Making players having to wait SOME TIME before moving to NEXT STEPS
#3

Quote:
Originally Posted by Fj0rtizFredde
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I Know,that but is just like:
pawn Код:
public OnPlayerCommandText(playerid, cmdtext[])
{
    if(!strcmp(cmdtext, "/Robbery", true))
    {
    GameTextForPlayer(playerid, "~Y~You are Attempting to ~r~ Hack ~y~ Bank Door ~n~ ~g~ You have to wait...", 30000, 5);
    SetTimer(Robtime, 30000, false);
    return 1;
}
    return 0;
}
and
pawn Код:
Forward Robtime();
?
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