15.10.2011, 10:07
pawn Код:
public OnPlayerDeath(playerid, killerid, reason)
{
new temp = GetPlayerMoney(playerid);
PVar[killerid][pKills] += 1;
PVar[playerid][pDeaths] += 1;
ResetPlayerMoney(playerid);
GivePlayerMoney(playerid, temp - 2500);
return 1;
}