[Ajuda] Por o numero do cel ao lado do /lideres
#8

pawn Код:
if(strcmp(cmd, "/darlider", true) == 0)
{
    if(IsPlayerConnected(playerid))
    {
        tmp = strtok(cmdtext, idx);
        if(!strlen(tmp))
        {  
            SendClientMessage(playerid, COLOR_GRAD2, "USO: /darlider [playerid/Parte-do-Nick] [Number(1-17)]");
            return 1;
        }
        new para1;
        new level;
        para1 = ReturnUser(tmp);
        tmp = strtok(cmdtext, idx);
        level = strval(tmp);
        if(level > 22 || level < 0) { SendClientMessage(playerid, COLOR_GREY, " Nъmeros entre 1 e 21"); return 1; }
        if (PlayerInfo[playerid][pAdmin] >= 4)
        {
            if(IsPlayerConnected(para1))
            {
                if(para1 != INVALID_PLAYER_ID)
                {
                    GetPlayerName(para1, giveplayer, sizeof(giveplayer));
                    GetPlayerName(playerid, sendername, sizeof(sendername));
                    PlayerInfo[para1][pLeader] = level;
                    format(string, sizeof(string), "%s lhe deu o direito administraзгo profissional, digite /rg.", sendername);
                    SendClientMessage(para1, COLOR_LIGHTBLUE, string);
                    format(string, sizeof(string), "%s й o novo lнder administrativo profissional (%d).", giveplayer,level);
                    SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
                    if(level == 0) { PlayerInfo[para1][pChar] = 23; }
                    else if(level == 1) { PlayerInfo[para1][pChar] = 265; gTeam[para1] = 2; } //Police Force
                    else if(level == 2) { PlayerInfo[para1][pChar] = 286; gTeam[para1] = 2; } //FBI/ATF
                    else if(level == 3) { PlayerInfo[para1][pChar] = 287; gTeam[para1] = 2;} //National Guard
                    else if(level == 4) { PlayerInfo[para1][pChar] = 70; gTeam[para1] = 4;} //Fire/Ambulance
                    else if(level == 5) { PlayerInfo[para1][pChar] = 104; gTeam[para1] = 7;} //Ballas
                    else if(level == 6) { PlayerInfo[para1][pChar] = 270; gTeam[para1] = 7;} //Grove
                    else if(level == 7) { PlayerInfo[para1][pChar] = 147; gTeam[para1] = 8;} //prefeito
                    else if(level == { PlayerInfo[para1][pChar] = 165; gTeam[para1] = 8;} //M.I.
                    else if(level == 9) { PlayerInfo[para1][pChar] = 295; gTeam[para1] = 9;} //News Reporters
                    else if(level == 10) { PlayerInfo[para1][pChar] = 47; gTeam[para1] = 47;} //ggc
                    else if(level == 12) { PlayerInfo[para1][pChar] = 108; gTeam[para1] = 7;} //Los Santos Vagos
                    else if(level == 13) { PlayerInfo[para1][pChar] = 181; gTeam[para1] = 7;} //motoqueiros
                    else if(level == 14) { PlayerInfo[para1][pChar] = 124; gTeam[para1] = 14;} //motoqueiros
                    else if(level == 15) { PlayerInfo[para1][pChar] = 115; gTeam[para1] = 7; } //Aztecas
                    else if(level == 16) { PlayerInfo[para1][pChar] = 118; gTeam[para1] = 16; } //Mafia
                    else if(level == 17) { PlayerInfo[para1][pChar] = 294; gTeam[para1] = 16; } //Milicia
                    else if(level == 1 { PlayerInfo[para1][pChar] = 292; gTeam[para1] = 16; } //Drifters
                    else if(level == 19) { PlayerInfo[para1][pChar] = 19; gTeam[para1] = 16; } //Lowriders
                    else if(level == 20) { PlayerInfo[para1][pChar] = 293; gTeam[para1] = 16; } //Lowriders
                    else if(level == 21) { PlayerInfo[para1][pChar] = 285; gTeam[para1] = 21; } //swat
                    else if(level == 22) { PlayerInfo[para1][pChar] = 290; gTeam[para1] = 22; } //swat
                    PlayerInfo[para1][pMember] = level;
                    PlayerInfo[para1][pRank] = 6;
                    PlayerInfo[para1][pTeam] = gTeam[para1];
                    PlayerInfo[para1][pModel] = PlayerInfo[para1][pChar];
                    SetPlayerSkin(para1, PlayerInfo[para1][pChar]);
                    format(string,sizeof(string),"O Admin %s deu lider para %s", sendername, giveplayer);
                    SendClientMessageToAll(-1, string);
                }
            }//not connected
        }
        else
        {
            SendClientMessage(playerid, COLOR_GRAD1, " Sem Autorizaзгo.");
        }
    }
    return 1;
}
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