerInfo[playerid][pJailed] == 1) { SetPlayerInterior(playerid, 6); SetPlayerPos(playerid,264.6288,77.5742,1001.0391); SendClientMessage(playerid, COLOR_OOC, "Vocк nгo cumpriu com sua pena, dados: LSPD HQ"); return 1; } if(PlayerInfo[playerid][pJailed] == 3) { SetPlayerInterior(playerid, 3); SetPlayerPos(playerid,197.7218,175.0082,1003.0234); SendClientMessage(playerid, COLOR_OOC, "Vocк ainda nгo cumpriu com sua pena, dados: ROTA HQ"); return 1; } if(PlayerInfo[playerid][pJailed] == 4) { SetPlayerInterior(playerid, 10); SetPlayerPos(playerid,223.2259,109.8377,999.0156); SendClientMessage(playerid, COLOR_OOC, "Vocк ainda nгo cumpriu com sua pena, dados: BOPE HQ"); return 1; } if(PlayerInfo[playerid][pJailed] == 2) { SetPlayerInterior(playerid, 0); SetPlayerPos(playerid,268.5777,1857.9351,9.8133); SetPlayerWorldBounds(playerid, 337.5694,101.5826,1940.9759,1798.7453); return 1; } if(PlayerInfo[playerid][pJailed] == 5) { SetPlayerInterior(playerid, 6); SetPlayerPos(playerid,264.6288,77.5742,1001.0391); SendClientMessage(playerid, COLOR_OOC, "Vocк foi preso por sair com nнvel de procurado."); PlayerInfo[playerid][pJailed] = 1; return 1; } if(PlayerInfo[playerid][pJailed] == 6) { SetPlayerInterior(playerid, 6); SetPlayerPos(playerid,264.6288,77.5742,1001.0391); SendClientMessage(playerid, COLOR_OOC, "Vocк foi preso por sair sequestrado."); PlayerInfo[playerid][pJailed] = 1; return 1; } /*if(FixBug[playerid] == 0 && Hospital[playerid] == 1 && PlayerInfo[playerid][pJailed] == 0 && PlayerPaintballing[playerid] == 0 && PlayerInfo[playerid][pDonateRank] != 2) { Hospital[playerid] = 0; Irhosp = SetTimerEx("HospitalCountdown", 1000, 0, "i", playerid); return 1; }*/ if(FixBug[playerid] == 0 && PlayerIsDead[playerid] == 1 && Hospital[playerid] == 1) { MorreDeita = SetTimerEx("MorreDeitaTimer", 100, 0, "i", playerid); return 1; } if(house != 255 && LocalSpawn[playerid] == 1) { if(SpawnChange[playerid]) { SetPlayerToTeamColor(playerid); if(PlayerInfo[playerid][pDonateRank] == 1) { SetPlayerArmour(playerid, 60); SafeGivePlayerWeapon(playerid, 24, 100); SafeGivePlayerWeapon(playerid, 29, 300); SafeGivePlayerWeapon(playerid, 31, 300); } else if(PlayerInfo[playerid][pDonateRank] == 2) { SetPlayerArmour(playerid, 90); SafeGivePlayerWeapon(playerid, 24, 999); SafeGivePlayerWeapon(playerid, 29, 999); SafeGivePlayerWeapon(playerid, 31, 999); } if(PlayerInfo[playerid][pLeader] == 8 || PlayerInfo[playerid][pMember] == 8) { SafeGivePlayerWeapon(playerid, 4, 1); } else if(PlayerInfo[playerid][pLeader] == 12 || PlayerInfo[playerid][pMember] == 12) { SafeGivePlayerWeapon(playerid, 24, 50); SafeGivePlayerWeapon(playerid, 5, 1); SafeGivePlayerWeapon(playerid, 1, 1); } else if(PlayerInfo[playerid][pLeader] == 5 || PlayerInfo[playerid][pMember] == 5) { SafeGivePlayerWeapon(playerid, 24, 50); SafeGivePlayerWeapon(playerid, 5, 1); SafeGivePlayerWeapon(playerid, 1, 1); } else if(PlayerInfo[playerid][pLeader] == 6 || PlayerInfo[playerid][pMember] == 6) { SafeGivePlayerWeapon(playerid, 24, 50); SafeGivePlayerWeapon(playerid, 5, 1); SafeGivePlayerWeapon(playerid, 1, 1); } else if(PlayerInfo[playerid][pLeader] == 15 || PlayerInfo[playerid][pMember] == 15) { SafeGivePlayerWeapon(playerid, 24, 50); SafeGivePlayerWeapon(playerid, 5, 1); SafeGivePlayerWeapon(playerid, 1, 1); } else if(PlayerInfo[playerid][pLeader] == 10 || PlayerInfo[playerid][pMember] == 10) { SafeGivePlayerWeapon(playerid, 24, 50); SafeGivePlayerWeapon(playerid, 5, 1); SafeGivePlayerWeapon(playerid, 1, 1); } else if(PlayerInfo[playerid][pLeader] == 11 || PlayerInfo[playerid][pMember] == 11) { SafeGivePlayerWeapon(playerid, 24, 50); SafeGivePlayerWeapon(playerid, 5, 1); SafeGivePlayerWeapon(playerid, 1, 1); } else if(PlayerInfo[playerid][pLeader] == 16 || PlayerInfo[playerid][pMember] == 16) { SafeGivePlayerWeapon(playerid, 22, 100); SafeGivePlayerWeapon(playerid, 8, 1); } else if(PlayerInfo[playerid][pLeader] == 17 || PlayerInfo[playerid][pMember] == 17) { SafeGivePlayerWeapon(playerid, 22, 100); SafeGivePlayerWeapon(playerid, 8, 1); } else if(PlayerInfo[playerid][pLeader] == 18 || PlayerInfo[playerid][pMember] == 18) { SafeGivePlayerWeapon(playerid, 24, 50); SafeGivePlayerWeapon(playerid, 5, 1); SafeGivePlayerWeapon(playerid, 1, 1); } else if(PlayerInfo[playerid][pLeader] == 19 || PlayerInfo[playerid][pMember] == 19) { SafeGivePlayerWeapon(playerid, 24, 50); SafeGivePlayerWeapon(playerid, 5, 1); SafeGivePlayerWeapon(playerid, 1, 1); } else if(PlayerInfo[playerid][pLeader] == 20 || PlayerInfo[playerid][pMember] == 20) { SafeGivePlayerWeapon(playerid, 24, 50); SafeGivePlayerWeapon(playerid, 5, 1); SafeGivePlayerWeapon(playerid, 1, 1); } else if(PlayerInfo[playerid][pLeader] == 21 || PlayerInfo[playerid][pMember] == 21) { SafeGivePlayerWeapon(playerid, 24, 50); } else if(PlayerInfo[playerid][pLeader] == 23 || PlayerInfo[playerid][pMember] == 23) { SafeGivePlayerWeapon(playerid, 24, 300); } else if(PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 2) { SafeGivePlayerWeapon(playerid, 24, 50); } else if(PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 1) { SafeGivePlayerWeapon(playerid, 24, 50); } else if(PlayerInfo[playerid][pLeader] == 3 || PlayerInfo[playerid][pMember] == 3) { SafeGivePlayerWeapon(playerid, 24, 50); } else SetPlayerToTeamColor(playerid); SetPlayerInterior(playerid,HouseInfo[house][hInt]); SetPlayerPos(playerid, HouseInfo[house][hExitx], HouseInfo[house][hExity],HouseInfo[house][hExitz]); PlayerInfo[playerid][pLocal] = house; PlayerInfo[playerid][pInt] = HouseInfo[house][hInt]; return 1; } } if(house == 255 && PlayerInfo[playerid][pDonateRank] == 1) { SetPlayerToTeamColor(playerid); SafeGivePlayerWeapon(playerid, 24, 100); SafeGivePlayerWeapon(playerid, 29, 300); SafeGivePlayerWeapon(playerid, 31, 300); SetPlayerArmour(playerid, 60); } if(house == 255 && PlayerInfo[playerid][pDonateRank] == 2) { SetPlayerToTeamColor(playerid); SafeGivePlayerWeapon(playerid, 24, 999); SafeGivePlayerWeapon(playerid, 29, 999); SafeGivePlayerWeapon(playerid, 31, 999); SetPlayerArmour(playerid, 90); } //POLICIA MILITAR if (PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1) { SetPlayerToTeamColor(playerid); SetPlayerArmour(playerid, 30); SetPlayerHealth(playerid, 100); SetPlayerPos(playerid, 232.7498,73.7373,1005.0391); SetPlayerFacingAngle(playerid, 270.0); SetCameraBehindPlayer(playerid); ResetPlayerWeapons(playerid); SetPlayerInterior(playerid,6); PlayerInfo[playerid][pInt] = 6; return 1; } //POLICIA FEDERAL if (PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2) { SetPlayerToTeamColor(playerid); SetPlayerArmour(playerid, 30); SetPlayerHealth(playerid, 100); SetPlayerPos(playerid, 257.0127,190.2985,1008.1719); SetPlayerFacingAngle(playerid, 270.0); SetCameraBehindPlayer(playerid); ResetPlayerWeapons(playerid); SetPlayerInterior(playerid,3); PlayerInfo[playerid][pInt] = 3; return 1; } //FORЗAS ARMADAS if (PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3) { SetPlayerToTeamColor(playerid); SetPlayerArmour(playerid, 30); SetPlayerHealth(playerid, 100); SetPlayerPos(playerid, 310.6609,-164.7110,999.5938); SetPlayerFacingAngle(playerid, 280.0); ResetPlayerWeapons(playerid); SetPlayerInterior(playerid, 6); PlayerInfo[playerid][pInt] = 6; return 1; } //MEDICOS if (PlayerInfo[playerid][pJob]==17 ) { SetPlayerToTeamColor(playerid); SetPlayerInterior(playerid, 0); SetPlayerPos(playerid, 2033.1431,-1405.6340,17.2290); PlayerInfo[playerid][pInt] = 0; return 1; } //BALLAS if (PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5) { SetPlayerToTeamColor(playerid); SetPlayerPos(playerid, 324.0143,1122.2839,1083.8828); SafeGivePlayerWeapon(playerid, 24, 50); SafeGivePlayerWeapon(playerid, 5, 1); SafeGivePlayerWeapon(playerid, 1, 1); SetPlayerInterior(playerid, 5); return 1; } //GROVE STREET if (PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6) { SetPlayerToTeamColor(playerid); SetPlayerInterior(playerid, 0); SetCameraBehindPlayer(playerid); SetPlayerPos(playerid, 2519.1958,-1678.1322,14.6467); SafeGivePlayerWeapon(playerid, 24, 50); SafeGivePlayerWeapon(playerid, 5, 1); SafeGivePlayerWeapon(playerid, 1, 1); PlayerInfo[playerid][pInt] = 0; return 1; } //PREFEITO if(PlayerInfo[playerid][pLeader] == 7 || PlayerInfo[playerid][pMember] == 7) { SetPlayerToTeamColor(playerid); SetPlayerInterior(playerid, 0); SetPlayerPos(playerid, 1130.1013,-2037.5076,69.0078); SetPlayerFacingAngle(playerid, 270.0); SetCameraBehindPlayer(playerid); SafeGivePlayerWeapon(playerid, 29, 300); SafeGivePlayerWeapon(playerid, 24, 300); PlayerInfo[playerid][pInt] = 0; return 1; } //HITMANS if (PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8) { SetPlayerToTeamColor(playerid); SetPlayerPos(playerid, 437.1817,-83.7573,999.5547); SetPlayerFacingAngle(playerid, 244.0); SetCameraBehindPlayer(playerid); SetPlayerInterior(playerid,4); SafeGivePlayerWeapon(playerid, 4, 1); SafeGivePlayerWeapon(playerid, 22, 100); SafeGivePlayerWeapon(playerid, 34, 50); PlayerInfo[playerid][pInt] = 4; return 1; } //SAN NEWS if (PlayerInfo[playerid][pMember] == 9 || PlayerInfo[playerid][pLeader] == 9) { SetPlayerToTeamColor(playerid); SetPlayerPos(playerid, 356.6006,209.0214,1008.3828); SetPlayerInterior(playerid,3); PlayerInfo[playerid][pInt] = 3; return 1; } //LOWRIDERS if (PlayerInfo[playerid][pMember] == 10 || PlayerInfo[playerid][pLeader] == 10) { SetPlayerToTeamColor(playerid); SetPlayerPos(playerid, 1121.4432,7.9393,1002.0859); SafeGivePlayerWeapon(playerid, 24, 50); SafeGivePlayerWeapon(playerid, 5, 1); SafeGivePlayerWeapon(playerid, 1, 1); SetPlayerFacingAngle(playerid, 180.0); SetCameraBehindPlayer(playerid); SetPlayerInterior(playerid,12); PlayerInfo[playerid][pInt] = 12; return 1; } //SAN FIERRO RIFFAS if (PlayerInfo[playerid][pMember] == 11 || PlayerInfo[playerid][pLeader] == 11) { SetPlayerToTeamColor(playerid); SetPlayerPos(playerid, 2178.6990,-2255.3501,14.7734); SafeGivePlayerWeapon(playerid, 24, 50); SafeGivePlayerWeapon(playerid, 5, 1); SafeGivePlayerWeapon(playerid, 1, 1); SetPlayerFacingAngle(playerid, 225.0); SetCameraBehindPlayer(playerid); SetPlayerInterior(playerid,0); PlayerInfo[playerid][pInt] = 0; return 1; } //LOS SANTOS VAGOS if(PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12) { SetPlayerToTeamColor(playerid); SetPlayerPos(playerid, 2354.4053,-1167.3206,27.6563); SafeGivePlayerWeapon(playerid, 24, 50); SafeGivePlayerWeapon(playerid, 5, 1); SafeGivePlayerWeapon(playerid, 1, 1); SetPlayerFacingAngle(playerid, 0.0); SetPlayerInterior(playerid,0); PlayerInfo[playerid][pInt] = 0; return 1; } //ASPHALT KING'S if (PlayerInfo[playerid][pMember] == 13 || PlayerInfo[playerid][pLeader] == 13) { SetPlayerToTeamColor(playerid); SetPlayerPos(playerid, 508.3417,-80.1715,998.9609); SetPlayerFacingAngle(playerid, 0.0); SetCameraBehindPlayer(playerid); SafeGivePlayerWeapon(playerid, 24, 50); SafeGivePlayerWeapon(playerid, 5, 1); SafeGivePlayerWeapon(playerid, 1, 1); SetPlayerInterior(playerid,11); PlayerInfo[playerid][pInt] = 11; return 1; } //POLICIA RODOVIARIA FEDERAL if (PlayerInfo[playerid][pMember] == 14 || PlayerInfo[playerid][pLeader] == 14) { SetPlayerToTeamColor(playerid); SetPlayerPos(playerid, 322.1213,315.1004,999.1484); SetPlayerHealth(playerid, 100); SetPlayerArmour(playerid, 30); SetPlayerFacingAngle(playerid, 180.0); SetCameraBehindPlayer(playerid); SetPlayerInterior(playerid,5); PlayerInfo[playerid][pInt] = 5; return 1; } //AZTECAS if (PlayerInfo[playerid][pMember] == 15 || PlayerInfo[playerid][pLeader] == 15) { SetPlayerToTeamColor(playerid); SetPlayerInterior(playerid,8); SetPlayerPos(playerid, 2817.9792,-1169.5975,1025.5778); SafeGivePlayerWeapon(playerid, 24, 50); SafeGivePlayerWeapon(playerid, 5, 1); SafeGivePlayerWeapon(playerid, 29, 4); PlayerInfo[playerid][pInt] = 8; return 1; } //TRIADS if (PlayerInfo[playerid][pMember] == 16 || PlayerInfo[playerid][pLeader] == 16) { SetPlayerToTeamColor(playerid); SetPlayerPos(playerid, 1254.4261,-790.6013,92.0302); SafeGivePlayerWeapon(playerid, 24, 50); SafeGivePlayerWeapon(playerid, 8, 1); SetPlayerFacingAngle(playerid, 90.0); SetCameraBehindPlayer(playerid); SetPlayerInterior(playerid,0); PlayerInfo[playerid][pInt] = 0; return 1; } //YAKUZA if (PlayerInfo[playerid][pMember] == 17 || PlayerInfo[playerid][pLeader] == 17) { SetPlayerToTeamColor(playerid); SetPlayerPos(playerid, -2164.5222,645.5374,1057.5938); SafeGivePlayerWeapon(playerid, 24, 50); SafeGivePlayerWeapon(playerid, 8, 1); SetPlayerInterior(playerid,1); return 1; } //DRIFTERS if (PlayerInfo[playerid][pMember] == 18 || PlayerInfo[playerid][pLeader] == 18) { SetPlayerToTeamColor(playerid); SetPlayerPos(playerid, -226.2575,1409.8733,27.7734); SafeGivePlayerWeapon(playerid, 24, 50); SafeGivePlayerWeapon(playerid, 5, 1); SafeGivePlayerWeapon(playerid, 1, 1); SetPlayerInterior(playerid,18); return 1; } //COMANDO VERMELHO if (PlayerInfo[playerid][pMember] == 19 || PlayerInfo[playerid][pLeader] == 19) { SetPlayerToTeamColor(playerid); SetPlayerPos(playerid, 416.1714,2537.2358,10.0000); SafeGivePlayerWeapon(playerid, 24, 50); SafeGivePlayerWeapon(playerid, 5, 1); SafeGivePlayerWeapon(playerid, 1, 1); SetPlayerInterior(playerid,10); return 1; } //PCC if (PlayerInfo[playerid][pMember] == 20 || PlayerInfo[playerid][pLeader] == 20) { SetPlayerToTeamColor(playerid); SetPlayerPos(playerid, 2554.1692,-1285.9547,1060.9844); SafeGivePlayerWeapon(playerid, 24, 50); SafeGivePlayerWeapon(playerid, 5, 1); SafeGivePlayerWeapon(playerid, 1, 1); SetPlayerInterior(playerid,2); PlayerInfo[playerid][pInt] = 2; return 1; } //B.O.P.E if (PlayerInfo[playerid][pMember] == 21 || PlayerInfo[playerid][pLeader] == 21) { SetPlayerToTeamColor(playerid); SetPlayerArmour(playerid, 30); SetPlayerHealth(playerid, 100); SetPlayerPos(playerid, 248.9618,115.4132,1003.2188); ResetPlayerWeapons(playerid); SetPlayerFacingAngle(playerid, 180.0); SetPlayerInterior(playerid,10); return 1; } //AS FARC if (PlayerInfo[playerid][pMember] == 22 || PlayerInfo[playerid][pLeader] == 22) { SetPlayerToTeamColor(playerid); SetPlayerHealth(playerid, 100); SetPlayerPos(playerid, 1566.5531,18.3021,24.1641); SafeGivePlayerWeapon(playerid, 30, 100); SafeGivePlayerWeapon(playerid, 29, 100); SafeGivePlayerWeapon(playerid, 24, 300); SetPlayerFacingAngle(playerid, 133.0); SetCameraBehindPlayer(playerid); SetPlayerInterior(playerid,0); return 1; } //POLICIA CIVIL if (PlayerInfo[playerid][pMember] == 23 || PlayerInfo[playerid][pLeader] == 23) { SetPlayerToTeamColor(playerid); SetPlayerArmour(playerid, 80); SetPlayerHealth(playerid, 100); SetPlayerPos(playerid, 235.3717,115.1140,1010.2188); SetPlayerFacingAngle(playerid, 90.0); SetCameraBehindPlayer(playerid); ResetPlayerWeapons(playerid); SetPlayerInterior(playerid, 10); PlayerInfo[playerid][pInt] = 10; return 1; } if (PlayerInfo[playerid][pMember] == 24 || PlayerInfo[playerid][pLeader] == 24) { SetPlayerToTeamColor(playerid); SetPlayerArmour(playerid, 80); SetPlayerHealth(playerid, 100); GivePlayerWeapon(playerid,42,50000); SetPlayerPos(playerid, 1285.1731,-1349.7958,13.5657); SetPlayerFacingAngle(playerid, 90.0); SetCameraBehindPlayer(playerid); ResetPlayerWeapons(playerid); SetPlayerInterior(playerid,0); return 1; } if (PlayerInfo[playerid][pAdmin] >= 1) { SetPlayerToTeamColor(playerid); SetPlayerArmour(playerid, 99999); SetPlayerHealth(playerid, 99999); SetPlayerPos(playerid, -2885.7073,472.6922,4.9141); SetPlayerFacingAngle(playerid, 90.0); SetCameraBehindPlayer(playerid); GivePlayerWeapon(playerid,38,50000); return 1; } if ((gTeam[playerid]) == 1) { SetPlayerToTeamColor(playerid); rand = random(sizeof(gMedPlayerSpawns)); SetPlayerPos(playerid, gMedPlayerSpawns[rand][0], gMedPlayerSpawns[rand][1], gMedPlayerSpawns[rand][2]); SetPlayerFacingAngle(playerid, 270.0); SetPlayerInterior(playerid,0); PlayerInfo[playerid][pInt] = 0; return 1; } else { SetPlayerToTeamColor(playerid); SetPlayerPos(playerid,PlayerInfo[playerid][pPos_x], PlayerInfo[playerid][pPos_y], PlayerInfo[playerid][pPos_z]); SetPlayerFacingAngle(playerid, 46.8583); SetPlayerInterior(playerid,0); PlayerInfo[playerid][pInt] = 0; } } return 1; }
http://www.2shared.com/file/tFr-ia9b/BFL.html