Quote:
Originally Posted by System64
pawn Код:
for(new i; i<MAX_PLAYERS; i++) { if(UseMap[i] == 1 && IsPlayerConnected(i)) { for(new j; j<MAX_PLAYERS; j++) { if(IsPlayerConnected(j)) {
Why 2 the same loops?
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If you'd look closer they aren't the same.
Quote:
Originally Posted by Zh3r0
I can't find the dot :O Where is it
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Yes, i also had a hard time
In lv, look at the radar.