[FilterScript] Map-radar
#4

A more optimal timer:
pawn Code:
for(new i, j = GetMaxPlayers(); i != j; i++)
{
    TextDrawHideForAll(Player[i]);
    TextDrawDestroy(Player[i]);
    TextDrawHideForAll(Stats[i]);
    TextDrawDestroy(Stats[i]);
}
new Float:x, Float:y, Float:z, PlayerName[MAX_PLAYER_NAME], Float:HP, Float:AP, string[128];
for(new i, j = GetMaxPlayers(); i != j; i++)
{
    if(!IsPlayerConnected(i)) continue;
//  if(IsPlayerNPC(i)) continue;
    GetPlayerPos(i, x, y, z);
    if(y < -3000 || y > 3000 || x < -3000 || x > 3000) continue;
    new Float:PosX, Float:PosY;
[.....]
replace with
pawn Code:
static Float:x, Float:y, Float:z, PlayerName[MAX_PLAYER_NAME], Float:HP, Float:AP, string[128];
for(new i, j = GetMaxPlayers(); i != j; i++)
{
    TextDrawHideForAll(Player[i]);
    TextDrawDestroy(Player[i]);
    TextDrawHideForAll(Stats[i]);
    TextDrawDestroy(Stats[i]);

    if(!IsPlayerConnected(i)) continue;
//  if(IsPlayerNPC(i)) continue;
    GetPlayerPos(i, x, y, z);
    if(y < -3000 || y > 3000 || x < -3000 || x > 3000) continue;
    new Float:PosX, Float:PosY;
Reply


Messages In This Thread
Map-radar - by OKStyle - 17.10.2011, 10:54
Re: Map-radar - by Igorek - 17.10.2011, 11:17
Re: Map-radar - by KingHual - 17.10.2011, 11:20
Re: Map-radar - by MakuPL - 17.10.2011, 11:21
Re: Map-radar - by [RLG]Zepp - 17.10.2011, 12:20
Re: Map-radar - by KingHual - 17.10.2011, 12:30
Re: Map-radar - by OKStyle - 17.10.2011, 12:39
Re: Map-radar - by Kazuo - 17.10.2011, 22:50

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