15.10.2011, 15:29
thx all for comments so far - even the critics which pointed me to the fact that something is wrong with the script. iam aware of the issue with only the sparks-particles showing, it happens for me aswell ever since. by rescripting it with avoiding some leak/crash causing behaviors (algorithm fail, i assume), i solved it. the new FW uses the cstl plugin for holding the object-array, and the GVar plugin (purpose will come clear later ^^) aswell.
one question: are you willing to use the heightmap plugin in order to see some new sorts of fireworks? like a "dud rocket", which would let a rocket fly along the ground, not up the sky...
one question: are you willing to use the heightmap plugin in order to see some new sorts of fireworks? like a "dud rocket", which would let a rocket fly along the ground, not up the sky...