05.10.2011, 10:41
Main reasons are:
- OnPlayerUpdate
- OnPlayerUpdate
- OnPlayerUpdate
- Fast timers
- Slow functions
- Unoptimized or unnecessary loops
- Poorly optimized code (e.g. using floatmul, floatsub, etc for calculations)
- OnPlayerUpdate
- OnPlayerUpdate
- OnPlayerUpdate
- Fast timers
- Slow functions
- Unoptimized or unnecessary loops
- Poorly optimized code (e.g. using floatmul, floatsub, etc for calculations)