11.10.2011, 17:13
You should use RemovePlayerAttachedObject instead of this:
pawn Code:
SetPlayerAttachedObject(playerid,0,0,0,0,0,-0,0.0,0.0,0.0,2.75,1.35,1.00);
SetPlayerAttachedObject(playerid,1,0,0,0,0,-0,0.0,0.0,0.0,2.75,1.35,1.00);
SetPlayerAttachedObject(playerid,2,0,0,0,0,-0,0.0,0.0,0.0,2.75,1.35,1.00);
SetPlayerAttachedObject(playerid,3,0,0,0,0,-0,0.0,0.0,0.0,2.75,1.35,1.00);
SetPlayerAttachedObject(playerid,4,0,0,0,0,-0,0.0,0.0,0.0,2.75,1.35,1.00);