what could i add
#1

Код:
#include <a_samp>
#include <zcmd>
#include <streamer>
#include <sscanf>
#include <dini>
#include <dudb>
#pragma unused ret_memcpy

#define COLOR_GREY 0xAFAFAFAA
#define COLOR_GREEN 0x33AA33AA
#define red 0xFF0000FF
#define COLOR_YELLOW 0xFFFF00AA
#define COLOR_WHITE 0xFFFFFFAA
#define COLOR_BLUE 0x0000BBAA
#define COLOR_LIGHTBLUE 0x33CCFFAA // - Ewww Aztecas colours
#define orange 0xFF9900AA
#define COLOR_RED 0xAA3333AA
#define COLOR_LIME 0x10F441AA 
#define COLOR_MAGENTA 0xFF00FFFF
#define COLOR_NAVY 0x000080AA
#define COLOR_AQUA 0xF0F8FFAA
#define COLOR_CRIMSON 0xDC143CAA
#define COLOR_FLBLUE 0x6495EDAA
#define COLOR_BISQUE 0xFFE4C4AA
#define COLOR_BLACK 0x000000AA
#define COLOR_CHARTREUSE 0x7FFF00AA
#define COLOR_BROWN 0XA52A2AAA
#define COLOR_CORAL 0xFF7F50AA
#define COLOR_GOLD 0xB8860BAA
#define COLOR_GREENYELLOW 0xADFF2FAA
#define COLOR_INDIGO 0x4B00B0AA
#define COLOR_IVORY 0xFFFF82AA
#define COLOR_LAWNGREEN 0x7CFC00AA
#define COLOR_SEAGREEN 0x20B2AAAA
#define COLOR_LIMEGREEN 0x32CD32AA
#define COLOR_MIDNIGHTBLUE 0X191970AA
#define COLOR_MAROON 0x800000AA
#define COLOR_OLIVE 0x808000AA
#define COLOR_ORANGERED 0xFF4500AA
#define COLOR_PINK 0xFFC0CBAA 
#define COLOR_SPRINGGREEN 0x00FF7FAA
#define COLOR_TOMATO 0xFF6347AA 
#define COLOR_YELLOWGREEN 0x9ACD32AA 
#define COLOR_MEDIUMAQUA 0x83BFBFAA
#define COLOR_MEDIUMMAGENTA 0x8B008BAA 

new Army1,Army2,Army3,Army4,Army5,Army6,Army7;
new ID,org,str[128],alevel,Nam[MAX_PLAYER_NAME],pname[MAX_PLAYER_NAME],file[128],vlevel,IsRequesting[MAX_PLAYERS],request[MAX_PLAYERS];
new stars,Reason[128],Cuffed[MAX_PLAYERS];
enum pData
{
	Name[MAX_PLAYER_NAME],
	Password[32],
	AdminLevel,
	Cash,
	Score,
	vip,
	Member,
	Leader,
	IsInOrg,
	IsLaw,
	IsGang,
	IsPriv,
	WantedLevel
};
new Logged[MAX_PLAYERS];
new PlayerData[MAX_PLAYERS][pData];
main()
{
	print("\n----------------------------------");
	print("~Cromes Server~");
	print("----------------------------------\n");
}
forward Save(playerid);
public Save(playerid)
{
	if(Logged[playerid] == 1)
	{
        dini_IntSet(file, "AdminLevel",PlayerData[playerid][AdminLevel]);
        dini_IntSet(file, "Cash",GetPlayerMoney(playerid));
        dini_IntSet(file,"Score",GetPlayerScore(playerid));
        dini_IntSet(file,"Vip",PlayerData[playerid][vip]);
        dini_IntSet(file,"Member",PlayerData[playerid][Member]);
        dini_IntSet(file,"Leader",PlayerData[playerid][Leader]);
        dini_IntSet(file,"IsInOrg",PlayerData[playerid][IsInOrg]);
        dini_IntSet(file,"IsLaw",PlayerData[playerid][IsLaw]);
        dini_IntSet(file,"IsGang",PlayerData[playerid][IsGang]);
        dini_IntSet(file,"IsPriv",PlayerData[playerid][IsPriv]);
        dini_IntSet(file,"WantedLevel",GetPlayerWantedLevel(playerid));
	}
 }
public OnGameModeInit()
{
	// Don't use these lines if it's a filterscript
	SetGameModeText("Freeroam/RolePlay");
	//spawns
	AddPlayerClass(28,1705.6431,1452.7920,10.8170,268.1469, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(23,1705.6431,1452.7920,10.8170,268.1469, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(15,1705.6431,1452.7920,10.8170,268.1469, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(12,1705.6431,1452.7920,10.8170,268.1469, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(239,1705.6431,1452.7920,10.8170,268.1469, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(181,1705.6431,1452.7920,10.8170,268.1469, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(154,1705.6431,1452.7920,10.8170,268.1469, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(2,1705.6431,1452.7920,10.8170,268.1469, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(266,1705.6431,1452.7920,10.8170,268.1469, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(241,1705.6431,1452.7920,10.8170,268.1469, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(222,1705.6431,1452.7920,10.8170,268.1469, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(241,1705.6431,1452.7920,10.8170,268.1469, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(245,1705.6431,1452.7920,10.8170,268.1469, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(232,1705.6431,1452.7920,10.8170,268.1469, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(214,1705.6431,1452.7920,10.8170,268.1469, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(255,1705.6431,1452.7920,10.8170,268.1469, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(47,1705.6431,1452.7920,10.8170,268.1469, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(211,1705.6431,1452.7920,10.8170,268.1469, 0, 0, 0, 0, 0, 0);
	//org cars
	Army1 = AddStaticVehicle(470,285.5081,1938.0142,17.6343,179.8206,69,35); // army 1
    Army2 = AddStaticVehicle(470,281.3004,1938.0024,17.6313,181.2387,109,69); // army 2
    Army3 = AddStaticVehicle(470,277.6845,1937.9998,17.6320,180.0951,116,2); // army 3
    Army4 = AddStaticVehicle(548,368.4410,1907.4027,22.1964,119.8845,111,22); // cargobob
    Army5 = AddStaticVehicle(548,368.7132,1975.8013,22.1521,94.0149,111,22); // cargobob 2
    Army6 = AddStaticVehicle(433,274.5108,1935.7186,18.0765,181.6064,97,52); // barracks1
    Army7 = AddStaticVehicle(433,269.3683,1935.7397,18.0778,178.9587,30,55); // barracks2
    //orgcars
    //Private Hq
    CreateObject(5820,278.39941406,1896.86328125,27.53608894,0.00000000,0.00000000,0.00000000); //object(odrampbit02) (1)
	CreateObject(16094,191.14062500,1870.03906250,21.47656250,0.00000000,0.00000000,0.00000000); //object(des_a51infenc) (1)
	CreateObject(8343,305.79998779,2038.69995117,16.60000038,0.00000000,0.00000000,0.00000000); //object(vgssairportland09) (1)
	CreateObject(9241,369.60000610,1975.30004883,18.70000076,0.00000000,0.00000000,0.00000000); //object(copbits_sfn) (1)
	CreateObject(9241,370.50000000,1912.80004883,18.70000076,0.00000000,0.00000000,0.00000000); //object(copbits_sfn) (2)
	CreateObject(2921,266.52929688,2002.49414062,16.27141953,0.00000000,0.00000000,0.00000000); //object(kmb_cam) (1)
	CreateObject(987,-320.79980469,1507.39941406,74.59999847,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (1)
	CreateObject(987,-332.89999390,1507.09997559,74.59999847,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (2)
	CreateObject(987,-344.70001221,1507.09997559,74.59999847,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (3)
	CreateObject(987,-356.70001221,1507.19995117,74.50000000,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (4)
	CreateObject(987,-368.70001221,1507.09997559,74.50000000,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (5)
	CreateObject(987,-380.20001221,1507.09997559,74.50000000,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (6)
	CreateObject(987,-391.39999390,1507.19995117,74.40000153,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (7)
	CreateObject(987,-402.69921875,1507.09960938,74.59999847,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (8)
	CreateObject(987,-402.79998779,1519.09997559,74.40000153,0.00000000,0.00000000,270.00000000); //object(elecfence_bar) (9)
	CreateObject(987,-402.79998779,1531.09997559,74.30000305,0.00000000,0.00000000,270.00000000); //object(elecfence_bar) (10)
	CreateObject(987,-402.70001221,1543.00000000,74.19999695,0.00000000,0.00000000,270.00000000); //object(elecfence_bar) (11)
	CreateObject(987,-402.79998779,1555.00000000,73.90000153,0.00000000,0.00000000,270.00000000); //object(elecfence_bar) (12)
	CreateObject(987,-402.79998779,1567.09997559,73.90000153,0.00000000,0.00000000,270.00000000); //object(elecfence_bar) (13)
	CreateObject(987,-293.10000610,1511.40002441,74.59999847,0.00000000,0.00000000,40.00000000); //object(elecfence_bar) (1)
	CreateObject(987,-284.29998779,1518.69995117,74.59999847,0.00000000,0.00000000,39.99572754); //object(elecfence_bar) (1)
	CreateObject(987,-293.09960938,1511.39941406,74.59999847,0.00000000,0.00000000,39.99572754); //object(elecfence_bar) (1)
	CreateObject(987,-295.79998779,1507.00000000,74.40000153,0.00000000,0.00000000,50.99572754); //object(elecfence_bar) (1)
	CreateObject(987,-275.29998779,1526.30004883,74.59999847,0.00000000,0.00000000,40.00000000); //object(elecfence_bar) (1)
	CreateObject(987,-266.70001221,1533.50000000,74.59999847,0.00000000,0.00000000,39.99572754); //object(elecfence_bar) (1)
	CreateObject(987,-257.79998779,1541.40002441,74.59999847,0.00000000,0.00000000,136.00000000); //object(elecfence_bar) (1)
	CreateObject(987,-266.50000000,1549.59997559,74.40000153,0.00000000,0.00000000,135.99975586); //object(elecfence_bar) (1)
	CreateObject(987,-275.00000000,1557.80004883,74.40000153,0.00000000,0.00000000,136.00000000); //object(elecfence_bar) (1)
	CreateObject(987,-283.39999390,1566.09997559,74.40000153,0.00000000,0.00000000,135.99975586); //object(elecfence_bar) (1)
	CreateObject(987,-292.10000610,1574.40002441,74.40000153,0.00000000,0.00000000,135.99975586); //object(elecfence_bar) (1)
	CreateObject(987,-299.89999390,1581.90002441,74.40000153,0.00000000,0.00000000,135.99975586); //object(elecfence_bar) (1)
	CreateObject(987,-308.50000000,1590.19995117,74.59999847,0.00000000,0.00000000,112.99975586); //object(elecfence_bar) (1)
	CreateObject(987,-313.10000610,1601.00000000,73.90000153,0.00000000,0.00000000,135.99975586); //object(elecfence_bar) (1)
	CreateObject(987,-321.70001221,1609.09997559,73.90000153,0.00000000,0.00000000,135.99975586); //object(elecfence_bar) (1)
	CreateObject(987,-330.00000000,1616.80004883,73.59999847,0.00000000,0.00000000,135.99975586); //object(elecfence_bar) (1)
	CreateObject(987,-338.39999390,1625.09997559,73.59999847,0.00000000,0.00000000,135.99975586); //object(elecfence_bar) (1)
	CreateObject(987,-346.79998779,1633.30004883,73.80000305,0.00000000,0.00000000,222.99975586); //object(elecfence_bar) (1)
	CreateObject(987,-355.60000610,1625.19995117,74.30000305,0.00000000,0.00000000,222.99499512); //object(elecfence_bar) (1)
	CreateObject(987,-402.50000000,1578.80004883,73.50000000,0.00000000,0.00000000,270.00000000); //object(elecfence_bar) (13)
	CreateObject(746,-405.20001221,1568.59997559,73.19999695,0.00000000,0.00000000,0.00000000); //object(sm_scrub_rock2) (1)
	CreateObject(987,-364.39999390,1617.09997559,74.40000153,0.00000000,0.00000000,222.99499512); //object(elecfence_bar) (1)
	CreateObject(987,-373.29998779,1609.09997559,74.59999847,0.00000000,0.00000000,222.99499512); //object(elecfence_bar) (1)
	CreateObject(987,-381.89999390,1600.80004883,74.50000000,0.00000000,0.00000000,222.99499512); //object(elecfence_bar) (1)
	CreateObject(987,-390.50000000,1592.59997559,74.00000000,0.00000000,0.00000000,222.99499512); //object(elecfence_bar) (1)
	CreateObject(987,-396.50000000,1586.59997559,73.40000153,0.00000000,0.00000000,240.99218750); //object(elecfence_bar) (1)
	return 1;
}

public OnGameModeExit()
{
	return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
	SetPlayerPos(playerid,2537.1050,-1677.2736,19.9302);
	SetPlayerFacingAngle(playerid,85.8876);
	SetPlayerCameraPos(playerid,2526.7771,-1675.5574,19.9302);
	SetPlayerCameraLookAt(playerid,2526.7771,-1675.5574,19.9302);
	return 1;
}

public OnPlayerConnect(playerid)
{
	return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
	GetPlayerName(playerid, pname, sizeof(pname));
	switch(reason)
   	{
 		case 0: format(str, sizeof(str), "%s has left the server. (Lost Connection)", pname);
		case 1: format(str, sizeof(str), "%s has left the server. (Leaving)", pname);
		case 2: format(str, sizeof(str), "%s has left the server. (Kicked / Banned)",pname);
    }
   	SendClientMessageToAll(0xAFAFAFAA, str);
    GetPlayerName(playerid,Nam, sizeof(Nam));
    format(file, sizeof(file),"myserver/%s.ini",Nam);
    if(Logged[playerid] == 1)
    {
        dini_IntSet(file, "AdminLevel",PlayerData[playerid][AdminLevel]);
        dini_IntSet(file,"Cash",GetPlayerMoney(playerid));
		dini_IntSet(file,"Score",GetPlayerScore(playerid));
		dini_IntSet(file,"Vip",PlayerData[playerid][vip]);
        dini_IntSet(file,"Member",PlayerData[playerid][Member]);
        dini_IntSet(file,"Leader",PlayerData[playerid][Leader]);
        dini_IntSet(file,"IsInOrg",PlayerData[playerid][IsInOrg]);
        dini_IntSet(file,"IsLaw",PlayerData[playerid][IsLaw]);
        dini_IntSet(file,"IsGang",PlayerData[playerid][IsGang]);
        dini_IntSet(file,"IsPriv",PlayerData[playerid][IsPriv]);
        dini_IntSet(file,"WantedLevel",GetPlayerWantedLevel(playerid));
    }
	return 1;
}

public OnPlayerSpawn(playerid)
{
	if(PlayerData[playerid][Member] == 0)
	{
	    SetPlayerColor(playerid,-1);
	}
	if(PlayerData[playerid][Member] == 1)
	{
		SetPlayerColor(playerid,0x1B5E23FF);
		GivePlayerWeapon(ID,31,5000);
		GivePlayerWeapon(ID,24,5000);
		GivePlayerWeapon(ID,29,5000);
	}
	return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
    if(GetPlayerWeapon(killerid) == 38)
    {
        new string[128], player[MAX_PLAYER_NAME];
        GetPlayerName(playerid, player, sizeof(player));

        format(string, sizeof(string), "%s died! Server Banned his attacker (reason: Minigun)", player);
        SendClientMessageToAll(COLOR_YELLOW, string);
        Ban(killerid);
    }
	if(PlayerData[killerid][IsLaw] == 0)
	{
		SetPlayerWantedLevel(killerid,GetPlayerWantedLevel(killerid)+1);
	}
	return 1;
}

public OnVehicleSpawn(vehicleid)
{
	return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
	return 1;
}

public OnPlayerText(playerid, text[])
{
	return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
	return 0;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
	return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
	return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
	if(newstate == PLAYER_STATE_DRIVER)
	{
		new vid = GetPlayerVehicleID(playerid);
		if(vid == Army1 && PlayerData[playerid][Member] !=1)
		{
			RemovePlayerFromVehicle(playerid);
			SendClientMessage(playerid, red, "This Belongs To The Sanandreas Army!");
		}
	}
	if(newstate == PLAYER_STATE_DRIVER)
	{
		new vid = GetPlayerVehicleID(playerid);
		if((vid == Army2) && (PlayerData[playerid][Member] != 1))
		{
			RemovePlayerFromVehicle(playerid);
			SendClientMessage(playerid, red, "This Belongs To The Sanandreas Army!");
		}
	}
	if(newstate == PLAYER_STATE_DRIVER)
	{
		new vid = GetPlayerVehicleID(playerid);
		if((vid == Army3) && (PlayerData[playerid][Member] != 1))
		{
			RemovePlayerFromVehicle(playerid);
			SendClientMessage(playerid, red, "This Belongs To The Sanandreas Army!");
		}
	}
	if(newstate == PLAYER_STATE_DRIVER)
	{
		new vid = GetPlayerVehicleID(playerid);
		if((vid == Army4) && (PlayerData[playerid][Member] != 1))
		{
			RemovePlayerFromVehicle(playerid);
			SendClientMessage(playerid, red, "This Belongs To The Sanandreas Army!");
		}
	}
	if(newstate == PLAYER_STATE_DRIVER)
	{
		new vid = GetPlayerVehicleID(playerid);
		if((vid == Army5) && (PlayerData[playerid][Member] != 1))
		{
			RemovePlayerFromVehicle(playerid);
			SendClientMessage(playerid, red, "This Belongs To The Sanandreas Army!");
		}
	}
	if(newstate == PLAYER_STATE_DRIVER)
	{
		new vid = GetPlayerVehicleID(playerid);
		if((vid == Army6) && (PlayerData[playerid][Member] != 1))
		{
			RemovePlayerFromVehicle(playerid);
			SendClientMessage(playerid, red, "This Belongs To The Sanandreas Army!");
		}
	}
	if(newstate == PLAYER_STATE_DRIVER)
	{
		new vid = GetPlayerVehicleID(playerid);
		if((vid == Army7) && (PlayerData[playerid][Member] != 1))
		{
			RemovePlayerFromVehicle(playerid);
			SendClientMessage(playerid, red, "This Belongs To The Sanandreas Army!");
			}
	}
	if(newstate == PLAYER_STATE_DRIVER)
	{
		new vid = GetPlayerVehicleID(playerid);
		if((vid == Army7) && (PlayerData[playerid][Member] != 1))
		{
			RemovePlayerFromVehicle(playerid);
			SendClientMessage(playerid, red, "This Belongs To The Sanandreas Army!");
		}
	}
	return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
	return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
	return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
	return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
	return 1;
}

public OnRconCommand(cmd[])
{
	return 1;
}

public OnPlayerRequestSpawn(playerid)
{
	return 1;
}

public OnObjectMoved(objectid)
{
	return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
	return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
	return 1;
}

public OnVehicleMod(playerid, vehicleid, componentid)
{
	return 1;
}

public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
	return 1;
}

public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
	return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
	return 1;
}

public OnPlayerExitedMenu(playerid)
{
	return 1;
}

public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
	return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
	return 1;
}

public OnRconLoginAttempt(ip[], password[], success)
{
	return 1;
}

public OnPlayerUpdate(playerid)
{
	return 1;
}

public OnPlayerStreamIn(playerid, forplayerid)
{
	return 1;
}

public OnPlayerStreamOut(playerid, forplayerid)
{
	return 1;
}

public OnVehicleStreamIn(vehicleid, forplayerid)
{
	return 1;
}

public OnVehicleStreamOut(vehicleid, forplayerid)
{
	return 1;
}

public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
	return 1;
}
CMD:setadmin(playerid, params[])
{
	if(!IsPlayerAdmin(playerid))return 0;
	if(sscanf(params,"ui",ID,alevel)) return SendClientMessage(playerid,0xFF9900AA, "USAGE: /setadmin [ID] [Level 1-5]");
	if(alevel > 5) return SendClientMessage(playerid,0xFF0000FF,"AVAILABLE LEVELS 1-5!");
	if(!IsPlayerConnected(ID))return SendClientMessage(playerid,red,"That user is not connected.");
	if(PlayerData[ID][AdminLevel] == alevel) return SendClientMessage(playerid,0xFF0000FF, "ERROR: That person is already this admin level!");
  	GetPlayerName(playerid,Nam, MAX_PLAYER_NAME);
   	GetPlayerName(ID,pname,MAX_PLAYER_NAME);
   	if(alevel == 0)
   	{
    	format(str, sizeof(str),"%s has your Admin level to %d on the server. *cry *cry",Nam,alevel);
		SendClientMessage(ID,0xFF9900AA,str);
 		format(str, sizeof(str),"You had set %s Admin level to %d!",pname,alevel);
		SendClientMessage(playerid,0xFF9900AA,str);
   		PlayerData[ID][AdminLevel] = alevel;
   		return 1;
	}
	format(str, sizeof(str),"%s has your Admin level to %d on the server.",Nam,alevel);
	SendClientMessage(ID,0xFF9900AA,str);
	format(str, sizeof(str),"You had set %s Admin level to %d!",pname,alevel);
	SendClientMessage(playerid,0xFF9900AA,str);
	PlayerData[ID][AdminLevel] = alevel;
	return 1;
}

CMD:setvip(playerid, params[])
{
	if(!IsPlayerAdmin(playerid))return SendClientMessage(playerid,0xFFFFFFAA,"SERVER: Unknown command.");
	if(sscanf(params,"ui",ID,vlevel)) return SendClientMessage(playerid,0xFF9900AA, "USAGE: /setvip [ID] [Level 1-3]");
	if(!IsPlayerConnected(ID)) return SendClientMessage(playerid,0xFF0000FF, "That user is not connected.");
	if(vlevel > 3) return SendClientMessage(playerid,0xFF0000FF,"AVAILABLE VIP LEVELS 1-3!");
	if(vlevel == 0)
	{
	    if(PlayerData[ID][vip] == 0) return SendClientMessage(playerid,0xFF0000FF,"ERROR: That person is already level 0 vip!");
     	GetPlayerName(playerid,Nam, MAX_PLAYER_NAME);
		GetPlayerName(ID,pname,MAX_PLAYER_NAME);
	    format(str, sizeof(str),"%s has set your VIP Level to 0!",Nam);
	    SendClientMessage(ID,0xFF9900AA,str);
	   	format(str,sizeof(str),"You had set %s VIP Level to 0!",pname);
	    SendClientMessage(playerid,0xFF9900AA,str);
	    PlayerData[ID][vip] = 0;
	}
	if(vlevel == 1)
	{
	    if(PlayerData[ID][vip] == 1) return SendClientMessage(playerid,0xFF0000FF,"ERROR: That person is already level 1 vip!");
        GetPlayerName(playerid,Nam, MAX_PLAYER_NAME);
		GetPlayerName(ID,pname,MAX_PLAYER_NAME);
	    format(str, sizeof(str),"%s has set your VIP Level to 1 (BRONZE VIP)!",Nam);
	    SendClientMessage(ID,0xFF9900AA,str);
	    format(str, sizeof(str),"You had set %s VIP Level to 1 (BRONZE VIP)!",pname);
	    SendClientMessage(playerid,0xFF9900AA,str);
	    PlayerData[ID][vip] = 1;
	}
	if(vlevel == 2)
	{
	    if(PlayerData[ID][vip] == 2) return SendClientMessage(playerid,0xFF0000FF,"ERROR: That person is already level 2 vip!");
        GetPlayerName(playerid,Nam, MAX_PLAYER_NAME);
		GetPlayerName(ID,pname,MAX_PLAYER_NAME);
	    format(str, sizeof(str),"%s has set your VIP Level to 2 (SILVER VIP)!",Nam);
	    SendClientMessage(ID,0xFF9900AA,str);
	    format(str, sizeof(str),"You had set %s VIP Level to 2 (SILVER VIP)!",pname);
	    SendClientMessage(playerid,0xFF9900AA,str);
	    PlayerData[ID][vip] = 2;
	}
	if(vlevel == 3)
	{
	    if(PlayerData[ID][vip] == 3) return SendClientMessage(playerid,0xFF0000FF,"ERROR: That person is already level 3 vip!");
        GetPlayerName(playerid,Nam, MAX_PLAYER_NAME);
	    GetPlayerName(ID,pname,MAX_PLAYER_NAME);
	    format(str, sizeof(str),"%s has set your VIP Level to 3 (GOLD VIP)!",Nam);
	    SendClientMessage(ID,0xFF9900AA,str);
	    format(str, sizeof(str),"You had set %s VIP Level to 3 (GOLD VIP)!",pname);
	    SendClientMessage(playerid,0xFF9900AA,str);
	    PlayerData[ID][vip] = 3;
	}
	return 1;
}
CMD:setleader(playerid,params[])
{
	if(!IsPlayerAdmin(playerid)) return 0;
	if(sscanf(params,"ui",ID,org)) return SendClientMessage(playerid,orange,"USAGE: /setleader [id] [orgid]");
	GetPlayerName(playerid,Nam,sizeof(Nam));
	if(!IsPlayerConnected(ID)) return SendClientMessage(playerid,red,"ERROR: That user is not connected!");
	GetPlayerName(ID,pname,sizeof(pname));
	if(org == 1)
	{
	format(str,sizeof(str),"Administrator %s has set you the leader of San Andreas Army, use /lawcmds for commands",Nam);
	SendClientMessage(ID,orange,str);
	format(str,sizeof(str),"You have set %s the leader of San Andreas Army",pname);
	SendClientMessage(playerid,orange,str);
	SetPlayerColor(ID,0x1B5E23FF);
	SetPlayerSkin(playerid, 287);
	GivePlayerWeapon(ID,31,5000);
	GivePlayerWeapon(ID,24,5000);
	GivePlayerWeapon(ID,29,5000);
	PlayerData[ID][IsInOrg] = 1;
	PlayerData[ID][Member] = 1;
	PlayerData[ID][Leader] = 1;
	IsRequesting[ID] = 0;
	request[ID] = 0;
	PlayerData[ID][IsLaw] = 1;
	PlayerData[ID][IsGang] = 0;
	PlayerData[ID][IsPriv] = 0;
	}
	return 1;
}
CMD:kickmember(playerid,params[])
{
    if(PlayerData[playerid][Leader] != 1) return 0;
	if(sscanf(params,"us",ID,Reason)) return SendClientMessage(playerid,orange,"USAGE: /kickmember [id] [Reason]");
	GetPlayerName(playerid,Nam,sizeof(Nam));
	GetPlayerName(ID,pname,sizeof(pname));
	if(!IsPlayerConnected(ID)) return SendClientMessage(playerid,red,"ERROR: That user is not connected!");
	if(PlayerData[ID][Member] == 1 && PlayerData[playerid][Leader] == 1)
	{
	    format(str,sizeof(str),"%s has kicked you out of the organization for: %s!",Nam,Reason);
	    SendClientMessage(ID,orange,str);
	    format(str,sizeof(str),"You have kicked %s out your organization for: %s!",pname,Reason);
	    SendClientMessage(playerid,orange,str);
	    SetPlayerColor(ID,-1);
		ResetPlayerWeapons(ID);
		PlayerData[ID][Leader] = 0;
		PlayerData[ID][Member] = 0;
		PlayerData[ID][IsInOrg] = 0;
		IsRequesting[ID] = 0;
		request[ID] = 0;
		PlayerData[ID][IsLaw] = 0;
		PlayerData[ID][IsGang] = 0;
		PlayerData[ID][IsPriv] = 0;
	}
	return 1;
}
CMD:request(playerid,params[])
{
	if(IsRequesting[playerid] == 1) return SendClientMessage(playerid,red,"ERROR: You are already requesting for a organization, /cancelrequest");
	if(PlayerData[playerid][IsInOrg] == 1) return SendClientMessage(playerid,red,"ERROR: You are in a organization!");
	ShowPlayerDialog(playerid,3,DIALOG_STYLE_LIST,"Gang Request","San Andreas Army","Join","Close");
	return 1;
}
CMD:cancelrequest(playerid, params[])
{
	if(request[playerid] == 0) return SendClientMessage(playerid,red,"ERROR: You are not requesting to join a organization!");
 	GetPlayerName(playerid,Nam,sizeof(Nam));
 	if(request[playerid] == 1)
 	{
 	    format(str,sizeof(str),"%s has canceled his/her request to join San Andreas Army",Nam);
 	    SendClientMessageToAll(orange,str);
 	    IsRequesting[playerid] = 0;
 	    request[playerid] = 0;
	}
	return 1;
}
CMD:decline(playerid,params[])
{
    if(PlayerData[playerid][Leader] != 1) return 0;
	if(sscanf(params,"u",ID)) return SendClientMessage(playerid,orange,"USAGE: /decline [id]");
	GetPlayerName(playerid,Nam,sizeof(Nam));
	GetPlayerName(ID,pname,sizeof(pname));
	if(!IsPlayerConnected(ID)) return SendClientMessage(playerid,red,"ERROR: That user is not connected!");
	if(PlayerData[playerid][Leader] == 1 && request[ID] == 1)
	{
	    format(str,sizeof(str),"%s has declined %s Request for San Andreas Army!",Nam,pname);
	    SendClientMessageToAll(orange,str);
		IsRequesting[ID] = 0;
		request[ID] = 0;
	}
	return 1;
}
CMD:accept(playerid,params[])
{
	if(PlayerData[playerid][Leader] != 1) return 0;
	if(sscanf(params,"u",ID)) return SendClientMessage(playerid,orange,"USAGE: /accept [id]");
	GetPlayerName(playerid,Nam,sizeof(Nam));
	GetPlayerName(ID,pname,sizeof(pname));
	if(!IsPlayerConnected(ID)) return SendClientMessage(playerid,red,"ERROR: That user is not connected!");
	if(PlayerData[playerid][Leader] == 1 && request[ID] == 1)
	{
	    format(str,sizeof(str),"%s has accepted your request for San Andreas Army, use /lawcmds for commands",Nam);
	    SendClientMessage(ID,orange,str);
		format(str,sizeof(str),"You have accepted %s into San Andreas Army",pname);
		SendClientMessage(playerid,orange,str);
		SetPlayerColor(ID,0x1B5E23FF);
		SetPlayerSkin(playerid, 287);
		GivePlayerWeapon(ID,31,5000);
		GivePlayerWeapon(ID,24,5000);
		GivePlayerWeapon(ID,29,5000);
		PlayerData[ID][IsInOrg] = 1;
		PlayerData[ID][Member] = 1;
		PlayerData[ID][Leader] = 0;
		IsRequesting[ID] = 0;
		request[ID] = 0;
		PlayerData[ID][IsLaw] = 1;
		PlayerData[ID][IsGang] = 0;
		PlayerData[ID][IsPriv] = 0;
	}
	return 1;
}
CMD:leadercmds(playerid,params[])
{
	if(PlayerData[playerid][Leader] == 1)
	{
	    SendClientMessage(playerid,-1,"LEADER CMDS:/kickmember /accept /decline");
	}
	else return 0;
	return 1;
}
CMD:pu(playerid,params[])
{
	if(PlayerData[playerid][IsLaw] == 1)
	{
		SendClientMessageToAll(COLOR_BLUE,"This is the Police, Pull over right now or we will use force");
	}
	else return 0;
	return 1;
}
CMD:lawcmds(playerid,params[])
{
	if(PlayerData[playerid][IsLaw] == 1)
	{
	    SendClientMessage(playerid,-1,"LAWCMDS: /pu /want /cuff /uncuff /lc /wanted");
	}
	else return 0;
	return 1;
}
CMD:gangcmds(playerid,params[])
{
	if(PlayerData[playerid][IsGang] == 1)
	{
	    SendClientMessage(playerid,-1,"GANGCMDS: /gc");
	}
	else return 0;
	return 1;
}
CMD:privcmds(playerid,params[])
{
	if(PlayerData[playerid][IsPriv] == 1)
	{
	    SendClientMessage(playerid,-1,"PRIVCMDS: /pc");
	}
	else return 0;
	return 1;
}
CMD:want(playerid,params[])
{
	if(PlayerData[playerid][IsLaw] == 1)
	{
		if(sscanf(params,"ui",ID,stars)) return SendClientMessage(playerid,orange,"USAGE: /want [ID][stars]");
		if(stars > 6) return SendClientMessage(playerid,red,"ERROR: You cannot want over 6 stars!");
		if(stars < 0) return SendClientMessage(playerid,red,"ERROR: You cannot want under 0 stars!");
		if(PlayerData[ID][IsLaw] == 1) return SendClientMessage(playerid,red,"ERROR: You cannot want other law officer!");
		GetPlayerName(playerid,Nam,sizeof(Nam));
		GetPlayerName(ID,pname,sizeof(pname));
		format(str,sizeof(str),"Officer %s has set %s wanted level to %d",Nam,pname,stars);
		SendClientMessageToAll(orange,str);
		SetPlayerWantedLevel(ID,stars);
	}
	else return 0;
	return 1;
}
CMD:cuff(playerid,params[])
{
	if(PlayerData[playerid][IsLaw] == 1)
	{
	    if(sscanf(params,"u",ID)) return SendClientMessage(playerid,orange,"USAGE: /cuff [id]");
		GetPlayerName(playerid,Nam,sizeof(Nam));
		GetPlayerName(ID,pname,sizeof(pname));
		if(Cuffed[ID] == 1) return SendClientMessage(playerid,red,"ERROR: That user is already cuffed!");
		if(PlayerData[ID][IsLaw] == 1) return SendClientMessage(playerid,red,"ERROR: You cannot cuff another law!");
	    if(ID == INVALID_PLAYER_ID) SendClientMessage(playerid,red,"ERROR: That user is not connected!");
	    if(IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid,red,"ERROR: You cannot cuff people in vehicle!");
		if(GetDistanceBetweenPlayers(playerid,ID) > 2) return SendClientMessage(playerid,red,"ERROR: That user is not near you!");
        LoopingAnim(ID, "ped", "cower", 3.0, 1, 0, 0, 0, 0);
		format(str,sizeof(str),"You have been handcuffed by Officer %s",Nam);
		SendClientMessage(ID,orange,str);
		format(str,sizeof(str),"You have handcuffed %s",pname);
		Cuffed[ID] = 1;
		SendClientMessage(playerid,orange,str);
		TogglePlayerControllable(ID,0);
	}
	else return 0;
	return 1;
}
CMD:uncuff(playerid,params[])
{
	if(PlayerData[playerid][IsLaw] == 1)
	{
	    if(sscanf(params,"u",ID)) return SendClientMessage(playerid,orange,"USAGE: /uncuff [id]");
	    GetPlayerName(playerid,Nam,sizeof(Nam));
	    GetPlayerName(ID,pname,sizeof(pname));
		if(Cuffed[ID] == 0) return SendClientMessage(playerid,red,"ERROR: That user is not handcuffed!");
		if(ID == INVALID_PLAYER_ID) SendClientMessage(playerid,red,"ERROR: That user is not connected!");
		if(IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid,red,"ERROR: You cannot uncuff people in vehicle!");
		if(GetDistanceBetweenPlayers(playerid,ID) > 2) return SendClientMessage(playerid,red,"ERROR: That user is not near you!");
		format(str,sizeof(str),"You have been uncuffed by Officer %s",Nam);
		SendClientMessage(ID,orange,str);
		format(str,sizeof(str),"You have uncuffed %s",pname);
		SendClientMessage(playerid,orange,str);
		Cuffed[ID] = 0;
		TogglePlayerControllable(ID,1);
	}
	else return 0;
	return 1;
}
CMD:lc(playerid,params[])
{
    if(PlayerData[playerid][IsLaw] == 1)
    {
        if(isnull(params)) return SendClientMessage(playerid,orange,"USAGE: /lc [message]");
        GetPlayerName(playerid,Nam,sizeof(Nam));
        format(str,sizeof(str),"[LAWCHAT] %s: %s",Nam,params);
        for(new i = 0; i < MAX_PLAYERS; ++i)
        {
            if(IsPlayerConnected(i) && !IsPlayerNPC(i))
            {
                if(PlayerData[i][IsLaw] == 1)
                {
                    SendClientMessage(i,COLOR_BLUE,str);
                }
            }
        }
    }
    else return 0;
    return 1;
}
CMD:gc(playerid,params[])
{
	if(PlayerData[playerid][IsGang] == 1)
	{
	    if(isnull(params)) return SendClientMessage(playerid,orange,"USAGE: /gc [message]");
	    GetPlayerName(playerid,Nam,sizeof(Nam));
     	format(str,sizeof(str),"[GANGCHAT] %s: %s",Nam,params);
	    for(new i = 0; i < MAX_PLAYERS; ++i)
	    {
	        if(!IsPlayerConnected(i) && !IsPlayerNPC(i))
	        {
	            if(PlayerData[i][IsGang] == 1)
	            {
	                SendClientMessage(i,red,str);
				}
			}
		}
	}
	else return 0;
	return 1;
}
CMD:orgs(playerid,params[])
{
	SendClientMessage(playerid,orange,"San Andreas Army || Leader: Cromehd");
	return 1;
}
CMD:pc(playerid,params[])
{
	if(PlayerData[playerid][IsPriv] == 1)
	{
	    if(isnull(params)) return SendClientMessage(playerid,orange,"USAGE: /pc [message]");
	    GetPlayerName(playerid,Nam,sizeof(Nam));
	    format(str,sizeof(str),"[PRIVCHAT] %s: %s",Nam,params);
	    for(new i = 0; i < MAX_PLAYERS; ++i)
	    {
	        if(!IsPlayerConnected(i) && !IsPlayerNPC(i))
	        {
	            if(PlayerData[i][IsPriv] == 1)
	            {
	                SendClientMessage(i,COLOR_GREY,str);
				}
			}
		}
	}
	else return 0;
	return 1;
}
CMD:wanted(playerid,params[])
{
    if(PlayerData[playerid][IsLaw] == 1)
    {
        SendClientMessage(playerid,orange,"Wanted List");
        for(new i; i < MAX_PLAYERS; i++)
        {
            GetPlayerName(i,Nam, sizeof(Nam));
            if(GetPlayerWantedLevel(i) >= 1)
            {
                format(str, sizeof str, "%s - Wanted Level: %d",Nam, GetPlayerWantedLevel(i));
                SendClientMessage(playerid,orange, str);
            }
        }
    }
    else return 0;
    return 1;
}
stock GetDistanceBetweenPlayers(playerid,playerid2)
{
    new Float:x1,Float:y1,Float:z1,Float:x2,Float:y2,Float:z2;
    new Float:tmpdis;
    GetPlayerPos(playerid,x1,y1,z1);
    GetPlayerPos(playerid2,x2,y2,z2);
    tmpdis = floatsqroot(floatpower(floatabs(floatsub(x2,x1)),2)+floatpower(floatabs(floatsub(y2,y1)),2)+floatpower(floatabs(floatsub(z2,z1)),2));
    return floatround(tmpdis);
}
new gPlayerUsingLoopingAnim[MAX_PLAYERS];
new animation[200];
LoopingAnim(playerid,animlib[],animname[], Float:Speed, looping, lockx, locky, lockz, lp)
{
    gPlayerUsingLoopingAnim[playerid] = 1;
    ApplyAnimation(playerid, animlib, animname, Speed, looping, lockx, locky, lockz, lp);
    animation[playerid]++;
}
Reply


Messages In This Thread
what could i add - by ChromeHD - 16.10.2011, 19:35
Re: what could i add - by AeroBlast - 16.10.2011, 19:43
Re: what could i add - by Kingunit - 16.10.2011, 19:44
Re: what could i add - by ChromeHD - 16.10.2011, 20:35
Re : what could i add - by Naruto_Emilio - 16.10.2011, 20:40

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