Flip/Speedboost/Jump with car
#5

Quote:
Originally Posted by Zonoya
Посмотреть сообщение
well you use onplayerstatechange and do if(newstate == PLAYER_STATE_DRIVER) let him use em and use } else { then tell them they cant use it
It has
pawn Код:
OnPlayerKeyStateChange
This is the FS
pawn Код:
//SpeedBoost With Car Fly Nitros by Boom
//Don't Romove the Credits Please
//You can Add it with the credits thanks Enjoy my script


#include a_samp
#define FILTERSCRIPT
#define red 0xF60000AA
#define GREEN               0x21DD00FF
#define PRESSED(%0) \
(((newkeys & (%0)) == (%0)) && ((oldkeys & (%0)) != (%0)))
#define COLOR_MESSAGE_YELLOW            0xFFDD00AA
//------------------------------------------------------------------------------
new Float:SpeedBoostMultiplier[MAX_PLAYERS];

// -----------------------------------------------------------------------------

public OnFilterScriptInit()
{
    print("\n-------------------------------------------------");
    print(" Speed Boost With Car Fly Has been loaded by Boom");
    print("-------------------------------------------------\n");

    for (new i = 0; i < MAX_PLAYERS; i++)
    {
        if (IsPlayerConnected(i) && !IsPlayerNPC(i))
        {
            SpeedBoostMultiplier[i] = 3.0;
        }
    }

    return 1;
}

// -----------------------------------------------------------------------------

public OnFilterScriptExit()
{
    print("\n------------------------------------------------");
    print(" Unloaded SpeedBoost with CarFly By Boom Successfully");
    print("------------------------------------------------\n");
    return 1;
}

// -----------------------------------------------------------------------------

public OnPlayerCommandText(playerid, cmdtext[])
{
    new cmd[256];
    new idx;

    cmd = strtok(cmdtext, idx);
    if (strcmp(cmd, "/SpeedBoostSetup", true) == 0 || strcmp(cmd, "/ssb", true) == 0)
    {
        new strBoostMultiplier[256];
        new strTempString[256];
        strBoostMultiplier = strtok(cmdtext, idx);

        if (!strlen(strBoostMultiplier))
        {
            return 1;
        }

        if (!IsNumeric2(strBoostMultiplier))
        {
            return 1;
        }

        new Float:BoostMultiplier = floatstr(strBoostMultiplier);

        if (BoostMultiplier < 1.0 || BoostMultiplier > 3.0)
        {
            SendClientMessage(playerid, COLOR_MESSAGE_YELLOW, "*** Error: You can just change it for 0.1 to 3.0");
            return 1;
        }

        SpeedBoostMultiplier[playerid] = BoostMultiplier;

        format(strTempString,sizeof(strTempString), "*** You set your speed boost multiplier to %0.2f", SpeedBoostMultiplier[playerid]);
        SendClientMessage(playerid, COLOR_MESSAGE_YELLOW, strTempString);

        return 1;
    }
    return 0;
}

// -----------------------------------------------------------------------------

public OnPlayerConnect(playerid)
{
    SendClientMessage(playerid, COLOR_MESSAGE_YELLOW, "*** Welcome To Anti-Knots Team! Enjoy!");
    // (the previous player may of changed it)
    SpeedBoostMultiplier[playerid] = 2.0; //Its 2.0 you can also doing 3.0 and change it
    return 1;
}

// -----------------------------------------------------------------------------

stock strtok(const string[], &index)
{
    new length = strlen(string);
    while ((index < length) && (string[index] <= ' '))
    {
        index++;
    }

    new offset = index;
    new result[20];
    while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1)))
    {
        result[index - offset] = string[index];
        index++;
    }
    result[index - offset] = EOS;
    return result;
}

// -----------------------------------------------------------------------------

IsNumeric2(const string[])
{
    new length=strlen(string);
    if (length==0) return false;
    for (new i = 0; i < length; i++)
    {
      if((string[i] > '9' || string[i] < '0' && string[i]!='-' && string[i]!='+' && string[i]!='.') // Not a number,'+' or '-' or '.'
             || (string[i]=='-' && i!=0)                                             // A '-' but not first char.
             || (string[i]=='+' && i!=0)                                             // A '+' but not first char.
         ) return false;
    }
    if (length==1 && (string[0]=='-' || string[0]=='+' || string[0]=='.')) return false;
    return true;
}

// -----------------------------------------------------------------------------

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
    if(newkeys == KEY_CROUCH)
    {
        if(IsPlayerInAnyVehicle(playerid))
        {
            {
                RepairVehicle(GetPlayerVehicleID(playerid));
            }
        }
    }
    if (PRESSED(KEY_FIRE))
    {
        new
            vehicleid = GetPlayerVehicleID(playerid);
        if (vehicleid)
        {
            AddVehicleComponent(vehicleid, 1010);
        }
    }
    if(newkeys & KEY_FIRE && IsPlayerInAnyVehicle(playerid))
    {
        if(!IsNosVehicle(GetPlayerVehicleID(playerid))) return
        AddVehicleComponent(GetPlayerVehicleID(playerid), 1010);
        PlayerPlaySound(playerid, 1133 ,0, 0, 0);
    }
    if(newkeys & KEY_SUBMISSION && IsPlayerInAnyVehicle(playerid))
    {
        if(IsPlayerInAnyVehicle(playerid))
        {
            new Float:x, Float:y, Float:z;
            GetVehicleVelocity(GetPlayerVehicleID(playerid), x, y, z);
            SetVehicleVelocity(GetPlayerVehicleID(playerid) ,x ,y ,z+0.3);
        }
    }
    if (IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
    {
        if (newkeys & KEY_FIRE)
        {
            new Float:vx, Float:vy, Float:vz;
            GetVehicleVelocity(GetPlayerVehicleID(playerid), vx, vy, vz);

            if (floatabs(vx) < 3 && floatabs(vy) < 3 && floatabs(vz) < 3)
            {
                SetVehicleVelocity(GetPlayerVehicleID(playerid), vx * SpeedBoostMultiplier[playerid], vy * SpeedBoostMultiplier[playerid], vz * SpeedBoostMultiplier[playerid]);
            }
            return 1;
        }
    }
    return 1;
}
IsNosVehicle(vehicleid)
{
    #define NO_NOS_VEHICLES 52

    new InvalidNosVehicles[NO_NOS_VEHICLES] =
    {
        581,523,462,521,463,522,461,448,468,586,417,425,469,487,512,520,563,593,
        509,481,510,472,473,493,520,595,484,430,453,432,476,497,513,533,577,
        452,446,447,454,590,569,537,538,570,449,519,460,488,511,519,548,592
    };

    for(new i = 0; i < NO_NOS_VEHICLES; i++)
    {
        if(GetVehicleModel(vehicleid) == InvalidNosVehicles[i])
        {
            return false;
        }
    }
    return true;
}
Can you tell me what i add and replace, I am not very good with the script :P
Reply


Messages In This Thread
Flip/Speedboost/Jump with car - by Kostas' - 10.10.2011, 17:42
Re: Flip/Speedboost/Jump with car - by Zonoya - 10.10.2011, 17:45
Re: Flip/Speedboost/Jump with car - by [CrC]reinixx - 10.10.2011, 18:26
Re: Flip/Speedboost/Jump with car - by Elorreli - 10.10.2011, 18:28
Re: Flip/Speedboost/Jump with car - by Kostas' - 10.10.2011, 19:15
Re: Flip/Speedboost/Jump with car - by Elorreli - 10.10.2011, 23:59
Re: Flip/Speedboost/Jump with car - by Kostas' - 11.10.2011, 06:52
Re: Flip/Speedboost/Jump with car - by Wesley221 - 11.10.2011, 06:57
Re: Flip/Speedboost/Jump with car - by Kostas' - 11.10.2011, 08:38
Re: Flip/Speedboost/Jump with car - by Wesley221 - 11.10.2011, 16:51

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