04.10.2011, 15:12
Quote:
Dont Works.
Who can help me? And who can make, if i have Armor, then is the DMG normal? Код:
public OnPlayerShootPlayer(Shooter,Target,Float:HealthLost,Float:ArmourLost) { new Float:Health; GetPlayerHealth(Target,Health); if(spawnkill[Shooter] == 0) { /*if(GetPlayerTeam(Shooter) == TEAM_RED && GetPlayerTeam(Target) == TEAM_BLUE && GetPlayerWeapon(Shooter) == 0 || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20 || 21 || 22 || 23 || 24 || 25 || 26 || 27 || 28 || 29 || 30 || 31 || 32 || 33 || 34 ) HealthLost = Health-0; SetPlayerHealth(Target, HealthLost); GetPlayerHealth(Target, Health); if(GetPlayerTeam(Shooter) == TEAM_BLUE && GetPlayerTeam(Target) == TEAM_RED && GetPlayerWeapon(Shooter) == 0 || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20 || 21 || 22 || 23 || 24 || 25 || 26 || 27 || 28 || 29 || 30 || 31 || 32 || 33 || 34 ) HealthLost = Health-0; SetPlayerHealth(Target, HealthLost); GetPlayerHealth(Target, Health);*/ } if(spawnkill[Shooter] == 1) { if(GetPlayerTeam(Shooter) == TEAM_RED && GetPlayerTeam(Target) == TEAM_BLUE && GetPlayerWeapon(Shooter) == 0 || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20 || 21 || 22 || 23 || 24 || 25 || 26 || 27 || 28 || 29 || 30 || 31 || 32 || 33 || 34 ) HealthLost = Health-110; SetPlayerHealth(Target, HealthLost); GetPlayerHealth(Target, Health); if(GetPlayerTeam(Shooter) == TEAM_BLUE && GetPlayerTeam(Target) == TEAM_RED && GetPlayerWeapon(Shooter) == 0 || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20 || 21 || 22 || 23 || 24 || 25 || 26 || 27 || 28 || 29 || 30 || 31 || 32 || 33 || 34 ) HealthLost = Health-110; SetPlayerHealth(Target, HealthLost); GetPlayerHealth(Target, Health); } return 1; } |
pawn Код:
public OnPlayerSpawn(playerid)
{
spawnkill[playerid]=1;
SetTimerEx("RemoveSpawnKill",4000,0,"i",playerid);
}
forward RemoveSpawnKill(playerid);
public RemoveSpawnKill(playerid)
{
spawnkill[playerid]=0;
}
public OnPlayerShootPlayer(Shooter,Target,Float:HealthLost,Float:ArmourLost)
{
new Float:Health,Float:Armour;
if(spawnkill[Target] == 1 && GetPlayerTeam(Shooter) != GetPlayerTeam(Target))
{
GetPlayerHealth(Target, Health);
GetPlayerArmour(Target, Armour);
SetPlayerHealth(Target, HealthLost+Health);
SetPlayerArmour(Target,ArmourLost+Armour);
}
return 1;
}