21.10.2007, 17:35
@Mao hmmm after checking it its actually deliberate...think i was worried about the number of variables i had named model so basically i just thos shove an m on the front and its known to myself as Minimap model...lol its the way my brain works but u can change it if u like...just watch out for those conflicts if u do though 
OK guys...another rather big update...I'm developing this as a tester for eventually adding to my gm etc so im writing in some fairly tricky stuff...there are now a few new commands I've added...heres the new commands list:
native ActivateStreamer(streamtype);
native DeactivateStreamer(streamtype);
native ActivateAllStreamers();
native DeactivateAllStreamers();
native ResetVehicleStream(vehicleid,delay);
native SetVehicleUsed(vehicleid,bool:toggle);
native CreateStreamVehicle(modelid,Float
,Float:y,Float: z,Float:a,col1,col2,spawn_distance)
native DestroyStreamVehicle(vstreamid)
native GetPlayerVehicleStreamID(playerid)
native SetVehicleStreamPos(vstreamid,Float
,Float:y,Floa t:z,Float:a)
native SetVehicleStreamModel(vstreamid,model)
native ChangeStreamVehiclePaintjob(vstreamid,paintjobid)
native ChangeStreamVehicleColor(vstreamid,col1,col2)
native AddStreamVehicleComponent(vstreamid,componentid)
native AddStreamMapIcon(id,markermodel,Float
,Float:y,Fl oat:z,spawn_distance);
native AddStreamObject(objectmodel,Float
,Float:y,Float: z,Float
r,Float:yr,Float:zr,Float
pawn_distance) ;
native AddStreamPickup(pickupmodel,ttype,Float
,Float:y, Float:z,Float
pawn_distance);
as you can see I'm now adding dsome more advanced features...note that with commands like addstreamvehiclecomponent the vehicle will have that component permanently...it will even respawn after blowing up with the mods in place, same with colors and paintjobs
you can also change the streamed vehicles model and position easilly now midgame if u lik with the changepos and change model functions
again this is experimental but i'l be developing this over the next little while for objects etc as well
the one command i havent quite fixed yet is the linkstreamvehicleto interior but it will be fixed by later tonight...just having som variables issues lol :S

OK guys...another rather big update...I'm developing this as a tester for eventually adding to my gm etc so im writing in some fairly tricky stuff...there are now a few new commands I've added...heres the new commands list:
native ActivateStreamer(streamtype);
native DeactivateStreamer(streamtype);
native ActivateAllStreamers();
native DeactivateAllStreamers();
native ResetVehicleStream(vehicleid,delay);
native SetVehicleUsed(vehicleid,bool:toggle);
native CreateStreamVehicle(modelid,Float

native DestroyStreamVehicle(vstreamid)
native GetPlayerVehicleStreamID(playerid)
native SetVehicleStreamPos(vstreamid,Float

native SetVehicleStreamModel(vstreamid,model)
native ChangeStreamVehiclePaintjob(vstreamid,paintjobid)
native ChangeStreamVehicleColor(vstreamid,col1,col2)
native AddStreamVehicleComponent(vstreamid,componentid)
native AddStreamMapIcon(id,markermodel,Float

native AddStreamObject(objectmodel,Float



native AddStreamPickup(pickupmodel,ttype,Float


as you can see I'm now adding dsome more advanced features...note that with commands like addstreamvehiclecomponent the vehicle will have that component permanently...it will even respawn after blowing up with the mods in place, same with colors and paintjobs
you can also change the streamed vehicles model and position easilly now midgame if u lik with the changepos and change model functions
again this is experimental but i'l be developing this over the next little while for objects etc as well
the one command i havent quite fixed yet is the linkstreamvehicleto interior but it will be fixed by later tonight...just having som variables issues lol :S