05.10.2011, 20:37
you don't need this timer to hide textdraws:
you can hide textdraws by using OnPlayerKeyStateChange
and this:
shoul be:
because max input and output in samp is 128
Code:
SetTimerEx("CheckPlayerStatsKeys", 200, 1, "d", playerid); //setting timer for checking player keys
and this:
Code:
new tdstring[512];
Code:
new tdstring[128];