Quote:
Originally Posted by AeroBlast
I think that
pawn Код:
MyKills[playerid] = TextDrawCreate(538.000000, 406.000000, "Kills: ~g~99 ~n~~w~Deaths: ~g~99"); TextDrawBackgroundColor(MyKills[playerid], 255); TextDrawFont(MyKills[playerid], 1); TextDrawLetterSize(MyKills[playerid], 0.509999, 1.700000); TextDrawColor(MyKills[playerid], -1); TextDrawSetOutline(MyKills[playerid], 0); TextDrawSetProportional(MyKills[playerid], 1); TextDrawSetShadow(MyKills[playerid], 1); TextDrawUseBox(MyKills[playerid], 1); TextDrawBoxColor(MyKills[playerid], 120); TextDrawTextSize(MyKills[playerid], 630.000000, 0.000000); TextDrawHideForPlayer(playerid, MyKills[playerid]);
should be under OnGameModeInIt also
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No it shouldn't, because it contains a pvar and it would bug even if he does a loop on OnGameModeInit(an unefficient of doing it, as well).