Textdraw problem
#4

Quote:
Originally Posted by AeroBlast
Посмотреть сообщение
I think that
pawn Код:
MyKills[playerid] = TextDrawCreate(538.000000, 406.000000, "Kills:    ~g~99 ~n~~w~Deaths: ~g~99");
    TextDrawBackgroundColor(MyKills[playerid], 255);
    TextDrawFont(MyKills[playerid], 1);
    TextDrawLetterSize(MyKills[playerid], 0.509999, 1.700000);
    TextDrawColor(MyKills[playerid], -1);
    TextDrawSetOutline(MyKills[playerid], 0);
    TextDrawSetProportional(MyKills[playerid], 1);
    TextDrawSetShadow(MyKills[playerid], 1);
    TextDrawUseBox(MyKills[playerid], 1);
    TextDrawBoxColor(MyKills[playerid], 120);
    TextDrawTextSize(MyKills[playerid], 630.000000, 0.000000);
    TextDrawHideForPlayer(playerid, MyKills[playerid]);
should be under OnGameModeInIt also
No it shouldn't, because it contains a pvar and it would bug even if he does a loop on OnGameModeInit(an unefficient of doing it, as well).
Reply


Messages In This Thread
Textdraw problem - by Wesley221 - 15.10.2011, 17:28
Re: Textdraw problem - by [MWR]Blood - 15.10.2011, 17:41
Re: Textdraw problem - by AeroBlast - 15.10.2011, 17:42
Re: Textdraw problem - by [MWR]Blood - 15.10.2011, 17:44
Re: Textdraw problem - by Wesley221 - 15.10.2011, 17:47
Re: Textdraw problem - by [MWR]Blood - 15.10.2011, 17:50
Re: Textdraw problem - by Wesley221 - 16.10.2011, 09:13
Re: Textdraw problem - by Unte99 - 16.10.2011, 10:45
Re: Textdraw problem - by Wesley221 - 16.10.2011, 10:48
Re: Textdraw problem - by Unte99 - 16.10.2011, 11:13

Forum Jump:


Users browsing this thread: 2 Guest(s)