07.10.2011, 19:07
FireCat i have a problem i get a bunch of errors on ur code
i changed it abit to suit my Gm but its in ur main code itself in the Sell command and the OnPlayerEnterDynamicCP thing here is the code:
please help me Firecat
pawn Code:
C:\Documents and Settings\Rhys\Desktop\samp03dsvr_RC1_win32 (2)\filterscripts\H_System.pwn(102) : error 035: argument type mismatch (argument 2)
C:\Documents and Settings\Rhys\Desktop\samp03dsvr_RC1_win32 (2)\filterscripts\H_System.pwn(102) : error 001: expected token: ")", but found "return"
C:\Documents and Settings\Rhys\Desktop\samp03dsvr_RC1_win32 (2)\filterscripts\H_System.pwn(148) : warning 213: tag mismatch
C:\Documents and Settings\Rhys\Desktop\samp03dsvr_RC1_win32 (2)\filterscripts\H_System.pwn(148) : warning 202: number of arguments does not match definition
C:\Documents and Settings\Rhys\Desktop\samp03dsvr_RC1_win32 (2)\filterscripts\H_System.pwn(150) : error 001: expected token: ",", but found ";"
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
3 Errors.
pawn Code:
#include <a_samp>
#include <SII>
#include <streamer>
#include <zcmd>
#include <sscanf2>
#define MAX_HOUSES 100//Lets define that we can have the max limit of our houses to 100.
enum HouseInfo//Naming the enum
{
Owner[24],//This will be where it will store the house owner name, in a 24 bit size array.
Owned,//To store if the house is owned or not.
Price,//How much the house will cost.
Float:XPos,//Float X position of the checkpoint
Float:YPos,//Self explanatory.
Float:ZPos,//Self explanatory.
VirtualWorld,//The checkpoints virtual world.
Text3D:HouseLabel//That label where it says "Owned Price..."
}
new HInfo[MAX_HOUSES][HouseInfo];//This is the var where we will read the house info.
new HouseCount;//To check how many houses have we created.
new HouseEnter[MAX_HOUSES];//This will be where we will store the house entrance checkpoint
new HouseExit[MAX_HOUSES];//This will be where we will store the house exit checkpoint.
new PlayerInHouseID[MAX_PLAYERS];//To check what house id is the player in.
IsAdmin(playerid, level)
{
if(IsPlayerAdmin(playerid)) return 1;
if(CallRemoteFunction("GetPlayerAVSAdmin", "d", playerid) >= level) return 1;
return 0;
}
CMD:createhouse(playerid,params[])
{
if(!IsAdmin(playerid, 10)) return SendClientMessage(playerid,-1,"You aren't an admin!");//Check if the player is currently rcon logged in.
new HousePrice,id = HouseCount;//Creating the house price for the selected value in the command, and the last house id created.
if(sscanf(params,"i",HousePrice)) return SendClientMessage(playerid,-1,"USAGE: /createhouse <price>");//Checking if the player uses the correct syntax. The parameter "i" in sscanf means integer, also could be used as "d".
new Float:x,Float:y,Float:z;//Creating the floats, to store the player's position.
GetPlayerPos(playerid,x,y,z);//Getting the player's position and storing it
HInfo[id][Price] = HousePrice;//Setting the house price to the selected one.
HInfo[id][Owned] = 0;//Setting the house id owned = 0
HInfo[id][XPos] = x;//Storing the XPos value to the player's x.
HInfo[id][YPos] = y;//Storing the YPos value to the player's y.
HInfo[id][ZPos] = z;//Storing the ZPos value to the player's z.
HInfo[id][VirtualWorld] = GetPlayerVirtualWorld(playerid);
format(HInfo[id][Owner],24,"Nonusablenameforthishouse");//Formating the "Owner" house id value to "Nonusablenameforthishouse".
SendClientMessage(playerid,-1,"House created");
HouseEnter[id] = CreateDynamicCP(x,y,z,1.5,GetPlayerVirtualWorld(playerid));//Creating the checkpoint and storing it in the HouseEnter value.
HouseExit[id] = CreateDynamicCP(443.9237,509.4609,1001.4195,1.5,GetPlayerVirtualWorld(playerid));//Creating the house exit checkpoint and storing it in the HouseExit value.
new file[40],labelstring[100];//Creating the "file", and the labelstring var.
format(file,sizeof(file),"FHouse/Houses/%i.ini",id);//Formating the var to the selected house directory.
INI_Open(file);//Opening the file with SII.
INI_WriteInt("Price",HousePrice);//Writing in the place "Price" the inputted "Price" value.
INI_WriteInt("Owned",0);//Setting to "Owned" = 0 in the ini file.
INI_WriteInt("VirtualWorld",GetPlayerVirtualWorld(playerid));//Writing "VirtualWorld" = GetPlayerVirtualWorld(..);
INI_WriteFloat("XPos",x);//Writing the players pos for the check point position.
INI_WriteFloat("YPos",y);//Self explanatory.
INI_WriteFloat("ZPos",z);//Self explanatory.
INI_WriteString("Owner","Nonusablenameforthishouse");//Writing a string in "Owned" to "Nonusablenameforthishouse"
INI_Save();//Saving file with SII.
INI_Close();//Closing the file with SII.
format(labelstring,sizeof(labelstring),"Owned: No \nPrice: %i",HousePrice);
HInfo[id][HouseLabel] = Create3DTextLabel(labelstring,0xFF0000FF,x,y,z,25.0,GetPlayerVirtualWorld(playerid));
HouseCount++;
return 1;
}
CMD:buy(playerid,params[])
{
for(new i = 0; i < MAX_HOUSES; i++)//Loop threw all houses.
{
if(!IsPlayerInRangeOfPoint(playerid,8.0,HInfo[i][XPos],HInfo[i][YPos],HInfo[i][ZPos])) continue;//Check if the player is near a house checkpoint
if(GetPlayerMoney(playerid) < HInfo[i][Price]) return SendClientMessage(playerid,-1,"You don't have enough money");//Checking the players money, to see if he has enough to buy the house.
if(HInfo[i][Owned] == 1) return SendClientMessage(playerid,-1,"This house is already owned");//Checking if the house is already owned.
HInfo[i][Owned] = 1;//Setting the house owned var to 1.
new file[60],pName[24],string[100];//Creating the necessary vars.
GetPlayerName(playerid,pName,sizeof(pName));//Retrieving the player's name.
format(HInfo[i][Owner],24,"%s",pName);//Setting the House Owner's var
format(file,sizeof(file),"FHouse/Houses/%i.ini",i);//Formating the house file
INI_Open(file);//Opening the house file
INI_WriteInt("Owned",1);//Setting in the ini file "Owned" to 1
INI_WriteString("Owner",pName);//Setting the "Owner" to the player's name.
INI_Save();//Saving the ini
INI_Close();//Closing the ini
format(string,sizeof(string),"Owned: Yes \nPrice: %i \nOwner: %s",HInfo[i][Price],pName);//Formating the string, so we can update the label of the house
Update3DTextLabelText(HInfo[i][HouseLabel],0xFF0000FF,string);//Updating the label with a red color
return 1;
}
SendClientMessage(playerid,-1,"You aren't near a house!");
return 1;
}
CMD:sell(playerid,params[])
{
for(new i = 0; i < MAX_HOUSES;i++)//Loop threw all houses.
{
if(!IsPlayerInRangeOfPoint(playerid,8.0,HInfo[i][XPos],HInfo[i][YPos],HInfo[i][ZPos])) continue;//Check if the player is near a house checkpoint
if(HInfo[i][Owned] == 0) return SendClientMessage(playerid,-1,"This house isn't owned");//Checking if the house is already owned.
new pName[24];
GetPlayerName(playerid,pName,sizeof(pName));//Retrieving the player's name.
if(HInfo[i][Owned] == 1 && strcmp(pName,HInfo[i][Owner] != 0) return SendClientMessage(playerid,-1,"You aren't the owner of this house!");//Checking if the house is owned but the owners name is different
HInfo[i][Owned] = 0;//Setting the house owned var to 1.
new file[60],string[100];//Creating the necessary vars.
format(HInfo[i][Owner],24,"Nonusablenameforthishouse");//Setting the House Owner's var
format(file,sizeof(file),"FHouse/Houses/%i.ini",i);//Formating the house file
INI_Open(file);//Opening the house file
INI_WriteInt("Owned",0);//Setting in the ini file "Owned" to 0
INI_WriteString("Owner","Nonusablenameforthishouse");//Setting the "Owner" to the "Nonusablenameforthishouse".
INI_Save();//Saving the ini
INI_Close();//Closing the ini
format(string,sizeof(string),"Owned: No \nPrice: %i \nOwner: None",HInfo[i][Price],pName);//Formating the string, so we can update the label of the house
Update3DTextLabelText(HInfo[i][HouseLabel],0xFF0000FF,string);//Updating the label with a red color
return 1;
}
SendClientMessage(playerid,-1,"You aren't near a house!");
return 1;
}
public OnPlayerEnterDynamicCP(playerid,checkpointid)
{
for(new i = 0; i < MAX_HOUSES;i++)//Looping threw all houses.
{
if(checkpointid == HouseEnter[i])//Checking if the checkpoint id corresponds to one of the house interiors
{
new pName[24];//Creating the new var for the players name
GetPlayerName(playerid,pName,24);//Storing the players name
if(HInfo[i][Owned] == 1 && strcmp(HInfo[i][Owner],pName) == 0)//String comparing between the players name and the house owners name, to check if they match.
{
SetPVarInt(playerid,"PlayersInteriorHouse",GetPlayerInterior(playerid));//Storing, so later we can reset it back
SetPVarInt(playerid,"PlayerVirtualWorldHouse",GetPlayerVirtualWorld(playerid));//Storing, so later we can reset it back
SetPlayerInterior(playerid,12);//Setting the players interior.
SetPlayerPos(playerid,446.7281,507.0475,1001.4195);//Setting the players position.
SetPlayerVirtualWorld(playerid,HInfo[i][VirtualWorld]);//Preventing players from different houses, finding each other.
PlayerInHouseID[playerid] = i;
}
if(HInfo[i][Owned] == 1 && strcmp(HInfo[i][Owner],pName) != 0)//Checking if the house is owned but the house owner and the players name don't match.
{
SendClientMessage(playerid,-1,"You don't own this house");
}
if(HInfo[i][Owned] == 0)//Simply checking if the house isn't owned.
{
SendClientMessage(playerid,-1,"/buy to buy this lovely house");
}
}
if(checkpointid == HouseExit[i])//Checking if the checkpointid is an House exit
{
SetPlayerPos(HInfo[i][XPos]+3,HInfo[i][YPos],HInfo[i][ZPos]);//Setting the players position to checkpoint position +3
SetPlayerInterior(playerid, GetPVarInt(playerid,"PlayersInteriorHouse"));//Setting the players interior to the one we stored
SetPlayerVirtualWorld(playerid, GetPVarInt(playerid,"PlayerVirtualWorldHouse");//Setting the players virtual world to the one we stored.
}
}
return 1;
}
stock LoadHouses()//Creating the stock function
{
new file[60],houseowner[24];//creating the "file" var. And also creating the "houseowner" var so we can store it, when we are reading the house owner ini line.
for(new i = 0; i < MAX_HOUSES;i++)//Looping threw every house
{
format(file,sizeof(file),"FAdmin/Houses/%i.ini",i);//Opening the house file with the current selected number with "i".
if(INI_Exist(file)) break;//Checking if the ini house file exist, if not to stop there.
INI_Open(file);//Opening the house ini
HInfo[i][Price] = INI_ReadInt("Price");//Reading the price.
HInfo[i][Owned] = INI_ReadInt("Owned");//Reading if it's owned.
HInfo[i][XPos] = INI_ReadInt("XPos");//Reading the X float position.
HInfo[i][YPos] = INI_ReadInt("YPos");//Reading the Y float position.
HInfo[i][ZPos] = INI_ReadInt("ZPos");//Reading the Z float position.
HInfo[i][VirtualWorld] = INI_ReadInt("VirtualWorld");//Reading the virtual world.
INI_ReadString(houseowner,"Owner");//Reading the house owner.
format(HInfo[i][Owner],24,"%s"houseowner);//Formating the "Owner" house id value to the red one.
HouseEnter[i] = CreateDynamicCP(x,y,z,1.5,HInfo[i][VirtualWorld]);//Creating the checkpoint and storing it in the HouseEnter value.
HouseExit[i] = CreateDynamicCP(443.9237,509.4609,1001.4195,1.5,HInfo[i][VirtualWorld]);//Creating the house exit checkpoint and storing it in the HouseExit value.
new labelstring[100];//Creating the labelstring var.
switch(HInfo[i][Owned])//Using the "switch" method to check if the house is owned
{
case 0:{format(labelstring,sizeof(labelstring),"Owned: No \nPrice: %i",HInfo[i][Price]);}//If it isnt...
case 1:{format(labelstring,sizeof(labelstring),"Owned: Yes \nPrice: %i \nOwner: %s",HInfo[i][Owner]);}//If it is...
}
HInfo[i][HouseLabel] = Create3DTextLabel(labelstring,0xFF0000FF,x,y,z,25.0,HInfo[i][VirtualWorld]);//Creating the label with the formatted string.
HouseCount++;//+ counting the HouseCount var.
INI_Close();//Closing the SII file.
}
return 1;
}